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Words of Radiance (3 of 5)
Brandon Sanderson - 2014
So began the Vengeance Pact among the highprinces of Alethkar and the War of Reckoning against the Parshendi.Now the Assassin is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
The Mortality Doctrine Series: The Complete Trilogy: The Eye of Minds; The Rule of Thoughts; The Game of Lives
James Dashner - 2017
This edge-of-your-seat cyber-adventure trilogy is the perfect gift for fans of Marie Lu and Brandon Sanderson. The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. Also look for James Dashner's Maze Runner series— The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order, and The Fever Code. The first and second books, The Maze Runner and The Scorch Trials, are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster!
Praise for the Mortality Doctrine Series:
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
The Third Time Travel MEGAPACK ™: 18 Classic Trips Through Time
Philip K. Dick - 2015
Even if you're jaded with time-travel (Dinosaurs? Again?) you'll find something new in these pages. Included are:THE CHILDREN'S ROOM, by Raymond F. JonesSIDETRACK IN TIME, by William P. McGivernGEORGE ALL THE WAY, by Richard WilsonABSOLUTELY NO PARADOX, by Lester del ReyTHE HOHOKAM DIG, by Theodore PrattGUARANTEED TENURE, by H.B. FyfeTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 42, by Grendel BriartonNEVER GO BACK, by Charles V. de VetTHE ANCESTRAL THREAD, by Emil PetajaTHE SONS OF JAPHETH, by Richard WilsonMEDDLER, by Philip K. DickTHE MAN WHO LIKED LIONS, by John Bernard DaleyFLAME FOR THE FUTURE, by William P. McGivernDINOSAUR GOES HOLLYWOOD, by Emil PetajaTIME OUT FOR TOMORROW, by Richard WilsonREMEMBER THE ALAMO! by R. R. FehrenbachGUN FOR HIRE, by Mack ReynoldsTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 63, by Grendel BriartonIf you enjoy this volume of classic stories, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 220+ other entries in this series, science fiction, fantasy, horror, mysteries, westerns -- and much, much more!
Ben Bova's Grand Tour SciFi Series: Mars, Moonrise, Moonwar, Return to Mars
Ben Bova
Mars and Return to Mars follow the struggle of settling on Mars, and Moonrise and Moonwar follow the events of colonizing the Moon – all struggling against the limitations Earth would set on these bold innovators. Mars: A team of astronauts face many challenges on a mission to Mars—including subzero temperatures, violent meteor showers, and a deadly virus. Native American geologist Jamie Waterman must navigate political intrigue at home, team conflict on the base, and a harsh and unforgiving environment to protect his own life and those of his crewmembers.Moonrise: A private company has established the first permanent human settlement on the Moon. But all is not as it seems there. Facing internal conflict and external protest, the company threatens closure—and former astronaut Doug Stavenger must protect the base and its inhabitants from the Moon’s harsh environment and the threat of murder.Moonwar: The second of Ben Bova’s Moonbase Saga, Moonwar picks up seven years after the events of Moonrise—when Doug Stavenger succeeded in protecting his beloved lunar colony. But the nanotechnology that keeps the colony functioning is now illegal on Earth—and the settlers must defend themselves against new threats from Earth.Return to Mars: Six years after the first manned expedition to Mars, a second is being planned, and Native American geologist Jamie Waterman is assigned as commander. He must face deadly internal rivalries, dangerous "accidents" that look like sabotage, and an intense new attraction to one of the crew members—and keep his crew safe while exploring the secrets of the Red Planet.
Secret Lives
Jeff VanderMeer - 2008
Ordered by profession, these short-short stories range from the hilarious to the somber, the absurd to the revelatory. Using real people as the springboard, VanderMeer has created a rich blend of the factual and the imaginary in which everyone gets the secret life they deserve. A luminous little book meant for dipping into one secret life at a time.
Visions of Distant Shores: An Andre Norton Collection
Andre Norton - 2010
In most of Norton's works, alienated outsiders undertake a journey through which they realize their full potential. Many planets in the books are Earth-like places, where humans can live without special protection, and have extensive flora and fauna which are described in considerable detail and often have substantial bearing on the plot.On February 20, 2005, the Science Fiction and Fantasy Writers of America, which had earlier honored her with its Grand Master Award in 1983, announced the creation of the Andre Norton Award, to be given each year for an outstanding work of fantasy or science fiction for the young adult literature market, beginning in 2006. Nobody today is telling better stories of straight-forward interstellar adventure.Included in this volume:Book One: Storm Over Warlock - Stranded on the alien world of Warlock, Shann Lantree's expedition camp has been wiped out by the Throgs, beings so alien that humans have yet to communicate with them. Lantree must quickly learn how to survive under harsh conditions while being chased by the Throgs -- and how to distinguish the real from the dreamed when he meets the mysterious Wyverns. A satisfying and mature novel which readers will seize upon if they want to enjoy a good adventure story...Book Two: Star Born - When the oppressive global dictatorship of Pax took over Earth they put a stop to space exploration. Still, a few rebels escaped in the sleeper ships to found free new colonies -- or perish in the attempt. Those few colonists that reached inhabitable worlds were cut off for centuries, and in that isolation and freedom they developed the mysterious mental powers that "civilization" had all but destroyed...Book Three: Star Hunter - Somewhere on the jungle world of Jumala, there was a man in hiding--a man whose mind had been reconditioned with another's brain pattern and for whom there was a fabulous reward. Star Hunter is a thrill-packed account of that other-worldly game of hide-and-seek between a man who did not know all his own powers and an interstellar safari that sought something no man had a right to find...Book Four: Plague Ship - A fast-moving suspense tale, full of unusual detail and unexpected turns. Several highlights make the book really shine: the sunset gorp hunt on the reefs of an oily sea; a raid on an asteroid's emergency station; and a landing in the Big Burn, resulting in an encounter with the mutant life-forms that reside there...Book Five: Voodoo Planet - Dane Thorson of the space-trader 'Solar Queen' found himself embroiled in a desperate battle of minds between the rational science of the spaceways and the hypnotic witchcraft of the mental wizard that ruled the Voodoo Planet...Book Six: The Gifts of Asti - Varta, the last priestess of Asti, lives alone with Lur, a telepath of the lizardfolk, in Asti's isolated mountain retreat. Decadent Memphir has long since drifted away from the austere paths of Asti, and now the barbarians of Klem are sacking the city, and the smoke of its burning drifts up to the temple...Book Seven: The People of the Crater - "Send the Black Throne to dust; conquer the Black Ones, and bring the Daughter from the Caves of Darkness." These were the tasks Garin must perform to fulfill the prophecy of the Ancient Ones--and establish his own destiny in this hidden land!This are the original and unabridged versions of these tales.
All the Lies That Are My Life
Harlan Ellison - 1980
Introduction by Robert Silverberg. Afterwords by Norman Spinrad, Vonda N McIntyre, Robert Sheckley, Philip Jose Farmer, Thomas M Disch, and Edward Bryant.
Retief: Gambler's World
Keith Laumer - 1961
Terra has recently signed a treaty with the planet Petreac. But revolution threatens and the Terrans must save the Nenni cast or their mission will end in abject failure.
The Scythe
Ray Bradbury - 1943
It was originally published in the July, 1943issue of Weird Tales . It was first collected in Bradbury'santhology Dark Carnival and later collected in TheOctober Country and The Stories of Ray Bradbury .
The Best Short Stories of All Time - Volume 1
Jack LondonEdgar Allan Poe - 2011
Ranging from the 19th to the 20th centuries, writers include James Augustine Aloysius Joyce, Francis Scott Key Fitzgerald, Richard Edward Connell, Henri Nathaniel Hawthorne, Lev Nikolayevich Tolstoy, Jack London, Henri Ringgold Wilmer Lardner, Oscar Fingal O'Flahertie Wills Wilde, Anton Pavlovich Chekhov, Henri René Albert Guy de Maupassant and Edgar Allan Poe.
Mission Pack 4: Missions 13-16
J.S. Morin - 2017
With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.
Semley's Necklace: A Story
Ursula K. Le Guin - 1964
Le Guin is renowned for her spare, elegant prose, rich characterization, and diverse worlds. "Semley's Necklace" is a short story originally published in the collection The Wind's Twelve Quarters.
Showdown
Dan Moren - 2019
But Commonwealth operative Simon Kovalic knows nothing ever goes to plan. So, when a duplicitous bounty hunter lives up to his reputation, Kovalic’s ready—just maybe not ready enough.Now he and his team must get offworld, before their enemies catch up with them…
Three Novels of Ancient Egypt: River God / The Seventh Scroll / Warlock
Wilbur Smith - 2003