Book picks similar to
The Breakthrough Series Box Set - Books 1-3 by Michael C. Grumley
sci-fi
science-fiction
lsb
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Pinhole
Matthew Kagle - 2013
An Amazon best seller for over a year. Humanity began as primitive lungfishes, crawling out from the depths of the sea to escape predators. Humanity will end as sparkles of light, streaming across the empty voids of the universe searching for meaning. Pinhole is about the time travelers who live between what we once were and might someday become. Cassandra knows the future brings her doom but is helpless to stop it. Lionel executes murderers before they can kill but wonders who the real victims are. Dolores is ensnared in a cult that uses a machine to link their minds and bodies. Joseph strives to escape an eight-year loop he's been trapped in his whole life. Daphne searches for a murderer who kills by giving his victims cancer, but she may be the next target. Moving through time and space, their lives are intertwined, unwittingly tethered together by the same technology they use to change the world.
Interstellar Wars - Pike Chronicles Box Set Books 1-5: Sol Shall Rise, Book 1 - Prevail, Book 2 - Ronin, Book 3 - Ghost Fleet, Book 4 - Interstellar War, Book 5
G.P. Hudson - 2018
1,000+ pages of military science fiction action adventure. Book 1: Sol Shall Rise The Sol System was conquered and humans lived as slaves for 500 long years. Now, after years of brutal warfare, humanity has been liberated. Liberation, however, comes at a cost, and the Sol System has become nothing more than a puppet state for a vast galactic empire. For Jon Pike, a war hero who has lost everything, there is no substitute for freedom. He blames the aliens for humanity’s troubles, especially the one living inside him. But when he is sent on a top secret mission into unexplored regions of the galaxy he discovers that humanity’s troubles are just getting started. Can he find freedom for himself and humanity? Book 2: Prevail A battle weary Captain fighting for redemption. An impossible search for a scattered crew. Marines pushed beyond their limits. A heinous alien race bent on annihilation. When all is lost, a brave few dare to hope, and continue to fight for freedom. Do they struggle in vain? Or will they prevail? Book 3: Ronin A tenuous alliance. A brazen power play. A looming alien threat. A planet's future held in the balance. In a galaxy where danger waits at every turn, will former enemies be doomed by their past? Or can they fight together in the name of freedom? Book 4: Ghost Fleet A planet surrounded. A homeland in peril. A fleet outgunned. A prophecy to fulfill. With half the galaxy on the brink, can a fledgling alliance offer hope? Or is it doomed to perish in the pyres of war? Book 5: Interstellar War A homeland in ashes. A merciless ancient enemy. A vicious new foe. A galaxy convulsing with war. With humanity on the brink of annihilation, only one option remains, Interstellar War. Can Jon Pike achieve victory, and revenge, for himself and humanity? Find out in Interstellar War, Book 5 of The Pike Chronicles. As a matter of principle, all my books are DRM free. The Pike Chronicles is an epic space opera adventure with space fleet and space marine battles, galactic empires, and alien invasions. For fans of John Ringo, David Weber, Jon Scalzi, David Drake, Joe Haldeman, Vaughn Heppner, B.V. Lasrson, Jay Allan, M.R. Forbes, Ken Lozito, Isaac Hooke, Nick Webb, Richard Fox, Marko Kloos, Evan Currie, Robert A. Heinlen, Isaac Asimov, Orson Scott Card, and Ryk Brown.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
Underground
Chris Ward - 2012
Now it is their only chance for survival... Britain in 2075 is a dangerous place. A man known only as the Governor rules the country with an iron hand, but within the towering perimeter walls of London Greater Urban Area anarchy spreads unchecked through the streets. In the abandoned London Underground station of St. Cannerwells, a group of misfits calling themselves the Tube Riders seek to forget the chaos by playing a dangerous game with trains. Marta is their leader, a girl haunted by her brother's disappearance. Of the others, Paul lives only to protect his little brother Owen, while Simon is trying to hold on to his relationship with Jess, daughter of a government official. Guarding them all is Switch, a man with a flickering eye and a faster knife, who cares only about preserving the legacy of the Tube Riders. Together, they are family. Everything changes the day they are attacked by a rival gang. While escaping, they witness an event that could bring war down on Mega Britain. Suddenly they are fleeing for their lives, pursued not only by their rivals, but by the brutal Department of Civil Affairs, government killing machines known as Huntsmen, and finally by the inhuman Governor himself.
Broken Symmetry
Dan Rix - 2013
To her, a mirror feels like a film of honey. She can reach through it, grab things…even step inside.On the other side she lives every teenager’s fantasy: a universe all her own, zero consequences. She can kiss the hot guy, break into La Jolla mansions, steal things…even kill. When finished, she just steps back into reality and smashes the mirror—and in an instant erases every stupid thing she did. Gone. It never happened.But breaking symmetry is also dangerous. First there’s the drug-like rush she gets when passing through the glass, like a shot of adrenaline. She suspects it’s degrading her body, making a new copy of her each time. A reflection of a reflection, each one a little hazier. Then, of course, there’s the risk of getting cut off from reality.When she narrowly escapes a military quarantine zone with the San Diego Police Department hot on her heels only to discover her escape mirror littering the floor in shards, her worst fear is realized. Now, trapped in a broken reflection, she must flee through a mind-bending maze of mirrors, going deeper into the nightmare as she struggles to grasp a betrayal, uncover the chilling truth about her ability, and somehow find a way out of a dead-end universe that “never happened.”Somehow, she must find a way home.
Rift
Andreas Christensen - 2014
The RIFT Saga begins here.In the ruins of what was once North America lays the Covenant, a nation forged by the iron will of the Moon people, who descended from their dusty refuge on the Moon after the Fall. The Moon people are wealthy, ruled by a strong government who protects its citizens from the dangers from outside their borders. Their greatest achievement is having learned the secret of immortality, and every citizen has the opportunity to live nearly forever if they choose to, a life of riches and abundance.The English are the descendants of the original inhabitants of this place, and they live very different lives from that of the Moon people. They only live to serve the greater good, and citizenship is something few have the opportunity to earn. At the age of fifty all non-citizens are subjected to mandatory euthanasia. In order to maintain a sustainable society, they are told.Every year a number of girls and boys at the age of eighteen are selected for Service to the State. The brightest and most talented are sent to become Students. The strong, the fighters and the athletes become Janissaries, a band of soldiers protecting the northern border from the enemies of the Covenant. The Wardens, a secretive organization known to operate far to the west, near the Rift, which makes up the border to the wastelands, sometimes choses one or two initiates, but nobody knows what becomes of them. And then there is the Corpus, where the whip rules and backs are bent.Those who complete their Service, may become citizens. And although they will never be equal to the Moon people, they will have access to all the riches and opportunities granted by the Covenant leadership to its citizens.As Sue is nearing Selection Day, she secretly hopes to be chosen, despite having to leave her mother and brother behind. She doesn't crave glory or wealth though. A man or woman with citizen status can do a lot of good, and although few return to their home towns, Sue hopes to return to give her family a better life on the other side of Service.But the Covenant is rotten to the core, and as she begins to learn its secrets, Sue must question everything she has always taken for granted. Soon she will find herself in dire peril, for she has seen the truth and there will be no turning back after that...This science fiction dystopian trilogy is set more than two centuries after the events of Exodus, in a future dystopian society forged from the ashes of global disaster."Mr. Christensen has absolutely found his genre, and I hope he keeps the stories coming!"
Everywhere But No Place
Mark Foster - 2011
Prisons all over the European Union are bursting at the seams. Hans Schleiman, a criminal psychologist, has developed a new system for rehabilitating prisoners. He proposes that they be housed in virtual reality units where they spend the entirety of their sentence. Schleiman has developed software that aids the Subject’s rehabilitation and he has built a new breed of supercomputer to oversee the process - the Hosts. The UK is the first country to try the scheme and Denver is one of the first of a hundred Subjects to be inserted into the Schleiman Tanks after being mixed up in an armed robbery. His pleas of self-defence are ignored and he is sentenced to twenty-five years in the Schleiman Tank.Denver wakes up in a lush, green World — alone, and with no idea where he is or what this World might hold.Elsewhere, on the outskirts of Glasgow City State, Haze, one-time hacker, wakes up in the bowels of a run-down estate. He is blind and destitute after a disastrous job five years before left him eyeless and on the run from the most dangerous men in the country. Haze is given an ultimatum — he either carries out one last job, for which he will have his eyesight restored as payment, or he will be killed. It is Haze’s task to break into the virtual World that Denver inhabits and retrieve a piece of information that could affect all their lives.What no-one could prepare for is the very nature of the Host itself, a creature so advanced that not even the people who created it know what it is capable of.Thrust together, Denver and Haze attempt the impossible, to steal the thoughts of a machine so advanced, so strange, that its very mind is a nightmare. So it is that Haze’s one last job suddenly turns into a fight for survival. Neither of them can guess what will finally happen when they confront the Host at the heart of its mind, where reality ceases to exist.It is everywhere but no place . . .
Kellie's Diary #1
Thomas Jenner - 2013
When the world crumbles and the dead walk, Kellie struggles to survive and find her way home, all the while sharing her tale with her diary.This is an account of our hypothetical past, present and future.
Scriber
Ben S. Dobson - 2011
His research into the kingdom's lost past—the very research that sent him into hiding—may hold the answers to a great many questions about the rebels. Questions about their shadowy motives; about their mysterious abilities; and about their ever-increasing numbers, constantly bolstered by those thought killed in their attacks. And only the King's infamous warrior niece Bryndine Errynson and her company of female soldiers trust him enough to help him find the truth before the rebels burn the Kingsland to the ground.Following a trail of historical clues across the kingdom and pursued by forces they don't fully understand, Dennon and Bryndine may be the realm's only hope. But in order to preserve the Kingsland's future, they must first uncover its past.
Arthur
J.R. Rain - 2011
A secret that could help usher in a new age of enlightenment for all mankind. Or so the legend goes....Plagued by months of persistent dreams of King Arthur, Merlin and the Holy Grail, mystery novelist James Dupree finally sets out to England to understand the meaning behind his nightly visions. Upon arriving in Glastonbury, a locale deeply connected to stories of Camelot, Avalon and the Knights of the Round Table, James quickly discovers that not all is as it seems in this quaint little town. There's a raven-haired girl dying of a rare lung disease, and strange knights with swords. Perhaps strangest of all is the familiar man who emerges from the forest...a man who just might be the greatest king Britain has ever seen. Something is happening in Glastonbury, something mysterious and powerful and not-of-this world, and somehow James Dupree is in the thick of it. Mankind is ready for the next great spiritual shift. But to do that, one man, one simple writer, must journey deep into the heart of a mystical land in search of a legendary relic. But there are others who seek the treasure...dark forces who will stop at nothing to keep it for themselves, and end Dupree's quest for good.At once inspiring and pulse-pounding, ARTHUR is for anyone who dares to dream—and dares to slay dragons.
Beyond the Event Horizon Episode One
Albert Sartison - 2015
After first contact, which had not ended as the Earthlings expected, all traces of the visitors were lost in space, seemingly forever. But soon after, scientists noticed a mysterious gravitational anomaly not far from the Solar System as it journeyed around the centre of the Milky Way. To find out more, and perhaps discover the aliens’ secret, a research expedition fitted out with state-of-the-art scientific and military equipment sets out...
The Creatures of Man
Howard L. Myers - 2003
But even if the lost home world can be found, there may be no place for humans on it anymore. The once-lowly creatures who are now the sole inhabitants, and which mankind dominated in ages past, have been raised to a high level of intelligence and the future they plan is not one with any room for the former rulers of the planet. This future saga is here assembled for the first time, as well as several bonus short novels in a huge volume of highly original space adventure.
Jules Verne Collection, 33 Works: A Journey to the Center of the Earth, Twenty Thousand Leagues Under the Sea, Around the World in Eighty Days, The Mysterious Island, PLUS MORE!
Jules Verne - 2004
The Extraordinary Voyages Series:(Les Voyages Extraordinaires)Five Weeks in a Balloon (1869)The Voyages and Adventures of Captain Hatteras (1874–75)A Journey to the Interior of the Earth (1871)From the Earth to the Moon (1867)In Search of the Castaways (1873)Twenty Thousand Leagues Under the Sea (1872)Around The Moon (1873) ('From the Earth to the Moon' Sequel)The Fur Country (1873)Around the World in Eighty Days (1873)The Mysterious Island (1874)The Survivors of the Chancellor (1875)Michael Strogoff (1876)Off on a Comet (1877)The Child of the Cavern (1877)Dick Sand, A Captain at Fifteen (1878)Eight Hundred Leagues on the Amazon (1881)Godfrey Morgan (1883)The Lottery Ticket (1886)Robur the Conqueror (1887)Topsy-Turvy (1890)Claudius Bombarnac (1894)Facing the Flag (1897)An Antarctic Mystery (1898)
Rex Rising
Chrystalla Thoma - 2011
Pursued for a secret he does not possess and with the fleet at his heels, he has but one thought: to stay alive. His pursuers aren’t inclined to sit down and talk, although that’s not the end of Elei’s troubles. The two powerful parasites inhabiting his body, at a balance until now, choose this moment to bring him down, leaving Elei with no choice but to trust in people he hardly knows. It won’t be long before he realizes he must find out this deadly secret — a secret that might change the fate of his world and everything he has ever known — or die trying.
ARC
Devon C. Ford - 2018
Amir Weatherby has the world in his hands, quite literally. When his company discovers an asteroid on a direct collision course with Earth, they decide to keep the news quiet and find a way to survive the impending apocalypse themselves. Secret projects begin with the intent of preventing the world going the same way as the dinosaurs. Three top-secret sites are developed, each designed to hold a small pocket of the human race safe until after impact. It just so happens that one of these sites is in space. The former ISS is transformed intoa safe haven called the ARC, the Automated Resettlement and Repopulation Cryostation, where some of the world’s greatest scientific minds will sleep through the whole show. But events unfold in ways that couldn’t have been predicted, and when they arrive back on Earth there is a whole new disaster waiting for them.