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Digital Clay: Character Creation with ZBrush +DVD by Scott Spencer
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Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield - 2009
For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.
The Human Figure in Motion
Eadweard Muybridge - 1955
Containing 4,789 photographs, it illustrates some 163 different types of action: elderly man lifting log, woman sweeping, woman climbing ladder, men boxing and wrestling, child crawling, man lifting weight, man jumping, and 155 other types of action, some of which are illustrated by as many as 62 different photographs. Taken at speeds ranging up to 1/6000th of a second, these photographs show bone and muscle positions against ruled backgrounds. Almost all subjects are undraped, and all actions are shown from three angles: front, rear, and three-quarter view. These historic photographs, one of the great monuments of nineteenth-century photography, are reproduced original size, with all the clarity and detail of the originals. As a complete thesaurus of human action, it has never been superseded. Muybridge was a genius of photography, who had unlimited financial, technical, and scientific backing at the University of Pennsylvania. This volume presents the final selection from more than 100,000 negatives made at an expenditure of more than $50,000. It has never been superseded as a sourcebook for artists, students, animators, and art directors. "An unparalleled dictionary of action for all artists, photographers." — American Artist."Impressive and valuable collection." — Scientific American.
Knitty Gritty: Knitting For The Absolute Beginner
Aneeta Patel - 2008
Everyone has heard the mantra 'Knitting is the new yoga' but not everyone is lucky enough to have someone to show them the ropes and get them started on their very first row. Unless they have a friend or relative to teach them how to start, often would-be knitters turn to the so-called 'beginners patterns' but these can be confusing, difficult to follow, and more often than not written in 'knit' rather than English. This book will be a tried and tested guide for people at the very beginning of their knitting lives, looking for guidance and patterns for projects that they can use to make that first all-important step to 'Beyond the Scarf'.Contents include: Knitting Basics: Getting Started; Knitter's First Project: The Scarf; Workshops: Decreasing; Creating a Rib; Changing Colour; Increasing; Finishing; Knitting a Flower; Cable: Making a Cable; Making a Cable Bag; Eyelets and so on...
The Art of Death Stranding
Titan Books - 2019
From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.
Diane Arbus: Magazine Work
Diane Arbus - 1985
This work reveals the growth of an artist who saw no artificial boundary between art and the paying job and who succeeded in putting her indelible stamp on the visual imagination.
How to See the World: An Introduction to Images, from Self-Portraits to Selfies, Maps to Movies, and More
Nicholas Mirzoeff - 2015
From the funny memes that we send to our friends to the disturbing photographs we see in the news, we are consuming and producing images in quantities and ways that could never have been anticipated. In the process, we are producing a new worldview powered by changing demographics -- one where the majority of people are young, urban, and globally connected. In How to See the World, visual culture expert Nicholas Mirzoeff offers a sweeping look at history's most famous images -- from Velezquez's Las Meninas to the iconic "Blue Marble" -- to contextualize and make sense of today's visual world. Drawing on art history, sociology, semiotics, and everyday experience, he teaches us how to close read everything from astronaut selfies to Impressionist self-portraits, from Hitchcock films to videos taken by drones. Mirzoeff takes us on a journey through visual revolutions in the arts and sciences, from new mapping techniques in the seventeenth century to new painting styles in the eighteenth and the creation of film, photography, and x-rays in the nineteenth century. In today's networked world, mobile technology and social media enable us to exercise "visual activism" -- the practice of producing and circulating images to drive political and social change. Whether we are looking at pictures showing the effects of climate change on natural and urban landscapes or an fMRI scan demonstrating neurological addiction, Mirzoeff helps us to find meaning in what we see. A powerful and accessible introduction to this new visual culture, How to See the World reveals how images shape our lives, how we can harness their power for good, and why they matter to us all.
How to Draw What You See
Rudy De Reyna - 1972
"I believe that you must be able to draw things as you see them--realistically," wrote Rudy de Reyna in his introduction.Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna's methods. How to Draw What You See shows artists how to recognize the basic shape of an object--cube, cylinder, cone, or sphere--and use that shape to draw the object, no matter how much detail it contains.
The New Mayo Clinic Cookbook: Eating Well for Better Health
Mayo Clinic - 2004
Introducing the cookbook that will change your mind about healthy meals, from the esteemed Mayo Clinic, the foremost authority on healthy cooking in America. Dedicated to the art of eating well, this all-new volume offers 150 inspired recipes for delicious dishes with appetizing photography and detailed nutritional analysis. Also includes Mayo Clinic's New Philosophy of Cooking and Healthy Weight Pyramid. Destined to be a daily staple for health-conscious cooks everywhere.
The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics
Ron Brinkmann - 1999
If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot. - Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & MagicRon Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks.- Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures ImageworksThe Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. *17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3-Revenge of the Sith. *The accompanying DVD-ROM features bonus resources, including example footage from hit films and projects that give readers hands-on experience with real industry materials.*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
Modern Architecture: A Critical History
Kenneth Frampton - 1980
Now revised, enlarged and expanded, Kenneth Frampton brings the story up to date and adds an entirely new concluding chapter that focuses on four countries where individual talent and enlightened patronage have combined to produce a comprehensive and convincing architectural culture: Finland, France, Spain and Japan. The bibliography has also been reviewed and extended, making this volume more indispensable than ever.
Force: Character Design from Life Drawing
Michael D. Mattesi - 2008
Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to.Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.
How to Paint Like the Old Masters
Joseph Sheppard - 1983
Now Watson-Guptill proudly presents the 25th Anniversary Edition. Each chapter is devoted to a different Old Master—Dürer, Titian, Veronese, Caravaggio, Vermeer, Hals, Rubens, and Rembrandt—and is divided into two sections. The first part describes the artist’s techniques and discusses how artists can incorporate these methods within their own personal style. The second part is a full-color demonstration. Author Joseph Sheppard traces the artist’s working sequence, colors and mediums, surfaces and tools, as he creates a new painting. With today’s resurgence of interest in Old Master techniques, this unique, practical, and inspiring book is sure to teach countless artists exactly How to Paint Like the Old Masters.
Secrets of a Fashion Therapist
Betty Halbreich - 1997
No one understands this better than Betty Halbreich. She's seen firsthand that putting on clothes is as much—if not more—about the mind as it is about the body. Each day, her dressing room at Bergdorf Goodman is filled with women searching for something. They may think they're merely shopping for a new dress, but, as Betty knows, sometimes they're really shopping for a whole new life. Whatever these women are seeking, Betty is sure to help them find it.With simple instructions and witty asides, Betty takes her experience out of the dressing room and puts it into readers' hands. Follow her through the years and through the stores as she sheds light on such fashion conundrums as how to break up with the color black, what to wear on "Casual Fridays," what "black-tie" really means, and how to wear just about any accessory.Betty elevates shopping and dressing to an art form, yet she makes you realize how simple it really is to look fabulous. She is truly a fashion therapist, dispensing wisdom, wit, and advice on how to enhance your natural beauty, build a more confident self-image, and, most of all, have a little fun while doing it.With more than 200 black-and-white illustrations
Voice-Over Voice Actor: What It's Like Behind the Mic
Yuri Lowenthal - 2010
With anecdotes from over 20 VO professionals as well as practice copy and scripts, the book is jam-packed with facts and fun stories from working pros that will help steer you through the wild adventure that is voice-over.
Ruined by Design: How Designers Destroyed the World, and What We Can Do to Fix It
Mike Monteiro - 2019
Guns, which lead to so much death, work exactly as they’re designed to work. And every time we “improve” their design, they get better at killing. Facebook’s privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their “real names” iniative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter’s toxicity and lack of civil discourse is working exactly as it’s designed to work.The world is working exactly as designed. And it’s not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all.Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network’s interface allows a stalker to find their victim, that’s on us. The monsters we unleash into the world will carry your name.This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we’ve excluded from these decisions is the biggest (and stupidest) political act we’ve made as a society.If you’re a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you’re working on. You’ll learn how to present your concerns. You’ll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You’ll learn how to make a case using data and good storytelling. You’ll learn to say NO in a way that’ll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.