The Lead Cloak


Erik Hanberg - 2013
    Except the people who tried to kill him. By 2081, privacy no longer exists. The Lattice enables anyone to re-live any moment of your life. People can experience past and present events—or see into the mind of anyone, living or dead. Most people love it. Some want to destroy it. Colonel Byron Shaw has just saved the Lattice from the most dangerous attack in its history. Now he must find those responsible. But there’s a question nobody’s asking: does the Lattice deserve to be saved? The answer may cost him his life.

The Wild Shore


Kim Stanley Robinson - 1984
    For the small community of San Onofre on the West Coast, life is a matter of survival: living simply on what the sea and land can provide, preserving what knowledge and skills they can in a society without mass communications. Until the men from San Diego arrive, riding the rails on flatbed trucks and bringing news of the new American Resistance. And Hank Fletcher and his friends are drawn into an adventure that marks the end of childhood...

Extracted


R.R. Haywood - 2017
    But his good intentions turn catastrophic when an early test reveals something unexpected: the end of the world.A desperate plan is formed. Recruit three heroes, ordinary humans capable of extraordinary things, and change the future.Safa Patel is an elite police officer, on duty when Downing Street comes under terrorist attack. As armed men storm through the breach, she dispatches them all.'Mad' Harry Madden is a legend of the Second World War. Not only did he complete an impossible mission—to plant charges on a heavily defended submarine base—but he also escaped with his life.Ben Ryder is just an insurance investigator. But as a young man he witnessed a gang assaulting a woman and her child. He went to their rescue, and killed all five.Can these three heroes, extracted from their timelines at the point of death, save the world?

Rewinder


Brett Battles - 2014
    But even if you did, you’d never believe it.The world as you know it wouldn't be the same without him. Denny was born into one of the lowest rungs of society, but his bleak fortunes abruptly change when the mysterious Upjohn Institute recruits him to be a Rewinder, a verifier of personal histories. The job at first sounds like it involves researching old books and records, but Denny soon learns it's far from it. A Rewinder's job is to observe history.In person.Embracing his new duties with enthusiasm, Denny witnesses things he could never even imagine before. But as exciting as the adventures into the past are, there are dangers, too. For even the smallest error can have consequences. Life-altering consequences. Time, after all, is merely a reference point.

The Peripheral


William Gibson - 2014
    Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

World War Z: An Oral History of the Zombie War


Max Brooks - 2006
    Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.

The Mongoliad: Book One


Neal Stephenson - 2012
    In it, a small band of warriors and mystics raise their swords to save Europe from a bloodthirsty Mongol invasion. Inspired by their leader (an elder of an order of warrior monks), they embark on a perilous journey and uncover the history of hidden knowledge and conflict among powerful secret societies that had been shaping world events for millennia.But the saga reaches the modern world via a circuitous route. In the late 19th century, Sir Richard F. Burton, an expert on exotic languages and historical swordsmanship, is approached by a mysterious group of English martial arts aficionados about translating a collection of long-lost manuscripts. Burton dies before his work is finished, and his efforts were thought lost until recently rediscovered by a team of amateur archaeologists in the ruins of a mansion in Trieste, Italy. From this collection of arcana, the incredible tale of The Mongoliad was recreated.Full of high adventure, unforgettable characters, and unflinching battle scenes, The Mongoliad ignites a dangerous quest where willpower and blades are tested and the scope of world-building is redefined.A note on this edition: The Mongoliad began as a social media experiment, combining serial story-telling with a unique level of interaction between authors and audience during the creative process. Since its original iteration, The Mongoliad has been restructured, edited, and rewritten under the supervision of its authors to create a more cohesive reading experience and will be published as a trilogy of novels. This edition is the definitive edition and is the authors' preferred text.Reviews:“This off-beat alternate history of Eurasia could be your new obsession.” –i09.com“This story is pure adventure, with much swordplay and swashbuckling.” –Kirkus Reviews“A terrifically engaging book that pulled me along at least as quickly as The Hunger Games. Think Lord of the Rings without all that pesky fantasy…Five frighteningly accurate historical sword fights out of five.” –Fanboy Comics

Mortal Engines


Philip Reeve - 2001
    But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.Thaddeus Valentine, London's Head Historian and adored famous archaeologist, and his lovely daughter, Katherine, are down in The Gut when the young assassin with the black scarf strikes toward his heart, saved by the quick intervention of Tom, a lowly third-class apprentice. Racing after the fleeing girl, Tom suddenly glimpses her hideous face: scarred from forehead to jaw, nose a smashed stump, a single eye glaring back at him. "Look at what your Valentine did to me!" she screams. "Ask him! Ask him what he did to Hester Shaw!" And with that she jumps down the waste chute to her death. Minutes later Tom finds himself tumbling down the same chute and stranded in the Out-Country, a sea of mud scored by the huge caterpillar tracks of cities like the one now steaming off over the horizon.In a stunning literary debut, Philip Reeve has created a painful dangerous unforgettable adventure story of surprises, set in a dark and utterly original world fueled by Municipal Darwinism -- and betrayal.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

The Ember War


Richard Fox - 2015
    Humanity has a chance. In the near future, an alien probe arrives on Earth with a pivotal mission—help humanity survive an impending invasion by an alien armada so massive it can blot out the stars, or leave the human race to certain extinction. Despite overwhelming odds, the probe recruits a young inventor named Marc Ibarra to plan a daring gambit. To weather the coming storm, Ibarra must build a space fleet strong enough to face an implacable foe in a battle against annihilation.

The Future of Another Timeline


Annalee Newitz - 2019
    This murder sets Beth and her friends on a path of escalating violence and vengeance as they realize many other young women in the world need protecting too.2022: Determined to use time travel to create a safer future, Tess has dedicated her life to visiting key moments in history and fighting for change. But rewriting the timeline isn’t as simple as editing one person or event. And just when Tess believes she's found a way to make an edit that actually sticks, she encounters a group of dangerous travelers bent on stopping her at any cost.Tess and Beth’s lives intertwine as war breaks out across the timeline--a war that threatens to destroy time travel and leave only a small group of elites with the power to shape the past, present, and future. Against the vast and intricate forces of history and humanity, is it possible for a single person’s actions to echo throughout the timeline?

Doing Time


Jodi Taylor - 2019
    Chaos ensued as people sought to take advantage. Because there will always be nutters who want to change history...And so the Time Police were formed. Internationally sanctioned thugs whose task it was to keep the timeline straight by any and all means possible. And they succeeded. The Time Wars are over. The Time Police won. But who will win the peace?Doing Time follows three hapless new Time Police recruits - Jane, Luke and Matthew - as they try to navigate their first year on the beat. It's all going to be fine. Obviously.

Metro 2033


Dmitry Glukhovsky - 2002
    The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.

Early Riser


Jasper Fforde - 2018
    Every Winter, the human population hibernates.During those bitterly cold four months, the nation is a snow-draped landscape of desolate loneliness, and devoid of human activity.Well, not quite.Your name is Charlie Worthing and it's your first season with the Winter Consuls, the committed but mildly unhinged group of misfits who are responsible for ensuring the hibernatory safe passage of the sleeping masses.You are investigating an outbreak of viral dreams which you dismiss as nonsense; nothing more than a quirky artefact borne of the sleeping mind.When the dreams start to kill people, it's unsettling.When you get the dreams too, it's weird.When they start to come true, you begin to doubt your sanity.But teasing truth from Winter is never easy: You have to avoid the Villains and their penchant for murder, kidnapping and stamp collecting, ensure you aren't eaten by Nightwalkers whose thirst for human flesh can only be satisfied by comfort food, and sidestep the increasingly less-than-mythical WinterVolk.But so long as you remember to wrap up warmly, you'll be fine.

Nexus


Ramez Naam - 2012
    There are some who want to improve it. There are some who want to eradicate it. And there are others who just want to exploit it.When a young scientist is caught improving Nexus, he’s thrust over his head into a world of danger and international espionage – for there is far more at stake than anyone realizes.From the halls of academe to the halls of power, from the headquarters of an elite US agency in Washington DC to a secret lab beneath a top university in Shanghai, from the underground parties of San Francisco to the illegal biotech markets of Bangkok, from an international neuroscience conference to a remote monastery in the mountains of Thailand – Nexus is a thrill ride through a future on the brink of explosion.