You Are a Millionaire (Choose Your Own Adventure, #98)


Jay Leibold - 1990
    Should the reader share it with friends or keep it all? The outcome of the story depends upon the choices the reader makes--providing a number of interesting endings.

The Worst Day of Your Life (Choose Your Own Adventure, #100)


Edward Packard - 1990
    Suddenly the bus you are on sputters to a halt, and it's still six miles away from the farm! You're hot, hungry, tired, and thirsty, and big, dark clouds are building up on the horizon. It'll take hours before a tow truck arrives and gets you going again.If you decide to get off the bus and walk, turn to page 56. If you decide to try to get some sleep until the tow truck comes, turn to page 9. But be careful! This bad day could get a lot worse -- you might get caught in the middle of a terrible storm, sucked up into a tornado! Or you may finally make it to your uncle's pig farm -- where your adventures really begin!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Vanished! (Choose Your Own Adventure, #60)


Deborah Lerme Goodman - 1986
    You and your friends Tony and Andrea set off in search of another friend, Jill, who has vanished in the Bermuda Triangle.

The Horror of High Ridge (Choose Your Own Adventure, #27)


Julius Goodman - 1983
    While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.

The Brilliant Dr. Wogan (Choose Your Own Adventure, #72)


R.A. Montgomery - 1987
    In the right hands, it could herald a new age of world peace. In the wrong hands, it would spell disaster. The brilliant Dr. Wogan has designed such a machine. But she has gone missing, along with the plans. As her right hand assistant, everyone looks to you to help find her. So, the intelligence official says, you know how important this job is. Without Diana Wogan, the work of the last eleven years, the hope of hundreds of millions of souls, and maybe even life as we know it on this planet, will be lost. A few days later, clues have led you to the Greek isle of Canakkale where a middle-aged man slips on a cobblestone and bumps into you. Pardon me, he murmurs, while slipping a piece of paper into your hand. If you decide to go to Bozcaada by ferry, turn to page 4. YOU choose what happens next!

The Lost Tribe (Choose Your Own Adventure, #23)


Louise Munro Foley - 1983
    You are deep in the wilderness when suddenly you're caught in a hunting snare...

The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

The Curse of the Gloamglozer


Paul Stewart - 2001
    He and his father have journeyed to the city of Sanctaphrax – a great floating rock, bound to the ground below by a chain, its inhabitants living with their heads literally in the clouds.But the city hides a dangerous secret: deep inside the great rock, something horrible lurks. With his father away, Quint may be the only one who can save Sanctaphrax from the dreaded curse of the gloamglozer . . .The Curse of the Gloamglozer is the first book of the Quint Saga – first trilogy in The Edge Chronicles, the internationally best-selling fantasy series, which has featured on the UK and the New York Times best-seller lists and sold more than 3 million copies. There are now 13 titles and four trilogies in the series, but each book is a stand-alone adventure, so you can read The Edge Chronicles in any order you choose.

The First Journey


K.A. Applegate - 1999
    What would you do if you had the chance to become an Animorph? To hang out and battle the Yeerks with Jake and the crew? Now Animorphs fans can get in on the action in this "choose-your-own adventure" type book!.

Happenstance Found


P.W. Catanese - 2008
    Soon a mysterious trio arrives to take him away: the explorer Umber, the shy archer Sophie, and Oates, whose strength and honesty are both brutal. Hap and his new acquaintances narrowly escape the cavernous underworld and make their way to Lord Umber's bustling jewel of a harbor city, Kurahaven. Once there, Hap learns that Lord Umber is an extraordinary man -- he's a merchant, adventurer, inventor, royal adviser, and chronicler of all things monstrous and magical. But Umber's accomplishments can't answer the question closest to the boy's heart: Who is Happenstance? Desperate to uncover clues in his new, baffling surroundings, Hap accompanies Umber on dangerous and unusual missions. But Hap soon learns that there are powerful enemies inside the kingdom, and a ruthless assassin is hot on his trail. Faced with many unknowns, Hap knows one thing is certain: There's a reason Umber has chosen him...if only he could determine it. P. W. Catanese's richly spun fantasy chronicles one boy's quest for answers and hope in a world riddled by knowledge and power corrupted.

Roald Dahl Treasury


Roald Dahl - 1997
    At over 400 pages, it contains excerpts from Dahl's best-loved fiction for children and his autobiographical material. There are stories, rhymes, and memoirs as well as unpublished poetry and letters. Lavishly produced and illustrated in full-color, it features artwork by such prominent illustrators as Quentin Blake, Lane Smith, and Raymond Briggs.