Call of the Herald


Brian Rathbone - 2008
    Echoes of the ancients' power are distant memories, tattered and faded by the passage of eons, but that is about to change. A new dawn has arrived. Latent abilities, harbored in mankind's deepest fibers, wait to be unleashed. Ancient evils awaken, and old fears ignite the fires of war.

A Quest of Heroes


Morgan Rice - 2012
    A Quest for Heroes revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A Quest for Heroes is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.

Enchantress


James Maxwell - 2012
    But the elite Academy of Enchanters expects tuition fees and knowledge. Determined, Ella sells flowers and studies every book she can. Meanwhile her brother, Miro, dreams of becoming one of the world's finest swordsmen, wielding his nation’s powerful enchanted weapons in defense of his homeland.A dark force rises in the east, conquering all in its path, and Miro leaves for the front. When the void Miro left is filled by Killian, a charming stranger from another land, Ella finds herself in love. But Killian has a secret, and Ella’s actions will determine the fate of her brother, her homeland, and the world.This is the first book in the epic Evermen Saga.

Malice


John Gwynne - 2012
    He yearns to wield his sword and spear to protect his king’s realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage. The Banished Lands has a violent past where armies of men and giants clashed shields in battle, the earth running dark with their heartsblood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars. High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Some are skeptical, fighting their own border skirmishes against pirates and giants. But prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind’s hopes and dreams will fall to dust.

House of Blades


Will Wight - 2013
    To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.Because who cares about prophecy, really?

Thinblade


David A. Wells - 2011
    Seven were forged by the first Sovereign of the Seven Isles and bound to the bloodline of each of the seven Island Kings in exchange for their loyalty to the Old Law. Each sword is as long as a man’s arm, as wide as a man’s thumb and so thin it can’t be seen when viewed from the edge. Thinblade is the story of Alexander’s quest to find the ancient sword, claim the throne of Ruatha and raise an army to stand against the enemy that has awoken to claim dominion over all of the Seven Isles.

The Book of Deacon


Joseph R. Lallo - 2010
    The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.

Imager


L.E. Modesitt Jr. - 2009
    Although Rhennthyl is the son of a leading wool merchant in L’Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan—in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager—one of the few in the entire world of Terahnar who can visualize things and make them real.He must leave his family and join the Collegium of Imagisle.  Imagers live separately from the rest of society because of their abilities (they can do accidental magic even while asleep), and because they are both feared and vulnerable. In this new life, Rhenn discovers that all too many of the “truths” he knew were nothing of the sort. Every day brings a new threat to his life.  He makes a powerful enemy while righting a wrong, and begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.

The Game


Terry Schott - 2012
    The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players.His final play may change the world, forever...

Dawn of Wonder


Jonathan Renshaw - 2015
    But for Aedan, a scruffy young adventurer with veins full of fire and a head full of ideas, this officer is not what he seems. The events that follow propel Aedan on a journey that only the foolhardy or desperate would risk, leading him to the gates of the nation’s royal academy – a whole world of secrets in itself. But this is only the beginning of his discoveries. Something is stirring in the land, something more ominous than the rising threat of hostile nations. Fearful travellers whisper of an ancient power breathing over Thirna, changing it, waking it. In the very heart of these stirrings, Aedan encounters that which defies belief, leaving him speechless with terror – and wonder.

The Dragon's Path


Daniel Abraham - 2011
    He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path-the path to war.

Nightblade


Garrett Robinson - 2014
    Following the fugitive sorcerer Xain out of her forest home, she wears a stolen noble's cloak of fine black cloth and carries a dagger the world has not seen in centuries—a blade that can turn enemies to allies when she least expects it.Yet something keeps her from using that dagger to take a life.Soon she crosses paths with the smuggler family of Yerrin, invoking their wrath by stealing their most precious treasure. Yerrin’s reach is long, and they will not stop until they silence Loren forever.If she can survive, Loren may become the most infamous thief in the world. But if she fails, she will be only the first to burn in a war that threatens all the nine lands.

The Sword of Shannara


Terry Brooks - 1977
    Then the giant, forbidding Allanon revealed that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could only be used by a true heir of Shannara--Shea being the last of the bloodline, upon whom all hope rested. Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him....

Acacia: The War with the Mein


David Anthony Durham - 2007
    A widower of high intelligence, he presides over an empire called Acacia, after the idyllic island from which he rules. He dotes on his four children and hides from them the dark realities of traffic in drugs and human lives on which their prosperity depends. He hopes that he might change this, but powerful forces stand in his way. And then a deadly assassin sent from a race called the Mein, exiled long ago to an ice-locked stronghold in the frozen north, strikes at Leodan in the heart of Acacia while they unleash surprise attacks across the empire. On his deathbed, Leodan puts into play a plan to allow his children to escape, each to their separate destiny. And so his children begin a quest to avenge their father's death and restore the Acacian empire — this time on the basis of universal freedom.

The Last Stormlord


Glenda Larke - 2009
    In the desert water is life, and currency, and Shale has none. But he has a secret. It's the one thing that keeps him alive and may save all the cities of the Quartern in the days to come. If it doesn't get him killed first. . .Terelle is a slave fleeing a life as a courtesan. She finds shelter in the home of an elderly painter but as she learns the strange and powerful secrets of his art she fears she may have traded a life of servitude for something far more perilous. . .The Stormlord is dying in his tower and there is no one, by accident or design, to take his place. He brings the rain from the distant seas to his people. Without a Stormlord, the cities of the Quartern will wither and die. Their civilization is at the brink of disaster. If Shale and Terelle can find a way to save themselves, they may just save them all. Water is life and the wells are running dry. . .