The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

I Like Your Work: Art and Etiquette


Paper Monument - 2009
    Curators visit artists’ studios; collectors, dealers, and journalists assemble for a reception and reconvene later for dinner; everyone goes to parties. We exchange introductions and small talk; art is bought and sold; careers (and friendships) brighten or fade. In each situation, certain behaviors are expected while others are silently discouraged. Sometimes, what’s appropriate in the real world would be catastrophic in the art world, and vice versa.Making these distinctions on the spot can be nerve-wracking and disastrous. So we asked ourselves: What is the place of etiquette in art? How do social mores establish our communities, mediate our critical discussions, and frame our experience of art? If we were to transcribe these unspoken laws, what would they look like? What happens when the rules are broken? Since we didn’t have all the answers, we politely asked our friends for some help.Featuring: James Bae, Jay Batlle, Andrew Berardini, Dike Blair, Matthew Brannon, Sari Carel, Naomi Fry, Maria Elena González, Michelle Grabner, Ethan Greenbaum, Sara Greenberger Rafferty, A.S. Hamrah, Steffani Jemison, Paddy Johnson, Angie Keefer, Prem Krishnamurthy, David Levine, Pam Lins, Jason Murison, Dan Nadel, Bob Nickas, Wendy Olsoff, Dushko Petrovich, Kaspar Pincis, Richard Ryan, Jessica Slaven, Ryan Steadman, Amanda Trager, Rachel Uffner, and Roger White.

Diane Arbus: Monograph


Diane Arbus - 1972
    These landmark images now have a clarity and depth not achievable in earlier editions.

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Traditional Oil Painting: Advanced Techniques and Concepts from the Renaissance to the Present


Virgil Elliott - 2007
    How did the Old Masters create their masterpieces? What kind of education allowed these great artists to create such beautiful work, and how can an artist learn these lessons today? Traditional Oil Painting answers those questions and many more. This comprehensive sourcebook explores the most advanced levels of oil painting, with full information on the latest scientific discoveries. Author and distinguished artist Virgil Elliott examines the many elements that let artists take the next step in their work: mental attitude, aesthetic considerations, the importance of drawing, principles of visual reality, materials, techniques, portraiture, photographic images versus visual reality, and color. Traditional Oil Painting helps artists master the secrets of realistic painting to create work that will rival that of the masters.

True to Life: Twenty-Five Years of Conversations with David Hockney


Lawrence Weschler - 2008
    Weschler chronicles Hockney's protean production and speculations, including his scenic designs for opera, his homemade xerographic prints, his exploration of physics in relation to Chinese landscape painting, his investigations into optical devices, his taking up of watercolor—and then his spectacular return to oil painting, around 2005, with a series of landscapes of the East Yorkshire countryside of his youth. These conversations provide an astonishing record of what has been Hockney's grand endeavor, nothing less than an exploration of "the structure of seeing" itself.

This is Pollock


Catherine Ingram - 2014
    His iconic paintings stretch out with the generosity and scale of America's Western landscape where the artist grew up. Pollock said that he painted "out of his conscious": the cathartic dribbled paint reflected his troubled mind.This book traces Pollock's career and discusses how his loose, individual style was used as a political weapon in the Cold War, representing America as the free, democratic nation. Illustrations simplify the theory and reveal the hidden meaning behind the mesh of painted lines.This title is appropriate for ages 14 and up

The Great Big Book of Tomorrow: A Treasury of Cartoons


Tom Tomorrow - 2003
    With an ever increasing fan base, an expanding number of publications who regularly feature his work, one of the most popular and most visited web-logs (www.thismodernworld.com), the time is now for The Great Big Book of Tomorrow. This massive collection of Tomorrow's greatest hits, unseen gems and obscurities, new material and color section is the so far definitive collection of one of the most popular 'underground' cartoonists ever--a delight to long-time fans and new readers alike.

The Art Forger's Handbook


Eric Hebborn - 1997
    Packed with wonderfully entertaining and often outrageous speculations about the nature of art, truth, and value, the world-renowned art forger--who died mysteriously before this book was published--details secrets of his techniques.

Dr. Seuss and Co. Go to War: The World War II Editorial Cartoons of America's Leading Comic Artists


André Schiffrin - 2009
    --ART SPIEGELMAN, PULITZER PRIZE-WINNING AUTHOR OF MAUS ON DR. SEUSS GOES TO WAR Hailed by Entertainment Weekly as "a provocative history of wartime politics," Dr. Seuss Goes to War, published nearly a decade ago, sold over one hundred thousand copies and introduced readers to the World War II-era political cartoons of Theodore Seuss Geisel, better known to the world as Dr. Seuss. Published to great acclaim, the collection included over two hundred cartoons from Geisel's years working for the New York daily newspaper PM. Now Dr. Seuss & Co. Go to War presents a new trove of close to four hundred discoveries from the PM World War II archives, including over one hundred cartoons by Seuss, fifty cartoons by the New Yorker's Saul Steinberg, and works by the leading cartoonists of the time, such as Al Hirschfeld, caricaturist for the New York Times; Polish-born American artist Arthur Szyk; and future New Yorker cartoonists Carl Rose and Mischa Richter. The cartoons and commentary in this handsome volume (to be published in the same format as the original Dr. Seuss Goes to War) cover the five years of the war, illustrating changing attitudes and providing a complex picture of the issues that concerned Americans.

Art as Experience


John Dewey - 1934
    Based on John Dewey's lectures on esthetics, delivered as the first William James Lecturer at Harvard in 1932, Art as Experience has grown to be considered internationally as the most distinguished work ever written by an American on the formal structure and characteristic effects of all the arts: architecture, sculpture, painting, music, and literature.

Lucian Freud: Beholding the Animal: Unflinching Truth


Sebastian Smee - 2000
    Master portraitist and specialist in nudes, Freud uses impasto to create depth and intensity while restraining his color palate to mostly muted hues. His portraits may be physically unflattering to their subjects, but they are honest, frank, and unapologetic. I paint people, Freud has said, not because of what they are like, not exactly in spite of what they are like, but how they happen to be.

Theory of Colours


Johann Wolfgang von Goethe - 1810
    To Goethe, the theory was the result of mistaking an incidental result for an elemental principle. Far from pretending to a knowledge of physics, he insisted that such knowledge was an actual hindrance to understanding. He based his conclusions exclusively upon exhaustive personal observation of the phenomena of color.Of his own theory, Goethe was supremely confident: "From the philosopher, we believe we merit thanks for having traced the phenomena of colours to their first sources, to the circumstances under which they appear and are, and beyond which no further explanation respecting them is possible."Goethe's scientific conclusions have, of course, long since been thoroughly demolished, but the intelligent reader of today may enjoy this work on quite different grounds: for the beauty and sweep of his conjectures regarding the connection between color and philosophical ideas; for an insight into early nineteenth-century beliefs and modes of thought; and for the flavor of life in Europe just after the American and French Revolutions.The work may also be read as an accurate guide to the study of color phenomena. Goethe's conclusions have been repudiated, but no one quarrels with his reporting of the facts to be observed. With simple objects -- vessels, prisms, lenses, and the like -- the reader will be led through a demonstration course not only in subjectively produced colors, but also in the observable physical phenomena of color. By closely following Goethe's explanations of the color phenomena, the reader may become so divorced from the wavelength theory -- Goethe never even mentions it -- that he may begin to think about color theory relatively unhampered by prejudice, ancient or modern.

The Complete Guide to Self-Publishing Comics: How to Create and Sell Comic Books, Manga, and Webcomics


Comfort Love - 2015
    With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!

Graffiti World: Street Art from Five Continents


Nicholas Ganz - 2004
    Offering a unique insight into the very essence of graffiti and its creative explosion over the past thirty-five years, it takes us on an adventure throughout the Americas and Europe to almost every corner of the globe." With over 2,000 pictures of artworks from more than 180 international artists, no other book is remotely so comprehensive or up to date. Nicholas Ganz combines his own first-hand experiences with quotes from the artists themselves to offer a true insider's perspective to the key trends and style developments that have made graffiti what it is today: a global phenomenon.