A Slip of the Keyboard: Collected Non-Fiction


Terry Pratchett - 2014
    A Slip of the Keyboard brings together for the first time the finest examples of Pratchett's non fiction writing, both serious and surreal: from musings on mushrooms to what it means to be a writer (and why banana daiquiris are so important); from memories of Granny Pratchett to speculation about Gandalf's love life, and passionate defences of the causes dear to him.With all the humour and humanity that have made his novels so enduringly popular, this collection brings Pratchett out from behind the scenes of the Discworld to speak for himself - man and boy, bibliophile and computer geek, champion of hats, orang-utans and Dignity in Dying.

A Collection of Essays


George Orwell - 1941
    In this selection of essays, he ranges from reflections on his boyhood schooling and the profession of writing to his views on the Spanish Civil War and British imperialism. The pieces collected here include the relatively unfamiliar and the more celebrated, making it an ideal compilation for both new and dedicated readers of Orwell's work.

Letters of Note: An Eclectic Collection of Correspondence Deserving of a Wider Audience


Shaun Usher - 2013
    Kennedy, Groucho Marx, Charles Dickens, Katharine Hepburn, Mick Jagger, Steve Martin, Clementine Churchill, Ray Bradbury, Kurt Vonnegut and many more.

How to Be Alone


Jonathan Franzen - 2002
    Reprinted here for the first time is Franzen's controversial l996 investigation of the fate of the American novel in what became known as "the Harper's essay," as well as his award-winning narrative of his father's struggle with Alzheimer's disease, and a rueful account of his brief tenure as an Oprah Winfrey author.

Feersum Endjinn


Iain M. Banks - 1994
    His only clues point to a conspiracy that reaches far beyond his own murder, and survival lies in discovering other fugitives who know the truth about the ultimate weapon of chaos and salvation. Reprint.

The Collected Stories of Arthur C. Clarke


Arthur C. Clarke - 2000
    Clarke is the most celebrated science fiction author alive. He is—with H. G. Wells, Isaac Asimov, and Robert A. Heinlein—one of the writers who define science fiction in our time. Now Clarke has cooperated in the preparation of a massive, definitive edition of his collected shorter works. From early work like "Rescue Party" and "The Lion of Comarre," through classics like "The Star," "Earthlight," "The Nine Billion Names of God," and "The Sentinel" (kernel of the later novel, and movie, 2001: A Space Odyssey), all the way to later work like "A Meeting with Medusa" and "The Hammer of God," this immense volume encapsulates one of the great SF careers of all time.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Intellectual Devotional: Revive Your Mind, Complete Your Education, and Roam Confidently with the Cultured Class


David S. Kidder - 2006
    The Intellectual Devotional is a secular version of the same—a collection of 365 short lessons that will inspire and invigorate the reader every day of the year. Each daily digest of wisdom is drawn from one of seven fields of knowledge: history, literature, philosophy, mathematics and science, religion, fine arts, and music.Impress your friends by explaining Plato's Cave Allegory, pepper your cocktail party conversation with opera terms, and unlock the mystery of how batteries work. Daily readings range from important passages in literature to basic principles of physics, from pivotal events in history to images of famous paintings with accompanying analysis. The book's goal is to refresh knowledge we've forgotten, make new discoveries, and exercise modes of thinking that are ordinarily neglected once our school days are behind us. Offering an escape from the daily grind to contemplate higher things, The Intellectual Devotional is a great way to awaken in the morning or to revitalize one's mind before retiring in the evening.

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation


Blake J. Harris - 2014
    Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

Your Hate Mail Will Be Graded: A Decade of Whatever, 1998-2008


John Scalzi - 2008
    If that many. But he kept at it, for ten years and running. Now 40,000 people drop by on a daily basis to see what he's got to say.About what? Well, about whatever: Politics, writing, family, war, popular culture and cats (especially with bacon on them). Sometimes he's funny. Sometimes he's serious (mostly he's sarcastic). Sometimes people agree with him. Sometimes they send him hate mail, which he grades on originality and sends back. Along the way, Scalzi's become a best-selling, award-winning author, a father, and a geek celebrity. But no matter what, there's always another Whatever to amuse and/or enrage his readers.Your Hate Mail Will Be Graded collects some of the best and most popular Whatever entries over the history of the blog, from some of the very first entries right up into 2008. It's a decade of Whatever, presented in delightfully random form -- just the way it should be.

Diamond Dogs, Turquoise Days


Alastair Reynolds - 2003
    . . Alastair Reynolds burst onto the SF scene with the Arthur C. Clarke Award-shortlisted REVELATION SPACE, British Science Fiction Award-winning CHASM CITY, and REDEMPTION ARK. Now experience the phenomenal imagination and breathtaking vision of 'The most exciting space opera writer working today' (Locus) in these two tales of high adventure set in the same universe as his novels. The title story, 'Diamond Dogs', tells of a group of mercenaries trying to unravel the mystery of a particularly inhospitable alien tower on a distant world; 'Turquoise Days' is about Naqi, who has devoted her life to studying the alien Pattern Jugglers.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

Don't Panic: The Official Hitchhiker's Guide to the Galaxy Companion


Neil Gaiman - 1986
    Told in the same fanciful, irreverent style as the Hitchhiker trilogy, with scraps of scripts, letters and comments from Adams, Don't Panic is the perfect companion to one of the most successful series in publishing history.

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner - 2003
    Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Maps in a Mirror: The Short Fiction of Orson Scott Card


Orson Scott Card - 1990
    For those readers who have followed this remarkable talent since the beginning, here are all those amazing stories gathered together in one place, with some extra surprises as well. For the many who are newly come to Card, here is chance to experience the wonder of a writer so versatile that he can handle everything from traditional narrative poetry to modern experimental fiction with equal ease and grace. The brilliant story-telling of the Alvin Maker books is no accident; the breathless excitement evoked by the Ender books is not a once-in-a-lifetime experience. In this enormous volume are forty-six stories, plus ten long, intensely personal essays, unique to this volume. In them the author reveals some of his reasons and motivations for writing, with a good deal of autobiography into the bargain.Contents: Introduction (Book 1: The Hanged Man, Tales of Dread) • essay by Orson Scott Card Eumenides in the Fourth Floor Lavatory (1979) / novelette by Orson Scott Card Quietus (1979) / short story by Orson Scott Card Deep Breathing Exercises (1979) / short story by Orson Scott Card Fat Farm (1980) / short story by Orson Scott Card Closing the Timelid (1979) / short story by Orson Scott Card Freeway Games (1979) / short story by Orson Scott Card A Sepulchre of Songs (1981) / novelette by Orson Scott Card Prior Restraint (1986) / short story by Orson Scott Card The Changed Man and the King of Words (1982) / novelette by Orson Scott Card Memories of My Head (1990) / short story by Orson Scott Card Lost Boys (1989) / short story by Orson Scott Card Afterword (Book 1: The Hanged Man, Tales of Dread) • essay by Orson Scott Card Introduction (Book 2: Flux, Tales of Human Futures) • essay by Orson Scott Card A Thousand Deaths [Tales of Capitol] (1978) / novelette by Orson Scott Card Clap Hands and Sing (1982) / short story by Orson Scott Card Dogwalker (1989) / novelette by Orson Scott Card But We Try Not to Act Like It (1979) / short story by Orson Scott Card I Put My Blue Genes On (1978) / short story by Orson Scott Card In the Doghouse (1978) / short story by Orson Scott Card and Jay A. Parry The Originist [Foundation] (1989) / novella by Orson Scott Card Afterword (Book 2: Flux, Tales of Human Futures) • essay by Orson Scott Card Introduction (Book 3: Maps in a Mirror, Fables and Fantasies) • essay by Orson Scott Card Unaccompanied Sonata (1979) / short story by Orson Scott Card A Cross-Country Trip to Kill Richard Nixon (1980) / novelette by Orson Scott Card The Porcelain Salamander (1981) • short story by Orson Scott Card Middle Woman (1981) / short story by Orson Scott Card The Bully and the Beast (1979) / novella by Orson Scott Card The Princess and the Bear (1980) / novelette by Orson Scott Card Sandmagic [Mither Mages] (1979) / novelette by Orson Scott Card The Best Day (1984) / short story by Orson Scott Card A Plague of Butterflies (1981) / short story by Orson Scott Card The Monkeys Thought 'Twas All in Fun (1979) / novelette by Orson Scott Card Afterword (Book 3: Maps in a Mirror, Fables and Fantasies) • essay by Orson Scott Card Introduction (Book 4: Cruel Miracles, Tales of Death, Hope, and Holiness) • essay by Orson Scott Card Mortal Gods (1979) / short story by Orson Scott Card Saving Grace (1987) / short story by Orson Scott Card Eye for Eye (1987) / novella by Orson Scott Card St. Amy's Tale (1980) / novelette by Orson Scott Card Kingsmeat (1978) / short story by Orson Scott Card Holy (1980) / novelette by Orson Scott Card Afterword (Book 4: Cruel Miracles, Tales of Death, Hope, and Holiness) • essay by Orson Scott Card Introduction (Book 5: Lost Songs, The Hidden Stories) • essay by Orson Scott Card Ender's Game [Ender Wiggin] (1977) / novelette by Orson Scott Card Mikal's Songbird (1978) / novelette by Orson Scott Card Prentice Alvin and the No-Good Plow [The Alvin Maker Saga] (1989) • poem by Orson Scott Card Malpractice (1977) / short story by Orson Scott Card Follower (1978) / short story by Orson Scott Card Hitching (1978) / short story by Orson Scott Card Damn Fine Novel (1989) / short story by Orson Scott Card Billy's Box (1978) / short story by Orson Scott Card The Best Family Home Evening Ever (1978) / short story by Orson Scott Card Bicicleta (1977) / short story by Orson Scott Card I Think Mom and Dad Are Going Crazy, Jerry (1979) / short story by Orson Scott Card Gert Fram (1977) / short story by Orson Scott Card Afterword (Book 5: Lost Songs, The Hidden Stories) • essay by Orson Scott Card