Book picks similar to
Commonwealth: The K'Soth War, Book One (Progenitors Universe) by Dan Worth
science-fiction
space-opera
wanted
war
The Prince Awakens: Book 1 in the Prince of Britannia Saga
Fred Hughes - 2021
That was always going to be complicated since he was a Prince of the Realm. Complicated turned into almost impossible when the Empress is attacked. What is a simple lieutenant supposed to do with his mother in a coma, a seemingly invincible enemy on the offensive, a darkness from the past stirring and his paranoid older brother trying to assassinate him. The lieutenant remembers his oath and with a former spy, a handful of Marines, his uncle and most importantly, his father, decides to defend the Empire from all enemies whether foreign or domestic.
The Rise of Daan: Chronicles of Daan: Book 1
D. Ward Cornell - 2021
You’d think that would be a good thing, but in truth, not so much. You see, a Protected World is a sentry world. One located along the edge of human space, there to sound the alarm if there’s an alien invasion. A world that is marginally habitable, so unlikely to be a target, yet well connected to the rest of humanity, so able to sound the alarm.And that’s the real problem. Marginally habitable worlds can’t support a significant population. And for the few of us that live here, it’s difficult to scrape out a living.You might ask why anyone would want to live in such a place. I ask that question all the time. The short answer is that these worlds were given away to anyone that had the means to claim and settle them. A lot of adventurers couldn’t resist the opportunity. My grandfather, six generations back, was one of those people.There are many stories about my ancestral grandfather. He was apparently quite a character, eccentric as well. Many of his sayings are built deeply into our culture, and most involve the number six. Spend a day in town and you’re likely to hear them. ‘Better to do one thing well than six things poorly.’ Or ‘better to have six good days than one good week.’Of his many sayings, there’s the one my mother quotes all the time. ‘The sixth son of the sixth generation will stand above them all.’Well, it turns out that I’m the sixth son of the sixth generation. My father, and all his forefathers, were first sons of first sons down the line from the great Jared Daan. I was my father’s sixth son. Sixth son of the sixth most direct connection to our founder. My parents gave me the name of my ancestor, Jared Daan. I’m the first to bear that name since the great man passed. My mother says I’m destined for greatness. I think that’s crazy talk. But my five brothers hate me for it.
REV
T.R. Harris - 2018
He’d gone on more Runs and killed more aliens than any single Human alive. He’d been one of the early volunteers for the NT-4 Program, which used a powerful performance-enhancing drug to turn ordinary Marines into super killing machines. Affectionately called REV, the drug wasn’t for everyone. Few made it through the screening process, and fewer still into the Fleet.Zac was the most-senior REV alive, a miracle of science and a legend in the Corps. His job was to be the battering ram for the Marines, the first in while revved up on NT-4. During a Run he was a mindless killing machine, dangerous to both foe and friend alike. That’s why his fellow Marines gave him a wide berth until he could be put down by the Twilight drug. At that point he was somewhat manageable.But something was happening to Zac. Long after most other REVs were dead, burned out or ‘retired,’ he was growing stronger, more powerful.He was also doing something else unheard of for a REV on a Run. He was beginning to think.
Crimson Worlds Collection II
Jay Allan - 2014
No one expects the deal to last, and both sides are preparing for the next showdown. But from the depths of space another challenge is coming, one that will endanger the very survival of mankind and force not just the Alliance and its colonies, but all of the Superpowers, to join forces or face annihilation. The dusty ruins the Alliance discovered on Epsilon Eridani IV were built by an ancient race, eons dead. But their guardians remain, and the disturbance of long silent caves triggered an automated alert, one which has been heard. Erik Cain and his Marines grimly take to the field once again, for what may be their final battle, against the robotic legions of the First Imperium. But facing a ruthless and technologically superior enemy may be easier than learning to fight alongside old enemies. The Line Must Hold (Crimson Worlds V) The robotic legions of the First Imperium burst into human space, destroying everything in their path. Their antimatter-powered fleets drove back the desperately defending human forces, seizing world after world. Directed by the maniacal Regent, the enemy pressed forward with one goal - the destruction of mankind. The Superpowers of Earth, bitter enemies for over a century, have at last banded together to face the threat from outside. Their combined forces have fought stubborn delaying actions to buy time, but they couldn't stop the relentless onslaught. Now the Rim has fallen, and the heart of human space lies before the invaders. On three worlds, mankind will make its stand, and all the power Earth and its colonies can muster has been gathered there. Three worlds - Sandoval, Garrison, and Samvar. The Line. Erik Cain grimly leads his veteran Marines and their new allies to Sandoval, to fight and to hold that world against anything the enemy throws at it. But Cain plans more than just a defense; he intends to annihilate the enemy forces...and he'll sacrifice anything to win the ultimate victory. Even his soul. To Hell's Heart (Crimson Worlds VI) The combined forces of humanity have beaten back the First Imperium invasion. For the first time, the enemy has been defeated in battle. The cost was high in blood and suffering, but the Line held. The heart of human-occupied space has been saved from annihilation. For now. There is little time for the victorious warriors to savor their triumph or mourn their dead. The First Imperium has been driven back, but it has not been defeated. No one expects the fruits of victory to be more than a brief respite. Augustus Garret, Erik Cain, and the rest of the human high command have a decision to make. Do they stand on the defensive, waiting for the massive second invasion they all know will come? Or do they consider another option, one that compels them to face overwhelming odds, and launch a strike that could end the war in one campaign? The attack ship Hornet returned home after a miraculous run through enemy space, and her crew brought with them priceless intelligence…the location of a world of the First Imperium. In the capitals of Earth, the ruling classes call for caution, for the armed forces to stand on the defensive. But on the frontier, Garret and his compatriots are planning something different, and they do not intend to be deterred. They are going to take the war to the enemy. They are going to march into hell’s heart.
Nullifier (Fire and Rust #6)
Anthony James - 2019
The wreck of a Sekar battleship and the intel contained within a subsurface alien facility could affect the outcome of a war which has so far claimed billions of lives. However, while the Raggers are defeated, they are not destroyed, and they are unwilling to give up the prize. What starts as a hard fight to claim invaluable alien tech turns into something with far higher stakes. The crashed battleship is called Nullifier and its control entity promises many things. Captains Jake Griffin and Tanner Conway will soon find that this mysterious craft has a mission of its own. A mission that requires a replacement for its dead crew. From the ice storms of Glesia to a planet in the throes of cataclysmic violence, the Nullifier takes Griffin and Conway on a journey where they will learn the history of a long-dead alien race and find that ancient threats still exist. Overcoming this new challenge will bring rewards unimagined and a chance to hold back the Sekar tide for a little longer. Beating the odds has never seemed harder or more important for humanity’s survival… Nullifier is a fast-paced military sci-fi shooter filled with spaceships, guns, tech and warfare. It follows on from book 5 in the Fire and Rust Series: Refuge 9.
Iron Legion Battlebox
David Ryker - 2019
Just One Dollar. James 'Red' Maddox was born in a cloning tube for one purpose: to work. That's all his life offers, just the prospect of decades of back-breaking labor until he dies. That's until a Federation dropship touches down on Genesis-526. Suddenly hard labor doesn't seem so bad, because the Federation Ground Corps needs fresh meat. And they don't take no for an answer... The problem, in Red's eyes, is their 7% survival rate. Until he's offered a lifeline - the Mech Corps. They're the elite. The first in and last out of every fight, piloting twenty foot tall steel beasts of war. But no tuber has ever made it into the Corps, and they want to keep it that way. The instructors want him out, the other recruits want him gone, and they'll stop at nothing to make sure it happens. Red's about to find out that he's jumped from the frying pan straight into the fire. And over the course of four books and more than 1,000 pages, he'll be forced to battle fellow recruits, aliens, the Federation's greatest enemies, and eventually, the Federation itself... Box Set includes: 1. Recruit 2. Soldier. 3. Hunter. 4. Warrior
Spinward Fringe Broadcast 10.5: Carnie's Tale
Randolph Lalonde - 2017
The material was recorded while he was on Iora, a technically advanced world as the holocaust virus struck it. She is to review all materials and create a report that includes insights into the young pilot's personality, strategic information about Iora and any other details that could help Haven Fleet. Before long, Alice becomes personally invested in the plight of her subject, and makes discoveries that could change her forever. Meanwhile, a permanent government is taking hold in Haven Shore, and the Fleet is undergoing one last shakeup that could break the Apex class apart. All the while Alice is left to wonder where her father and his ship, the Revenge have gone while they wait for the rest of their active fleet to return from the Iron Head Nebula. The Spinward Fringe saga continues in Carnie's Tale, the connective tissue between Spinward Fringe Broadcast 10: Freeground and Spinward Fringe Broadcast 11: Revenge, telling Alice's story between those books from a more personal perspective. Version 2.