Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Red as Blood, or Tales from the Sisters Grimmer


Tanith Lee - 1983
    In RED AS BLOOD, she displays her soaring imagination at its most fantastically mischievous. Not for nothing was the title story named as a Nebula nominee. Not for nothing was the author of THE BIRTHGRAVE & THE STORM LORD called by New York's Village Voice, "Goddess-Empress of the Hot Read."Here are the world-famous tales of such as the Brothers Grimm as they might have been retold by the Sisters Grimmer! Fairy tales for children? Not on your life!Contents:Paid Piper (1981)Red as Blood (1979)Thorns (1972)When the Clock Strikes (1980)The Golden Rope (1983)The Princess and Her Future (1983)Wolfland (1980)Black as Ink (1983)Beauty (1983)

Tales of Old Earth


Michael Swanwick - 2000
    Nineteen tales from Michael Swanwick's best short fiction of the past decade are gathered here for the first time, including the 1999 Hugo Award-nominated "Radiant Doors" and "Wild Minds" and that year's Hugo winning story, "The Very Pulse of the Machine." The collection also features "The Raggle Taggle Gypsy-O," written especially for this volume.Contents"A User’s Guide to Michael Swanwick" by Bruce Sterling“Ancient Engines”“Ice Age”“In Concert”“Microcosmic Dog”“Midnight Express”“Mother Grasshopper”“North of Diddy-Wah-Diddy”“Radiant Doors”“Radio Waves”“Riding the Giganotosaur”“Scherzo the Tyrannosaur”“The Changeling’s Tale”“The Dead”"The Mask”“The Raggle Taggle Gypsy-O”“The Very Pulse of the Machine”“The Wisdom of the Old Earth”“Walking Out”“Wild Minds”

Fun with Your New Head


Thomas M. Disch - 1968
    (1964)Casablanca (1967)

The Gate: 13 Dark and Odd Tales


Robert J. Duperre - 2010
    Duperre, author of The Fall: The Rift Book I. Also contributing to this collection are the talented Mercedes M. Yardley, David Dalglish, David McAfee, and Daniel Pyle.

The Gormenghast Novels


Mervyn Peake - 1959
    At the center of it all is the seventy-seventh Earl, Titus Groan, who stands to inherit the miles of rambling stone and mortar that form Gormenghast Castle and its kingdom, unless the conniving Steerpike, who is determined to rise above his menial position and control the House of Groan, has his way.In these extraordinary novels, Peake has created a world where all is like a dream - lush, fantastical, and vivid. Accompanying the text are Peake's own drawings, illustrating the whole assembly of strange and marvelous creatures that inhabit Gormenghast.Also featuring:Introductory essays by Anthony Burgess and Quentin CrispTwelve critical essays, curated by Peake scholar Peter G. WinningtonFragment of the unpublished novel, Titus Awakes