Jackaroo


Cynthia Voigt - 1985
    Gwyn, the innkeeper's lively daughter, pays little attention to the tales. But when she is stranded during a snowstorm in a cabin with the lordling Gaderian, and finds a strange garment that resembles the costume Jackaroo is said to wear, she begins to wonder....

The Akhenaten Adventure


P.B. Kerr - 2004
    Meet John and Philippa Gaunt, twelve-year-old twins who one day discover themselves to be descended from a long line of djinn. All of a sudden, they have the power to grant wishes, travel to extraordinary places, and make people and objects disappear. Luckily, the twins are introduced to their eccentric djinn-uncle Nimrod, who will teach them how to harness their newly found power. And not a moment too soon . . . since John and Philippa are about to embark on a search to locate a monstrous pharaoh named Akhenaten and his eerie tomb.Book Details: Format: Paperback Publication Date: 9/1/2005 Pages: 384 Reading Level: Age 8 and Up

Summerland


Michael Chabon - 2002
    But after he awakens one day to find a werefox sitting on his chest, Ethan learns he's ripe for a "fantastic destiny" in the Summerlands -- part of a connected, hidden world, where small American Indian-like ferishers play ball, and evil Coyote is thirsty to destroy the universe. Ethan agrees to the job, but when his father is kidnapped, his mission becomes more personal than he bargained for. With a team of ragtag players called Big Chief Cinquefoil's Traveling Shadowtails All-Star Baseball Club -- including the feisty pitcher Jennifer T., Thor Wignutt (a boy who's not quite a boy), a she-Sasquatch named Taffy, and the Anaheim Angels' Rodrigo Buendía -- Ethan treks through the Summerlands playing against incredible creatures and an impending time limit, hoping to reach his dad. Little does he know, however, that his abilities will be tested in the biggest baseball showdown of all time.Chabon successfully weaves an American-made fantasy, incorporating Native American lore, tall tales, and our nation's greatest pastime to make a modern-day tale of good versus evil.