Tails you Lose


Lisa Smedman - 2001
    Unfortunately, all the evidence points to the one person who couldn't have done it...Alma, herself.

The Shadowrun 34: Terminus Experiment


Jonathan E. Bond - 1999
    When Rachel Meyer's boyfriend Warren Storey is abducted by these conspirators, she hires shadowrunners to find Warren and bring him back. But the runners uncover a plot by Dr. Oslo Wake to transform all metahumans into walking dead. For Dr. Wake is developing a new strain of the virus that causes vampirism -- a strain that will bring the nightmare of vampirism into the light of day. But the strain is far from perfected. Now, Warren has become a test subject in a medical procedure to create these unstoppable creatures. It is up to Rachel and her vampire hunter friends to rescue him before it's too late!

Just Compensation


Robert N. Charrette - 1996
    From the author of the Secrets of Power series.

Black Madonna


Carl Sargent - 1996
    And unless he can be destroyed, every corporation will be--along with the stability and security of the entire planet.

Run Hard, Die Fast


Mel Odom - 1999
    It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run, and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.

Clockwork Asylum


Jak Koke - 1997
    Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century--if he doesn't lose his life first!

Shadowrun 24: Steel Rain


Nyx Smith - 1997
    All of the evidence points to the megacorp's biggest rival as an amazing communication matrix is taking shape. Staying alive now means defeating a high-tech foe with unlimited powers and absolutely no mercy!

Worlds without End


Caroline Spector - 1995
    Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more, or watch the world end.

Shadowboxer


Nicholas Pollotta - 1997
    Two Bears, the dwarf mercenary, sees an easy way to make some cash in the search for the secrets behind IronHell, a force that threatens to unhinge the world, until he finds himself in a picaresque urban jungle.

Lone Wolf


Nigel Findley - 1994
    On one hand, he's about to blow his deep cover in the explosively violent Cripp gang. And on the other, his "friends" at his agency have refused to rescue him. Now assassins from both sides are after him.

Shadowrun 15: Burning Bright


Tom Dowd - 1994
    His father hires the best tracker money can buy to find his son--but will the vast Truman fortune be enough to destroy the terrible power spreading throughout Chicago?

Shadowrun 32: Wolf and Raven


Michael A. Stackpole - 1997
    Richard Raven in keeping humanity safe from preying monsters--both magical and technological. But crimelord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Shadowrun: Crimson


Kevin R. Czarnecki - 2015
     Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.

Neat


Russell Zimmerman - 2012
    Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they’re willing to pay him to take on. With any luck, he’ll scrape up enough nuyen to buy a few rounds of his favorite drink—whiskey, neat.His latest case seems simple enough—find a girl who’s gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle’s streets, and you’ve got a case that’s anything but easy. It’s up to Kincaid to see how many people he can keep alive—including (and especially) himself.Neat is a brand-new Shadowrun novella plunging readers into the cold, sharp environs of the Sixth World. Elves, trolls, orks, and dwarves mix with humans in the shadowy streets of a near-future world altered by magic, trying to survive on the crumbs dropped by the megacorporations that dominate the world. Whether you’re new to Shadowrun fiction or a longtime fan, Neat is your ticket back to the Sixth World in all its dark, desperate glory.