Scissors Cut Paper Wrap Stone


Ian McDonald - 1994
    As an undergraduate, he and some classmates developed the ultimate in high-concept visual art: computerized images capable of bypassing rational thought and controlling the mind of the perceiver, whether for good or ill. When the reigning intelligence agency gets wind of Ethan's handiwork, he is forced into its service via the most potent of the images being tattooed on the palms of his hands. Now on a spiritual pilgrimage through twenty-first-century Japan, a guilt-ridden Ethan grapples with the responsibility his power implies and determines to use it for the greatest good by ridding the country of its ubiquitous crime syndicate. A past winner of sf's Campbell Award for best new writer, McDonald now ranks among the genre's leading stylists. In this brief but surprisingly satisfying tale, the full range of his versatile talent is on display as he merges Zen philosophy with cyberspace performance art in a high-tech contemplation of good and evil. A rare combination of suspenseful storytelling and thought-provoking ideas.

The Law of Nines


Terry Goodkind - 2009
    Inheriting a huge expanse of land should have made him a rich and happy man; but something about this birthday, his name, and the beautiful woman whose life he just saved, has suddenly made him-and everyone he loves-into a target. A target for extreme and uncompromising violence . . . In Alex, Terry Goodkind brings to life a modern hero in a whole new kind of high-octane thriller.

Doctor Who: Who-ology


Cavan Scott - 2013
    Packed with facts, figures and stories from the show's entire run, this unique tour of space and time takes you from Totters Lane to Trenzalore, taking in guides to UNIT call signs, details of the inner workings of sonic screwdrivers, and a reliability chart covering every element of the TARDIS. With tables, charts and illustrations dotted throughout, as well as fascinating lists and exhaustive detail, you won't believe the wonders that await. Are you ready? Then read on, you clever boy. And remember.

Time Scout


Robert Lynn Asprin - 1995
    Gamine redhead Margo 16 wants him to teach her. Malcolm 30s guides her in Victorian England. Mistakes get worse, she runs away in Coliseum era Rome. Her trip through dying Gate to Africa 1542 may be their last; grandpa Kit and lover Malcolm head to rescue.

The Shell Collector


Hugh Howey - 2014
    The sea is growing warmer and is gradually rising. Seashells have become so rare that collecting them is now a national obsession. Flawless specimens sell like priceless works of art. Families hunt the tideline in the dark of night with flashlights. Crowds gather on beaches at the lowest of tides, hoping to get lucky. Supreme among these collectors is Ness Wilde, CEO of Ocean Oil. Ness owns many of the best beaches, and he keeps them to himself. It's his fault the world turned out this way. And I aim to destroy him. My name is Maya Walsh. You might be familiar with my shelling column in the Times. I was working on a series of pieces about Mr. Wilde, when out of the blue, he called. He says he wants to talk. But I don't think he's going to like what I have to say.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Worlds of Exile and Illusion: Rocannon’s World, Planet of Exile, City of Illusions


Ursula K. Le GuinUrsula K. Le Guin - 1966
    Le Guin is one of the greatest science fiction writers and many times the winner of the Hugo and Nebula Awards. Her career as a novelist was launched by the three novels contained in Worlds Of Exile And Illusion. These novels, Rocannon's World, Planet Of Exile, and City Of Illusions, are set in the same universe as Le Guin's ground-breaking classic, The Left Hand Of Darkness.Tor is pleased to return these previously unavailable works to print in this attractive new edition.

Ender's Game: War of Gifts


Jake Black - 2009
    When Valentine learns of an injustice in her school, she wants to fight it. Enter Peter, who guides his sister through the process of nonviolent influence, and sets the ball rolling for his plans to one day rule the world. Next, in War of Gifts, Zeck Morgan causes an uproar when he sees another student celebrating Christmas - seemingly violating Battle School's rules against religious practice. Then, Mazer Rackham, the only man ever to defeat the Formics, takes on a new enemy... the International Fleet itself All this and more. Includes Ender's Game: Recruiting Valentine, War of Gifts, and Mazer in Prison.

Contacting Aliens: An Illustrated Guide to David Brin's Uplift Universe


David Brin - 2002
    Dramatic, thought-provoking, and inventive, these books describe a fully realized world rich in character, detail, and ideas. Now Uplift author David Brin collaborates with acclaimed artist Kevin Lenagh to compile the definitive guide to the species, societies, and technology of one of the greatest feats of literary world-building ever accomplished.CONTACTING ALIENSHere in the form of a handbook for Terran field agents is a detailed look at Uplift’s many alien races--from the friendly Tymbrimi to the warlike Tandu, from the wise and enigmatic Kanten to the fiercely reptilian Soro, from the bureaucratic Hoon to the manipulative Thennanin--their physiology, psychology, history; their clans and alliances; and their shifting attitudes toward Earth and its representatives.Here, too, is a history of Earth’s contact and challenging interactions with the mysterious and powerful Civilization of Five Galaxies, a look at its institutions, languages, and customs, plus a time line of momentous events going back 3 billion years. For the millions of fans of the Uplift novels, this long-awaited guide will be an essential reference work, filled with vital information and never-before-seen illustrations that reveal, for the first time in one volume, the keys to the ambitious vision and bold speculation of the Uplift universe.From the Trade Paperback edition.

Bitterwood


James Maxey - 2007
    But he is getting old and the hate that he has carried in his heart since a group of dragon-soldiers killed his family is beginning to fade. When he kills the royal prince dragon, the king decides the only retribution is genocide of the human race. Bitterwood is forced to enter the Free City, the grand trap designed to eradicate mankind, with thousands of others. Can he lead from within, or can a select few dragons unite to stop the king's madness from becoming reality. Full of rich characters and drama, this is an amazingly astute vision of our own culture by way of a feudal kingdom where dragons rule, and humans are used as workers or pets.

Invasion


Mercedes Lackey - 2011
    Invasion is book one of the Secret World Chronicle, and comes packed with bonus content, including several short stories also taking place in the Secret World universe.

War Dragons


L.A. Graf - 1998
    Sometimes a brawl may break out but it's all in the family, more or less. Just remember, the first round of drinks is always paid for with a story...even beyond the final frontier. Captain James T. Kirk must join forces with Captain Hikaru Sulu, new commander of the U.S.S. Excelsior, to resolve a simmering political situation in a distant star system. For more than twenty years, the ancient enmity between Nykkus and Anjiri has resisted the best efforts of Federation diplomats. Now Kirk and Sulu have one last chance to end the bloodshed -- before it erupts into a full-scale interstellar war!

Shadows Beneath: The Writing Excuses Anthology


Brandon Sanderson - 2014
    On the deadly island of Patji, where predators can sense the thoughts of their prey, a lone trapper discovers that the island is not the only thing out to kill him.Mary Robinette Kowal’s “A Fire in the Heavens” is a powerful tale of a refugee seeking to the near-mythical homeland her oppressed people left centuries ago. When Katin discovers the role the “eternal moon” occupies in the Center Kingdom, and the nature of the society under its constant light, she may find enemies and friends in unexpected places.Dan Wells’s “I.E.Demon” features an Afghanistan field test of a piece of technology that is supposed to handle improvised explosive devices. Or so the engineers have told the EOD team that will be testing it; exactly what it does and how it does it are need-to-know, and the grunts don’t need to know. Until suddenly the need arises.Howard Tayler’s “An Honest Death” stars the security team for the CEO of a biotech firm about to release the cure for old age. When an intruder appears and then vanishes from the CEO’s office, the bodyguards must discover why he is lying to them about his reason for pressing the panic button.For years the hosts of Writing Excuses have been offering tips on brainstorming, drafting, workshopping, and revision, and now they offer an exhaustive look at the entire process. Not only does Shadows Beneath have four beautifully illustrated fantastic works of fiction, but it also includes transcripts of brainstorming and workshopping sessions, early drafts of the stories, essays about the stories’ creation, and details of all the edits made between the first and final drafts.Come for the stories by award-winning authors; stay for the peek behind the creative curtain.

Shatterpoint


Matthew Woodring Stover - 2003
    The Jedi Council has sent Depa Billaba - Mace’s former Padawan and fellow Council member - to Haruun Kal to train the local tribesmen as a guerrilla resistance force. But now the Separatists have pulled back, and Depa has not returned. The only clue to her disappearance is a cryptic recording left at the scene of a brutal massacre: a recording that hints of madness and murder and the darkness in the jungle...a recording in Depa’s own voice. Mace Windu trained Depa. Only he can find her. Only he can learn what has changed her. Only he can stop her. He will leave behind the Republic he serves, the civilization he believes in, everything but his passion for peace and his devotion to his former Padawan. And he will learn the terrible price that must be paid when keepers of the peace are forced to make war....

Kahless


Michael Jan Friedman - 1996
    until now. A clone of the original Kahless now reigns as emperor, but the discovery of an ancient scroll throws the legends into doubt and threatens to tear the Klingon empire apart. Surrounded by treachery and rumors of revolt, this new Kahless can trust no one - except Captain Jean-Luc Picard and Lieutenant Worf of the "U.S.S. Enterprise."