The Runes of the Earth


Stephen R. Donaldson - 2004
    Donaldson makes a triumphant return to his New York Times bestselling and critically acclaimed Chronicles of Thomas Covenant series with a quartet of new novels that take place ten years after Covenant's ultimate sacrifice as savior of the Land.

Defenders of Ulthuan


Graham McNeill - 2007
    Can the high elves drive back their evil kin before the forces of magic are unleashed and rip the world apart?

Conan the Barbarian


Michael A. Stackpole - 2011
    Wandering the world alone, Conan was forged into a peerless warrior by hardship and bloodshed. Years later, he crosses paths with Zym and his armies. But before Conan can exact vengeance, he must contend with the warlord's daughter-the seductive witch Marique-and a host of monstrous creatures. Only then will Conan's quest bring him face to face with Zym in an epic battle to avenge his people and save the world.

Forging the Darksword


Margaret Weis - 1988
    Yet he grows to manhood in a remote country village, hiding his lack of powers only through constant vigilance and ever more skillful sleight-of-hand.Forced to kill a man in self-defense, Joram can keep his secret from the townspeople no longer: he has no magic, no life. Fleeing to the Outlands, Joram joins the outlawed Technologists, who practice the long forbidden arts of science. Here he meets the scholarly catalyst Saryon, who has been sent on a special mission to hunt down a mysterious "dead man" and instead finds himself in a battle of wits and power with a renegade warlock of the dark Duuk-tsarith caste.Together, Joram and Saryon begin their quest toward a greater destiny—a destiny that begins with the discovery of the secret books that will enable them to overthrow the evil usurper Blachloch...and forge the powerful magic-absorbing Darksword.

Kull: Exile of Atlantis


Robert E. Howard - 1967
    Howard had a gritty, vibrant style–broadsword writing that cut its way to the heart, with heroes who are truly larger than life.”–David GemmellIn a meteoric career that spanned a mere twelve years, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. From his fertile imagination sprang some of fiction’s most enduring heroes. Yet while Conan is indisputably Howard’s greatest creation, it was in his earlier sequence of tales featuring Kull, a fearless warrior with the brooding intellect of a philosopher, that Howard began to develop the distinctive themes, and the richly evocative blend of history and mythology, that would distinguish his later tales of the Hyborian Age.Much more than simply the prototype for Conan, Kull is a fascinating character in his own right: an exile from fabled Atlantis who wins the crown of Valusia, only to find it as much a burden as a prize.This groundbreaking collection, lavishly illustrated by award-winning artist Justin Sweet, gathers together all Howard’s stories featuring Kull, from Kull’s first published appearance, in “The Shadow Kingdom,” to “Kings of the Night,” Howard’s last tale featuring the cerebral swordsman. The stories are presented just as Howard wrote them, with all subsequent editorial emendations removed. Also included are previously unpublished stories, drafts, and fragments, plus extensive notes on the texts, an introduction by Howard authority Steve Tompkins, and an essay by noted editor Patrice Louinet. “Howard was a true storyteller–one of the first, and certainly among the best, you’ll find in heroic fantasy. If you’ve never read him before, you’re in for a real treat.”–Charles de Lint“For stark, living fear . . . what other writer is even in the running with Robert E. Howard?”–H. P. Lovecraft

Plague of Shadows


Howard Andrew Jones - 2011
    When the villain turns out to be another of their former companions, Elyana and a band of ragtag adventurers must set out on a perilous race across the revolution-wracked nation of Galt and the treacherous Five Kings Mountains, bound for the mysterious Vale of Shadows. But even if they can succeed in locating the key to Stelan's salvation in a lost valley of weird magic and nightmare beasts, the danger isn't over. For Elyana's companions may not all be what they seem.From sword and sorcery icon Howard Andrew Jones comes a fantastic new adventure set in the award-winning world of the Pathfinder Roleplaying Game.

The Sword of Bedwyr


R.A. Salvatore - 1994
    1st Voyager edition paperback, new In stock shipped from our UK warehouse

Willow


Wayland Drew - 1988
    The mark of the one who would cause the downfall of Queen Bavmorda, and end her evil reign. If she survived...The ProphecyThe legend told the Queen that a child would be born who would destroy her. That prophecy was the Queen's greatest fear...and now it was about to come true. Unless she could stop it...The Power of MagicWillow Ufgood had always wanted to be a magician, to be wise and respected in the community. His dreams were about to come true...but in ways he could have never imagined.

Epic: Legends of Fantasy


John Joseph AdamsN.K. Jemisin - 2010
    With rich and vibrant worldbuilding, readers are transported to antiquated realms to witness noble sacrifices and astonishing wonders. Gathering a comprehensive survey of beloved stories from the genre, this compilation includes stories by such luminaries as George R.R. Martin, Melanie Rawn, Ursula K. Le Guin, Robin Hobb, and Tad Williams, with a foreword by author Brent Weeks. Inspiring and larger-than-life, these tales offer timeless values of courage and friendship in the face of ultimate evil and express mankind's greatest hopes and fears.Stories:01 - Robin Hobb, Homecoming02 - Ursula K. Le Guin, The Word of Unbinding03 - Tad Williams, The Burning Man04 - Aliette de Bodard, As the Wheel Turns05 - Paolo Bacigalupi, The Alchemist06 - Orson Scott Card, Sandmagic07 - Patrick Rothfuss, The Road to Levinshir08 - Brandon Sanderson, Rysn09 - Michael Moorcock, While the Gods Laugh10 - Melanie Rawn, Mother of All Russiya11 - Kate Elliott, Riding the Shore of the River of Death12 - Mary Robinette Kowal, The Bound Man13 - N.K. Jemisin, The Narcomancer14 - Carrie Vaughn, Strife Lingers in Memory15 - Trudi Canavan, The Mad Apprentice16 - Juliet Marillier, Otherling17 - George R.R. Martin, The Mystery Knight

Riders of the Dead


Dan Abnett - 2003
    All that stands between the gateway to hell and the civilised world is the city of Kislev. Two brothers in arms find their destinies thrown into turmoil as their fight against the hordes of Chaos tears them apart.

Conan of Venarium


Harry Turtledove - 2003
    Howard and further chronicled by other fantasy greats, including such notables as L. Sprague de Camp, Poul Anderson, and Robert Jordan.Now Harry Turtledove, one of today's most popular writers of fantasy and SF, contributes a novel to the Conan saga--a tale of Conan in his youth, in the year or so before he becomes the wandering adventurer we know from the tales of Howard and others.On the verge of adulthood, he lives in a Cimmerian hamlet, caring for his ailing mother, working in his father's smithy, and casting his eye on the weaver's daughter next door.Then war comes: an invasion by the Aquilonian Empire. Conan burns to join the fight, but he's deemed too young. Then, from the border country, comes an unbelievable report: The Aquilonians have smashed the Cimmerian defending forces, and can rule as they please. Soon their heavily garrisoned forts dot the countryside. Their settlers follow after, carving homesteads out of other men's land.Every Cimmerian longs to drive the intruders out with fire and sword, but they must stay their hands, for the Aquilonians have promised savage reprisals. Then, intolerably, the Aquilonian commander takes a wholly dishonorable interest in the weaver's daughter -- and he's not a man to wait, or even ask permission.It's not a recipe for a peaceable outcome.

The Odyssey of Gilthanas (Dragonlance Reader's Companion)


Douglas Niles - 1999
    Utilizing the talents of popular Dragonlance author Douglas Niles and game fan favorites Steve Miller and Stan , the Reader's Companion follows the tale of the elf prince Gilthanas as he searches for Silvara, his dragon love. Along the way, readers learn about the many Krynnish sites that are steeped in magic and legend. An excellent source of material for gaming enthusiasts, as well as exciting stories that shed new light on beloved characters and locations from the Dragonlance saga.

Kindred Spirits


Mark Anthony - 1991
    There he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends. But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murder's side, and he is not finished yet.

Azure Bonds


Kate Novak - 1988
    One day she wakes up with blue, twisting and magical runes inscribed on her right arm, and with total amnesia about the circumstances that surround the tattoo. Ready to unveil the impenetrable mystery, Alias ​​forms a group that integrates a series of heterogeneous characters. Ruskettle, halfling troubadour, magician Akabar and a strange, mute and introverted man-lizard whom Alias baptized with the name of Dragonbait. With the help of her friends, the warrior discovers that symbols hold the key to her own existence. Will she know the frightening secret of her origin? This is a new volume from the Forgotten Realms collection and, like all others, full of intrigue, adventure, and magic.

Ghosts of Ascalon


Matt Forbeck - 2010
    . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!