The Art of Harvey Kurtzman: The Mad Genius of Comics


Denis Kitchen - 2008
    Terry Gilliam also started at his side, met an unknown John Cleese in the process, and the genesis of Monty Python was formed. Art Spiegelman has stated on record that he owes his career to him. And he's one of Playboy publisher Hugh Hefner's favorite artists.Harvey Kurtzman had a Midas touch for talent, but was himself an astonishingly talented and influential artist, writer, editor, and satirist. The creator of MAD and Playboy's "Little Annie Fanny" was called, "One of the most important figures in postwar America" by the New York Times. Kurtzman's groundbreaking "realistic" war comics of the early '50s and various satirical publications (MAD, Trump, Humbug, and Help!) had an immense impact on popular culture, inspiring a generation of underground cartoonists. Without Kurtzman, it's unlikely we'd have had Airplane, SNL, or National Lampoon.The Art of Harvey Kurtzman is the first and only authorized celebration of this "Master of American Comics." This definitive book includes hundreds of never-before-seen illustrations, paintings, pencil sketches, newly discovered lost E.C. Comics layouts, color compositions, illustrated correspondence, and vintage photos from the rich Kurtzman archives

It's a Good Life, If You Don't Weaken: A Picture Novella


Seth - 1998
    While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".

Une Semaine de Bonté


Max Ernst - 1934
    1891), one of the leading figures of the surrealistic movement and among the most original artists of the 20th century. From old catalog and pulp novel illustrations, Ernst produced this series of 182 bizarre and darkly humorous collage scenes of classic dreams and erotic fantasies which seem mysteriously to lure the unconscious into view: Stern, proper-looking women sprout giant sets of wings, serpents appear in the drawing-room and bed chamber, a baron has the head of a lion, a parlor floor turns to water on which some people can apparently walk while others drown.Une Semaine de Bonté is divided into seven parts, one for each day of the week, with each section illustrating one of Ernst’s “seven deadly elements.” “Oedipus,” “The Court of the Dragon,” and “Three Visible Poems” are among the startling episodes of Ernst's week. The Dada and surrealist epigraphs which introduce each section appear in this edition in both French and English.Une Semaine de Bonté first appeared in 1934 in a series of five pamphlets of fewer than 1,000 copies each, and has never been reprinted before this present edition. Previously available only to a few libraries and collectors, this is a major source and great treat for anyone interested in the surrealists and their work, in collage, visual illusion, dream visions, and the interpretations of dreams.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

The Splendid Magic of Penny Arcade


Jerry Holkins - 2010
    The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Takashi Murakami


Takashi Murakami - 2007
    Drawing from street culture, high art, and traditional Japanese painting, Murakami takes the contemporary art trend of mixing high and low to an unprecedented level (critics call him the new Warhol), producing original paintings and sculptures as well as mass-produced consumer objects such as toys, books, and most famously, a line of handbags for Louis Vuitton. A committed supporter and spokesperson for Japanese artists and a powerful commentator on postwar culture and society, Murakami has organized influential exhibitions of Japanese art as well as a biannual art fair in Tokyo. Murakami has positioned himself as a new type of artist for the twenty-first century: a hybrid of creator, entrepreneur, and cultural ambassador.In conjunction with the first major retrospective of his work, Murakami traces Murakami’s global impact socially, culturally, and art historically. Essays focus on Murakami’s early works, which were based on a social critique of Japan’s rampant consumerism; the development of his characters; his work with anime, fantasy; otaku culture; and his engagement with global pop culture. Representing output from original works of art to mass-produced multiples, the catalogue also considers the implications of Murakami’s working methods within the tradition of the Western avant-garde.

The Secret Loves of Geek Girls


Hope NicholsonSarah Winifred Searle - 2015
    Featuring work by Margaret Atwood (The Heart Goes Last), Mariko Tamaki (This One Summer), Trina Robbins (Wonder Woman), Marguerite Bennett (Marvel's A-Force), Noelle Stevenson (Nimona), Marjorie Liu (Monstress), Carla Speed McNeil (Finder), and over fifty more creators. It's a compilation of tales told from both sides of the tables: from the fans who love video games, comics, and sci-fi to those that work behind the scenes: creators and industry insiders.

Monet: Itinerant of Light


Salva Rubio - 2017
    From the Salon des Refuses (“Salon of the Rejected”) and many struggling years without recognition, money, and yet a family to raise, all the way to great success, critically and financially, Monet pursued insistently one vision: catching the light in painting, refusing to compromise on this ethereal pursuit. It cost him dearly but he was a beacon for his contemporaries. We discover in this comics biography how he came to this vision as well as his turbulent life pursuing it.

Black History In Its Own Words


Ron Wimberly - 2017
    BLACK HISTORY MONTH IN ITS OWN WORDS presents quotes of dozens of black luminaries with portraits & illustrations by Ronald Wimberly. Featuring the memorable words and depictions of Angela Davis, Jean-Michael Basquiat, Kanye West, Zadie Smith, Ice Cube, Dave Chappelle, James Baldwin, Spike Lee and more.

Secret Seattle


Susanna Ryan - 2021
    In Secret Seattle, Ryan explores the weird and wonderful hidden history behind some of the city's most overlooked places, architecture, and infrastructure, from coal chutes in Capitol Hill, to the last remainder of Seattle's original Chinatown in Pioneer Square, to the best places in town to find century-old sidewalks. Discover pocket parks, beautiful boulevards, and great public gardens while learning offbeat facts that will make you see the Emerald City in a whole new way. Perfect for both the local history buff who never leaves a favorite armchair to a walking enthusiast looking for offbeat and off-the-beaten-path scavenger hunts.

The Graphic Canon, Vol. 1: From the Epic of Gilgamesh to Shakespeare to Dangerous Liaisons


Russ KickWill Eisner - 2012
    There are more than 130 illustrators represented and 190 literary works over three volumes—many newly commissioned, some hard to find—reinterpreted here for readers and collectors of all ages.Volume 1 takes us on a visual tour from the earliest literature through the end of the 1700s. Along the way, we're treated to eye-popping renditions of the human race's greatest epics: Gilgamesh, The Iliad, The Odyssey (in watercolors by Gareth Hinds), The Aeneid, Beowulf, and The Arabian Nights, plus later epics The Divine Comedy and The Canterbury Tales (both by legendary illustrator and graphic designer Seymour Chwast), Paradise Lost, and Le Morte D'Arthur. Two of ancient Greece's greatest plays are adapted—the tragedy Medea by Euripides and Tania Schrag’s uninhibited rendering of the very bawdy comedy Lysistrata by Aristophanes (the text of which is still censored in many textbooks). Also included is Robert Crumb’s rarely-seen adaptation of James Boswell’s London Journal, filled with philosophical debate and lowbrow debauchery.Religious literature is well-covered and well-illustrated, with the Books of Daniel and Esther from the Old Testament, Rick Geary’s awe-inspiring new rendition of the Book of Revelation from the New Testament, the Tao te Ching, Rumi’s Sufi poetry, Hinduism’s Mahabharata, and the Mayan holy book Popol Vuh, illustrated by Roberta Gregory. The Eastern canon gets its due, with The Tale of Genji (the world’s first novel, done in full-page illustrations reminiscent of Aubrey Beardsley), three poems from China’s golden age of literature lovingly drawn by pioneering underground comics artist Sharon Rudahl, the Tibetan Book of the Dead, a Japanese Noh play, and other works from Asia.Two of Shakespeare’s greatest plays (King Lear and A Midsummer Night’s Dream) and two of his sonnets are here, as are Plato’s Symposium, Gulliver’s Travels, Candide, A Vindication of the Rights of Woman, Renaissance poetry of love and desire, and Don Quixote visualized by the legendary Will Eisner.Some unexpected twists in this volume include a Native American folktale, an Incan play, Sappho’s poetic fragments, bawdy essays by Benjamin Franklin, the love letters of Abelard and Heloise, and the decadent French classic Dangerous Liaisons, as illustrated by MollyCrabapple.   Edited by Russ Kick, The Graphic Canon is an extraordinary collection that will continue with Volume 2: "Kubla Khan" to the Bronte Sisters to The Picture of Dorian Gray in Summer 2012, and Volume 3: From Heart of Darkness to Hemingway to Infinite Jest in Fall 2012. A boxed set of all three volumes will also be published in Fall 2012.

A Year in Japan


Kate T. Williamson - 2006
    Recent films such as Lost in Translation and Memoirs of a Geisha seem to have made everyone an expert on Japan, even if they've never been there. But the only way for a Westerner to get to know the real Japan is to become a part of it. Kate T. Williamson did just that, spending a year experiencing, studying, and reflecting on her adopted home. She brings her keen observations to us in A Year in Japan, a dramatically different look at a delightfully different way of life. Avoiding the usual clichés--Japan's polite society, its unusual fashion trends, its crowded subways--Williamson focuses on some lesser-known aspects of the country and culture. In stunning watercolors and piquant texts, she explains the terms used to order various amounts of tofu, the electric rugs found in many Japanese homes, and how to distinguish a maiko from a geisha. She observes sumo wrestlers in traditional garb as they use ATMs, the wonders of "Santaful World" at a Kyoto department store, and the temple carpenters who spend each Sunday dancing to rockabilly. A Year in Japan is a colorful journey to the beauty, poetry, and quirkiness of modern Japana book not just to look at but to experience.

Need More Love


Aline Kominsky-Crumb - 2007
    The road to becoming an underground- comics legend begins with Komisky-Crumb as a nice jewish girl from Long Island, carries her to Greenwich Village in the 1960's, and to California, land of hippy cartoonists, and on to a more or less sedate life with hubby(equally legendary R. Crumb) and daughter, Sophie. Her funny/sad tales show a woman bewildered by her place in society and determined to find her own way. These stories touch on every phase of her existence from childhood, to sexual obsessions, food, motherhood and, of course, her art. The book includes sharp vignettes of the Movers and Shakers - and the jerks - of the art and music worlds since the sixties.

Brazen: Rebel Ladies Who Rocked the World


Pénélope Bagieu - 2018
    Against overwhelming adversity, these remarkable women raised their voices and changed history.With her one-of-a-kind wit and dazzling drawings, celebrated graphic novelist Pénélope Bagieu profiles the lives of these feisty female role models, some world-famous, some little known. From Nellie Bly to Mae Jemison or Josephine Baker to Naziq al-Abid, the stories in this comic biography are sure to inspire the next generation of rebel ladies.