Book picks similar to
Tunnels by Roderick Gordon
fantasy
young-adult
adventure
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The Knife of Never Letting Go
Patrick Ness - 2008
Ever since the settlers were infected with the Noise germ, Todd can hear everything the men think, and they hear everything he thinks. Todd is just a month away from becoming a man, but in the midst of the cacophony, he knows that the town is hiding something from him -- something so awful Todd is forced to flee with only his dog, whose simple, loyal voice he hears too. With hostile men from the town in pursuit, the two stumble upon a strange and eerily silent creature: a girl. Who is she? Why wasn't she killed by the germ like all the females on New World? Propelled by Todd's gritty narration, readers are in for a white-knuckle journey in which a boy on the cusp of manhood must unlearn everything he knows in order to figure out who he truly is.
Castaways of the Flying Dutchman
Brian Jacques - 2001
Their travels lead them to Chapelvale, a sleepy nineteenth century village whose existence is at stake. Only by discovering the buried secrets and solving the dust-laden riddles of the ancient village can it be saved.
The Prisoner of Cell 25
Richard Paul Evans - 2011
Very strange. It’s my story.To everyone at Meridian High School, Michael Vey is an ordinary fourteen-year-old. In fact, the only thing that seems to set him apart is the fact that he has Tourette’s syndrome. But Michael is anything but ordinary. Michael has special powers. Electric powers.Michael thinks he's unique until he discovers that a cheerleader named Taylor also has special powers. With the help of Michael’s friend, Ostin, the three of them set out to discover how Michael and Taylor ended up this way, but their investigation brings them to the attention of a powerful group who wants to control the electric children – and through them the world. Michael will have to rely on his wits, powers, and friends if he’s to survive.
The Transall Saga
Gary Paulsen - 1998
As Mark searches for a pathway back to his own time on Earth, he must make a new life in a new world. His encounters with primitive tribes bring the joy of human bonds, but violence and war as well—and, finally, a contest in which he discovers his own startling powers.
The Game of Sunken Places
M.T. Anderson - 2004
. . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
Faerie Wars
Herbie Brennan - 2003
Fogarty clean up around his house, he expects to find a mess and a cranky old man; what he doesn't expect to find is Pyrgus Malvae, crown prince of the Faerie realm, who has escaped the treacherous Faeries of the Night by traveling to the human world through a portal powered by trapped lightning. An egomaniacal demon prince, greedy glue factory owners Brimstone and Chalkhill, and the nefarious Lord Hairstreak, leader of the Faeries of the Night, all dream of ruling the Faerie realm and are out to kill Pyrgus. Enlisting the help of his sister, Holly Blue, and his new friend, Henry, Pyrgus must get back to the Faerie world alive before one of his many enemies gets to him instead. But how many portals are open, and can Pyrgus find the right one before it falls into the wrong hands? Conjuring scenes filled with vivid color, unforgettable detail, and fearless characters, author Herbie Brennan brings readers to the Faerie world, where nothing is ever what it seems and no one can be trusted.
The Hunchback Assignments
Arthur Slade - 2009
The mysterious Mr. Socrates rescues Modo, a child in a traveling freak show. Modo is a hunchback with an amazing ability to transform his appearance, and Mr. Socrates raises him in isolation as an agent for the Permanent Association, a spy agency behind Brittania's efforts to rule the empire. At 14, Modo is left on the streets of London to fend for himself. When he encounters Octavia Milkweed, another Association agent, the two uncover a plot by the Clockword Guild behind the murders of important men. Furthermore, a mad scientist is turning orphan children into automatons to further the goals of the Guild. Modo and Octavia journey deep into the tunnels under London and discover a terrifying plot against the British government. It's up to them to save their country.
The Accidental Hero
Matt Myklusch - 2010
Barnaby’s Home for the Hopeless, Abandoned, Forgotten, and Lost, an orphanage that sinks further into the swampland of New Jersey with each passing year. His aptitude tests predict that he will spend a long, unhappy career as a toilet brush cleaner. His only chance at escape comes through the comic books donated years ago to the orphanage that he secretly reads in the dark corners of the library. Everything changes one icy gray morning when Jack receives two visitors that alter his life forever. The first is a deadly robot straight out of one of his comic books that tries its best to blow him up. The second is an emissary from a secret country called the Imagine Nation, an astonishing place where all the fantastic and unbelievable things in our world originate — including Jack. Jack soon discovers that he has an amazing ability — one that could make him the savior of the Imagine Nation and the world beyond, or the biggest threat they've ever faced.