Book picks similar to
The Art of Magic: The Gathering - Ravnica by James Wyatt
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The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Steampunk Soldiers: Uniforms & Weapons from the Age of Steam
Philip Smith - 2014
In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered.
Star Wars Art: Visions
George LucasJulie Bell - 2010
In the decades since, the Star Wars Saga has become a phenomenon impacting cultures across the globe. Just as George Lucas drew upon the work of N. C. Wyeth and Norman Rockwell for his own visual inspiration, he has now invited more than 100 well-known and promising artists to draw upon the entire Star Wars galaxy for inspiration. Star Wars: Visions collects these magnificent artworks for the first time. Featuring pieces by renowned artists such as Amano, Allan R. Banks, Harley Brown, Gary Carter, James Christensen, Michael Coleman, Kinuko Craft, Jim Dietz, Phillipe Druillet, Donato Giancola, Ann Hanson, H. R. Giger, Daniel Greene, Ron Kleeman, Arantzazu Martinez, Syd Mead, Moebius, Paul Oxborough, Alex Ross, Anthony J. Ryder, Dolfi Stoki, William Stout, Dan Thompson, Julie Bell and Boris Vallejo, Scott Waddell, and Jamie Wyeth, Star Wars: Visions is a breakthrough tribute to the worldwide inspiration that is Star Wars.Praise for Star Wars Art: Visions:"Star Wars Art: Visions . . . acknowledges what fans have felt all along. They don't want to be mere spectators, but involved in the storytelling too." -Los Angeles Times
The Art of Vampire Knight
Matsuri Hino - 2010
Includes an extensive gallery with author comments, a how-to tutorial, and an exclusive poster.
Ink and Bone
Rachel Caine - 2015
Alchemy allows the Library to deliver the content of the greatest works of history instantly—but the personal ownership of books is expressly forbidden. Jess Brightwell believes in the value of the Library, but the majority of his knowledge comes from illegal books obtained by his family, who are involved in the thriving black market. Jess has been sent to be his family’s spy, but his loyalties are tested in the final months of his training to enter the Library’s service. When his friend inadvertently commits heresy by creating a device that could change the world, Jess discovers that those who control the Great Library believe that knowledge is more valuable than any human life—and soon both heretics and books will burn…
Fantasy Art Now: The Very Best in Contemporary Fantasy Art Illustration
Martin McKenna - 2007
Whether you are a fantasy artist looking for ideas and inspiration, or a fan of the genre interested in following the work of the finest, freshest, and most exciting talents in the world of fantasy art today, Fantasy Art Now gives you all you need in one lush full-color volume.Inside you'll find:An inspirational showcase of images from leading fantasy artists and rising starsMany pieces of never-before-presented fantasy artArtwork from the latest cutting-edge fantasy media, including graphic novels, book coves, card games, role-playing games, and moreThe art of talents such as Clint Langley, Benita Winckler, Uwe Jarkling, Melanie Delon, Patrick Reilly, Soa Lee, Cyril Van Der Haegen, Anne Stokes, Francis Tsai, Robert Change, and many moreEach artist's inspirations, techniques, and the stories behind their work
The Thackery T. Lambshead Cabinet of Curiosities
Ann VanderMeerChina Miéville - 2011
Lambshead Cabinet of Curiosities. Editors Ann and Jeff Vandermeer have gathered together a spectacular array of exhibits, oddities, images, and stories by some of the most renowned and bestselling writers and artists in speculative and graphic fiction, including Ted Chiang, Mike Mignola (creator of Hellboy), China Miéville, and Michael Moorcock. A spectacularly illustrated anthology of Victorian steampunk devices and the stories behind them, The Thackery T. Lambshead Cabinet of Curiosities is a boldly original, enthrallingly imaginative, and endlessly entertaining entry into a hidden world of weird science and unnatural nature that will appeal equally to fantasy lovers and graphic novel aficionados.
Neat
Russell Zimmerman - 2012
Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s dingy streets and back alleys. He puts all that to the service of whatever clients he can dig up, solving whatever cases they’re willing to pay him to take on. With any luck, he’ll scrape up enough nuyen to buy a few rounds of his favorite drink—whiskey, neat.His latest case seems simple enough—find a girl who’s gone missing. But throw in a couple of feuding megacorporations, a few organized crime families, and a full selection of the odd denizens of Seattle’s streets, and you’ve got a case that’s anything but easy. It’s up to Kincaid to see how many people he can keep alive—including (and especially) himself.Neat is a brand-new Shadowrun novella plunging readers into the cold, sharp environs of the Sixth World. Elves, trolls, orks, and dwarves mix with humans in the shadowy streets of a near-future world altered by magic, trying to survive on the crumbs dropped by the megacorporations that dominate the world. Whether you’re new to Shadowrun fiction or a longtime fan, Neat is your ticket back to the Sixth World in all its dark, desperate glory.
Shadowhunters and Downworlders: A Mortal Instruments Reader
Cassandra ClareGwenda Bond - 2013
Originally a trilogy (City of Bones, City of Ashes, City of Glass), the series has extended to six titles, plus a prequel trilogy, the Infernal Devices, and a planned sequel series, the Dark Artifices. A feature film is planned for 2013.Shadowhunters and Downworlders, edited by Clare (who provides an introduction to the book and to each piece), is a collection of YA authors writing about the series and its world. Authors Who Contributed: Holly Black / Kendare Blake / Gwenda Bond / Sarah Rees Brennan / Rachel Caine / Sarah Cross / Kami Garcia / Michelle Hodkin / Kelly Link / Kate Milford / Diana Peterfreund / Sara Ryan / Scott Tracey / Robin Wasserman
Exhulm: Celestial Chronicles Book 1
Xander Jade - 2021
He woke up without his memory in a world that is filled with Demons, Djinns, Phoenix, Fire Giants, and many others.During his time on Exhulm, he is bullied for being a non-magical being, making his life difficult. Around his 18th birthday, things change. HIs magic presents itself and makes his life even more problematic. Kristjan realizes that maybe not having magic wasn't so bad after all.
Absolution
George S. Mahaffey Jr. - 2017
They way they are proven innocent? Evade, escape, and survive their hunters. At nineteen, Marisol never thought she would be a tracker of humans. In this post-apocalyptic world where justice is determined by a system of Absolution, Marisol steps up to do her duty. She hates everything that Absolution stands for, but there's nothing she can do about it. Nothing, that is, until one of her Runners turns out to be the key to uncovering a vast conspiracy that threatens to topple the dictator of New Chicago and change their lives forever.
I Overlord
Joshua Done - 2020
However, what I do know is that my boredom is about to come to an end. The tides of chaos have changed, rifts have opened to other worlds, and unless I miss my guess, nothing will ever be the same. Within the day, a new lord will come to power, and in his path, nations will burn. After being sucked through a dark and mysterious portal while walking his dog Jerry finds himself in a magical duel to the death. With the help of an ancient and unknowable force Jerry finds a way to interact with the magic of the new world as if it were a game. Using this new power he sets out to save as many fellow abductees as possible before they are murdered by this new world’s vicious inhabitants.
Entriss Online (Watson's Worlds, #1)
David J. Pedersen - 2021
The game was his life — by day, as one of their lead developers; by night, gaming as the accomplished Mandorf the Wizard. After years of leveling up, both professionally and personally, everything he had worked for was going to end. His goggles-and-gloves virtual reality MMORPG was being replaced with Everyworld Online, a next-gen game that provided full immersion so players could experience a world that looks and feels real.After stumbling on an unknown quest that kills anyone who approaches, Ian discovers an enormous amount of orphaned code that had never made it into the game. Moments before being fired, he checks in the code, enabling The Left Hand of God quest chain, an unexpected world event, and the frightening reality of a fully immersive Entriss Online.
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)