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A God in Chains
Matthew Hughes - 2019
Martin
Searching for his stolen past in the Dying Earth. He calls himself Farouche, after a character from legend, but his reality is that his memories and identity were stolen from him by a secret enemy.In a far-future world of wizards and walled cities, he finds himself trailing a wealthy merchant's caravan across a dusty plain. Possessed of a soldier's skills, he hires on with the merchant and begins to build a life. But his efforts to discover his past reveal a dark prospect: was he a participant in a notorious massacre of innocents?Will Farouche come to know the truth? Will he survive the journey across a lawless land to the remote city of Olliphract, ruled by half-mad thaumaturges? And when he finally lays bare the plot in which he has been ensnared, will it be too late?Matthew Hughes delivers another dark fantastical adventure set in a decadent Dying Earth, where men and half-men and even the gods themselves contend for earthly power and unearthly prizes.A God in Chains is a Dying Earth adventure of men, half-men, and gods and is the latest Matthew Hughes' Archonate series novel."Hughes's boldness is admirable" -- New York Review of Science Fiction
About the Author:
Matthew Hughes writes fantasy and space opera, often in a Jack Vance mode. Booklist has called him Vance's "heir apparent."His short fiction has appeared in Asimov's, F&SF, Postscripts, Lightspeed, and Interzone, and invitation-only anthologies including Songs of the Dying Earth, Rogues, Old Mars, Old Venus, The Book of Swords, and The Book of Magic, all edited by George R. R. Martin and/or Gardner Dozois.He has won the Arthur Ellis Award, and has been shortlisted for the Philip K. Dick, Aurora, Nebula, Endeavour (twice), A.E. Van Vogt, and Derringer Awards.He spent more than thirty years as one of Canada's leading speechwriters for political leaders and corporate executives. Since 2007, he has been traveling the world as an itinerant housesitter, has lived in twelve countries, and has no fixed address. Praise:
"Hughes's boldness is admirable" - New York Review of Science Fiction
"Hughes effortlessly renders fantastic worlds and beings believable" - Publishers Weekly
"Heir apparent to Jack Vance" - Booklist
"Criminally underrated" - George R.R. Martin
***
Return of the Darkening: The Complete Series
Ava Richardson - 2016
Books 1, 2 & 3. Dive into a dragon filled adventure! When scruffy Seb and noble Thea are paired as dragon riders, they never imagined they'd be the Kingdom's last hope... Book One: Dragon Trials High-born Agathea Flamma intends to bring honor to her family by following in her brothers’ footsteps and taking her rightful place as a Dragon Rider. With her only other option being marriage, Thea will not accept failure. She’s not thrilled at her awkward, scruffy partner, Seb, but their dragon has chosen, and now the unlikely duo must learn to work as a team. Seventeen-year-old Sebastian has long been ashamed of his drunken father and poor upbringing, but then he’s chosen to train as a Dragon Rider at the prestigious academy. Thrust into a world where he doesn’t fit in, Seb finds a connection with his dragon that is even more powerful than he imagined. Soon, he’s doing all he can to succeed and not embarrass his new partner, Thea. When Seb hears rumors that an old danger is reemerging, he and Thea begin to investigate. Armed only with their determination and the dragon they both ride, Thea and Seb may be the only defense against the Darkening that threatens to sweep the land. Together, they will have to learn to work together to save their kingdom…or die trying. Book Two: Dragon Legends Ever since scruffy Sebastian Smith and Lady Thea Flamma were paired as Dragon Riders, their lives have been forever changed. The unlikely duo forged an unbreakable bond, but now with dark stirrings in the south their bond will be put to the ultimate test. Seb discovers Lord Vincent has returned and he wants to unleash an ancient evil that will destroy the lives of everyone in the kingdom – The Darkening. In order to defend the realm against unspeakable foes, Seb, Thea, and their shared dragon, Kalax, set out on an arduous journey to find the sacred Dragon Stones – before their dark power ends up in the wrong hands. But to conquer an old enemy, Thea must find a way to overcome her own inner demons, and Seb has to muster the courage to become the brave leader his kingdom needs . . . Book Three: Dragon Bonds The Darkening has risen... Agathea Flamma and Sebastian Smith now face an overwhelming enemy. The rapid spread of the Darkening, a threat arising from the mists of legend, looms over the entire land. With both their families torn apart by the conflict and betrayal lurking around every corner, one mistake could doom the kingdom. They'll have to decide where to put their faith: blood ties or newfound friends? After the destruction of the Dragon Academy, it’s up to Thea and Seb to gather their loyal comrades—and forge uneasy new alliances—to quell the ancient menace and face the evil Lord Vincent. With civil war raging, the Dragon Riders must race against time to find the legendary Dragon Stone, the only tool they have to fight against the endless darkness that threatens to swallow them all.
Dragon Prince
Melanie Rawn - 1988
First and foremost, he sought to bring permanent peace to his world of divided princedoms. And, in a land where dragon-slaying was a proof of manhood, Rohan was the sole champion of the dragons, fighting desperately to preserve the last remaining lords of the sky and with them a secret which might be the salvation of his people.... Sioned, the Sunrunner witch who was fated by Fire to be Rohan’s bride, had mastered the magic of sunlight and moonglow, catching hints of a yet to be formed pattern which could irrevocably affect the destinies of Sunrunners and ordinary mortals alike. Yet caught in the machinations of the Lady of Goddess Keep, and of Prince Rohan and his sworn enemy, the treacherously cunning High Prince, could Sioned alter this crucial pattern to protect her lord from the menace of a war that threatened to set the land ablaze?
Metaworld Chronicles Omnibus
David J. Wuto - 2017
A 21st-century tale of an Earth ruled instead by magic, where humanity lives in enclaves shielded from magical beasts and otherworldly beings. Follow Gwen as she struggles to once again rebuild her life in the new world, a tale of companionship, adventure, and Spellcraft! Grow with Gwen as she grows from high school to university, and finally onto the real world, discovering the secrets of a real-life world made unreal by magic and Mages. Inspired by the spell system of classic Dungeon and Dragons, but set in the Modern World.
Delve
SenescentSoul
He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel.Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one.Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really?Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay!The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we?Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no?Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not.POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place.Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare.Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships.There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture.The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving.The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it?Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha BrumecSummary Updated: 2020-06-14
The Land: Founding
Aleron Kong - 2015
to "The Land!"Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?ps - Gnomes Rule
Spellslinger
Sebastien de Castell - 2017
The first is to demonstrate the strength to defend your family. The second is to prove you can perform the high magic that defines our people. The third is simply to reach the age of sixteen. I was a few weeks shy of my birthday when I learned that I wouldn’t be doing any of those things.Magic is a con game. Kellen is moments away from facing his first mage's duel and the start of four trials that will make him a spellcaster. There's just one problem: his magic is gone. As his sixteenth birthday approaches, Kellen falls back on his cunning in a bid to avoid total disgrace. But when a daring stranger arrives in town, she challenges Kellen to take a different path. Ferius Parfax is one of the mysterious Argosi - a traveller who lives by her wits and the three decks of cards she carries. She's difficult and unpredictable, but she may be Kellen's only hope...
Furyborn
Claire Legrand - 2018
To prove she is the Sun Queen, Rielle must endure seven elemental magic trials. If she fails, she will be executed...unless the trials kill her first.One thousand years later, the legend of Queen Rielle is a fairy tale to Eliana Ferracora. A bounty hunter for the Undying Empire, Eliana believes herself untouchable--until her mother vanishes. To find her, Eliana joins a rebel captain and discovers that the evil at the empire's heart is more terrible than she ever imagined.As Rielle and Eliana fight in a cosmic war that spans millennia, their stories intersect, and the shocking connections between them ultimately determine the fate of their world--and of each other.
Three Dark Crowns
Kendare Blake - 2016
Mirabella is a fierce elemental, able to spark hungry flames or vicious storms at the snap of her fingers. Katharine is a poisoner, one who can ingest the deadliest poisons without so much as a stomachache. Arsinoe, a naturalist, is said to have the ability to bloom the reddest rose and control the fiercest of lions.But becoming the Queen Crowned isn’t solely a matter of royal birth. Each sister has to fight for it. And it’s not just a game of win or lose…it’s life or death. The night the sisters turn sixteen, the battle begins.The last queen standing gets the crown.
From the Two Rivers: The Eye of the World, Part 1
Robert Jordan - 1990
Until the appearance on festival night of Moiraine, a mysterious woman who claims to be an Aes Sdeai—a magician who can wield the One Power. Soon after, the village is attacked by Trollocs—a savage tribe of half-men half-beasts. Rand’s father is nearly killed. But for Rand, the news gets worse. It was not the village the Trollocs were after, Moiraine tells him. It was you, Rand. Rand and his friends are forced to flee. But his escape will bring him face to face with the Dark One...the most powerful force of evil in the universe.
Shadowfall
James Clemens - 2005
Out of chaos they created the Nine Lands, blessed with their Graces and protected from the nightmarish Hinterlands, where rogue gods stalked across a barbarous wilderness. In all this time nothing has disturbed the peace of the Nine Lands.Until now. For the impossible...the unthinkable...has happened. Meeryn, goddess of the Summering Isles, has been murdered.The only witness was Tylar de Noche, a crippled and disgraced former Shadowknight who lives in agonizing shame of his past. He saw the dark entity that killed Meeryn. And as he held the dying goddess, her last breath bestowed a powerful blessing on him—a mark that healed his broken body. A mark that many see as proof that he killed a god. A mark that unleashed a powerful force of darkness within him.Chased across Myrillia by enemies both human and ethereal, aided only by outcasts like himself, Tylar must uncover and face down a being powerful enought to kill an immortal—the true godslayer. If he fails, all of Myrillia will fall into shadow....
Truthwitch
Susan Dennard - 2016
After clashing with a powerful Guildmaster and his ruthless Bloodwitch bodyguard, the friends are forced to flee their home.Safi must avoid capture at all costs as she's a rare Truthwitch, able to discern truth from lies. Many would kill for her magic, so Safi must keep it hidden - lest she be used in the struggle between empires. And Iseult's true powers are hidden even from herself.In a chance encounter at Court, Safi meets Prince Merik and makes him a reluctant ally. However, his help may not slow down the Bloodwitch now hot on the girls' heels. All Safi and Iseult want is their freedom, but danger lies ahead. With war coming, treaties breaking and a magical contagion sweeping the land, the friends will have to fight emperors and mercenaries alike. For some will stop at nothing to get their hands on a Truthwitch.
City of Blaze
H.O. Charles - 2011
Its soldiers find entertainment in the beds of the castle's servants rather than fight, believing they are safe from the deadly embrace of wielders. Wars are fought to encourage otherwise absent mortality, and countless citizens suffer the terrible pangs of nalka - the hunger for intimacy. All the while, Cadra's king concerns himself with choosing which of his disappointing concubines to execute next. The duty falls upon his son, Morghiad, to restore the city's strength and the army's purpose. As Morghiad attempts to do just that, he uncovers darker horrors and encounters a young servant who could either be his greatest ally or his greatest hindrance.
We Hunt the Flame
Hafsah Faizal - 2019
People died because he lived.Zafira is the Hunter, disguising herself as a man when she braves the cursed forest of the Arz to feed her people. Nasir is the Prince of Death, assassinating those foolish enough to defy his autocratic father, the sultan. If Zafira was exposed as a girl, all of her achievements would be rejected; if Nasir displayed his compassion, his father would punish him in the most brutal of ways. Both Zafira and Nasir are legends in the kingdom of Arawiya--but neither wants to be.War is brewing, and the Arz sweeps closer with each passing day, engulfing the land in shadow. When Zafira embarks on a quest to uncover a lost artifact that can restore magic to her suffering world and stop the Arz, Nasir is sent by the sultan on a similar mission: retrieve the artifact and kill the Hunter. But an ancient evil stirs as their journey unfolds--and the prize they seek may pose a threat greater than either can imagine.
A Thread in the Tangle
Sabrina Flynn - 2013
Isiilde knows this more than most. She is a nymph - a faerie in a realm of humans. Coveted by men and gods alike, she is destined to be sold when she comes of age. Threatened with imprisonment, her formidable guardian, Oenghus Saevaldr, flees with her to the Isle of Wise Ones to beseech a mad seer for refuge.A secret sways the seer, but his choice comes at a cost. A thousand wars have been fought over possession of a single nymph, and this one's mere presence proves disastrous. Isiilde's strange affinity with fire, stemming from Chaos itself, makes her a dangerous prize.As Oenghus strives to carve a future for the nymph, Isiilde trembles on a precipice, caught between the lust of men, the greed of kings, and an eternal struggle for dominance. As three powerful kingdoms vie to own her, the fire in her blood awakens, sparking a cataclysm that spirals into disaster."Storytelling at its finest.""Riveting and epic!""An extremely original tale."