Hip Hop Family Tree, Vol. 1: 1970s-1981


Ed Piskor - 2013
    Originally serialized on the hugely popular website Boing Boing, The Hip Hop Family Tree is now collected in a single volume cleverly presented and packaged in a style mimicking the Marvel comics of the same era. Piskor's exuberant yet controlled cartooning takes you from the parks and rec rooms of the South Bronx to the night clubs, recording studios, and radio stations where the scene started to boom, capturing the flavor of late-1970s New York City in panels bursting with obsessively authentic detail. With a painstaking, vigorous and engaging Ken Burns meets- Stan Lee approach, the battles and rivalries, the technical innovations, the triumphs and failures are all thoroughly researched and lovingly depicted. plus the charismatic players behind the scenes like Russell Simmons, Sylvia Robinson and then-punker Rick Rubin. Piskor also traces graffiti master Fab 5 Freddy's rise in the art world, and Debbie Harry, Keith Haring, The Clash, and other luminaries make cameos as the music and culture begin to penetrate downtown Manhattan and the mainstream at large. Like the acclaimed hip hop documentaries Style Wars and Scratch, The Hip Hop Family Tree is an exciting and essential cultural chronicle and a must for hip hop fans, pop-culture addicts, and anyone who wants to know how it went down back in the day.

The Short Story of Modern Art: A Pocket Guide to Key Movements, Works, Themes, and Techniques


Susie Hodge - 2019
    Simply constructed, the book explores 50 key works – from the realist painting of Courbet to a contemporary installation by Yayoi Kusama – and then links them to the most important movements, themes and techniques. Accessible, concise and richly illustrated, the book reveals the connections between different periods, artists and styles, giving readers a thorough understanding and broad enjoyment of modern art.

The Art of Tangled


Jeff Kurtti - 2010
    Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.

Norman Rockwell


Thomas S. Buechner - 1970
    A study of the artist and illustrator, Norman Rockwell, which reproduces 600 of his best illustrations, providing a panorama of nearly 60 years of American social history.

My Lesbian Experience with Loneliness


Kabi Nagata - 2016
    Told using expressive artwork that invokes both laughter and tears, this moving and highly entertaining single volume depicts not only the artist’s burgeoning sexuality, but many other personal aspects of her life that will resonate with readers.

How to Understand Israel in 60 Days or Less


Sarah Glidden - 2010
    Her experience clashes with her preconceived notions again and again, particularly when she tries to take a non-chaperoned excursion into the West Bank. As she struggles to "understand Israel," Sarah is forced to question first her beliefs, then ultimately her own identity.Sarah Glidden won the prestigious Ignatz Award for "Most Promising New Talent" as well as the Masie Kukoc Award for Comics Inspiration. Her work has appeared in numerous anthologies.

Waltz With Bashir: A Lebanon War Story


Ari Folman - 2008
    Extraordinary." —Variety One night in Beirut in September 1982, while Israeli soldiers secured the area, Christian militia members entered the refugee camps of Sabra and Shatila and began to massacre hundreds, if not thousands, of Palestinians. Ari Folman was one of those Israeli soldiers, but for more than twenty years he remembered nothing of that night or of the weeks leading up to it. Then came a friend's disturbing dream, and with it Folman's need to excavate the truth of the war in Lebanon and answer the crucial question: what was he doing during the hours of slaughter? Challenging the collective amnesia of friends and fellow soldiers, Folman painfully, candidly pieces together the war and his place in it. Gradually, the blankness of his mind is filled in by scenes of combat and patrol, misery and carnage, as well as dreams and hallucinations. Soldiers are haunted by inexplicable nightmares and flashbacks - snapping, growling dogs with teeth bared and eyes glowing orange; a recurring image of three young men rising naked out of the sea to drift into the Beirut battlefield. Tanks crush cars and buildings with lethal indifference; snipers pick off men on donkeys, men in cars, men drinking coffee; a soldier waltzes through a storm of bullets; rock songs fill the air, and then yellow flares. The recollections accumulate until Ari Folman arrives at Sabra and Shatila and his investigation reaches its terrible end. The result is a gripping reconstruction, a probing inquiry into the unreliable quality of memory, and, above all, a powerful denunciation of the senselessness of all wars. Profoundly original in form and approach, Waltz with Bashir will take its place as one of the great works of wartime testimony.

Gonzo


Will Bingley - 2010
    Thompson's extraordinary life he was publicly branded a bum, a vandal, a thief, a liar, an addict, a freak and a psychopath. Only some of which are true. Even in the 20th century crowded with celebrity, his legacy remains a brilliantly vital force.The great American iconoclast, the great American outlaw, the great American hedonist... However you choose to view him, Thompson remains the high-water mark for all social commentators the world over, and a truly fearless champion of individual liberties.This is his story... the story of a troubled kid from Louisville, Kentucky, who went on to become an international icon. This is a story that charts the legendary heights of so-called "Gonzo Journalism", plumbs the darkest depths of American politics, and presents a lifestyle beyond imagination."No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."

Earth Song: Inside Michael Jackson's Magnum Opus


Joseph Vogel - 2011
    In both subject and sound, it was like nothing else on the radio. It defied the cynicism and apathy of Generation X; it challenged the aesthetic expectations for a "pop song" (or even a "protest song"), fusing blues, opera, rock and gospel; and it demanded accountability in an era of corporate greed, globalization and environmental indifference. A massive hit globally (reaching #1 in over fifteen countries), it wasn't even offered as a single in the United States. Yet nearly two decades later, it stands as one of Jackson's greatest artistic achievements. In this groundbreaking monograph, author Joseph Vogel details the song's context and evolution from its inception in Vienna in 1988, to its release and reception in 1995, to Jackson's final live performance in Munich in 1999. Based on original research, including interviews with the song's key participants, Earth Song: Inside Michael Jackson's Magnum Opus offers a fascinating reassessment of this prophetic musical statement.

The Art of Pixar


Amid Amidi - 2011
    From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

American Splendor: Another Day


Harvey Pekar - 2007
    The series won an American Book Award and became an Oscar-nominated film. Following the success of his critically praised, top-selling graphic novel The Quitter, Harvey Pekar returns with an all-new volume of American Splendor, celebrating 30 years of the series that first showed how, as Harvey says, ordinary life can be pretty complex stuff. In this collection, Harvey is joined by an all-star roster of artists including his collaborator on The Quitter, Dean Haspiel. Three decades after his self-published debut, Harvey Pekar proves that while his life has changed, his ability to find the exceptional in the everyday has only grown sharper with time.

I Only Read It for the Cartoons: The New Yorker's Most Brilliantly Twisted Artists


Richard Gehr - 1999
    For example, did you know that Arnie Levin is a seventy-three-year-old former Beatnik painter with a handlebar mustache and a back decorated by Japan’s foremost tattoo artists?Gehr’s book features fascinating biographical profiles of such artists as Gahan Wilson, Sam Gross, Roz Chast, Lee Lorenz, and Edward Koren. Along with a dozen such profiles, Gehr provides a brief history of The New Yorker cartoon itself, touching on the lives and work of earlier illustrating wits, including Charles Addams, James Thurber, and William Steig.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons


Sandra Staple - 2008
    You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.