Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

The Friday Society


Adrienne Kress - 2012
    The three young women's lives become inexorably intertwined after a chance meeting at a ball that ends with the discovery of a murdered mystery man.It's up to these three, in their own charming but bold way, to solve the murder–and the crimes they believe may be connected to it–without calling too much attention to themselves.Set in the past but with a modern irreverent flare, this Steampunk whodunit introduces three unforgettable and very ladylike–well, relatively ladylike–heroines poised for more dangerous adventures.

Nagel: The Art of Patrick Nagel


Patrick Nagel - 1985
    More than 100 4-color plates; 25 black-and-white illustrations. Shrink-wrapped.

Dragonart Fantasy Characters: How to Draw Fantastic Beings and Incredible Creatures


Jessica Peffer - 2007
    heroes to confront... elegant elves, shrewd sorcerers and dreaded demons to battle. Following on the wings of the ferociously popular DragonArt, this book shows you how to conjure up your own fantasy realms by drawing inspiration from fairy tales, legends and (if you dare) things that go bump in the night.Breathe the life into your beings by basing them upon fundamental human anatomy--proportions, facial expressions and gender-specific characteristics.Color-coded, step-by-step demonstrations (simple enough that even the dullest of dwarves could follow along!) show you how to create a sordid cast of creatures, including goblins, orcs, sprites, angels, mermaids, centaurs, vampires, werewolves, banshees and more.Accessorize each being by tailoring them with tusks, wings, hooves, daggers, armor and various apparel, from the fine garb of nobles to peasant rags.Copy each being as-is. Or, better yet, follow your own twisted imaginings to conjure up creatures from fantastic lands.

The Asylum for Wayward Victorian Girls


Emilie Autumn - 2009
    their doctors."It was the dog who found me."Such is the stark confession launching the harrowing scene that begins The Asylum for Wayward Victorian Girls as Emilie Autumn, a young musician on the verge of a bright career, attempts suicide by overdosing on the antipsychotics prescribed to treat her bipolar disorder. Upon being discovered, Emilie is revived and immediately incarcerated in a maximum-security psych ward, despite her protestations that she is not crazy, and can provide valid reasons for her actions if someone would only listen.Treated as a criminal, heavily medicated, and stripped of all freedoms, Emilie is denied communication with the outside world, and falls prey to the unwelcome attentions of Dr. Sharp, head of the hospital's psychiatry department. As Dr. Sharp grows more predatory by the day, Emilie begins a secret diary to document her terrifying experience, and to maintain her sanity in this environment that could surely drive anyone mad. But when Emilie opens her notebook to find a desperate letter from a young woman imprisoned within an insane asylum in Victorian England, and bearing her own name and description, a portal to another world is blasted wide open.As these letters from the past continue to appear, Emilie escapes further into this mysterious alternate reality where sisterhoods are formed, romance between female inmates blossoms, striped wallpaper writhes with ghosts, and highly intellectual rats speak the Queen's English.But is it real? Or is Emilie truly as mad as she is constantly told she is?The Asylum for Wayward Victorian Girls blurs harsh reality and magical historical fantasy whilst issuing a scathing critique of society's treatment of women and the mental health care industry's treatment of its patients, showing in the process that little has changed throughout the ages.Welcome to the Asylum. Are you committed?

Aetheric Mechanics


Warren Ellis - 2004
    Doctor Robert Watcham, lately returned to London from the front, makes his homecoming to Dilke Street. There lives his old friend and England's greatest amateur detective, Sax Raker. Even as his beloved city prepares for war, Raker is himself about to embark on the strangest (and, perhaps, the most important) investigation of his career: the case of the man who wasn't there. Is the mysterious, vanishing killer, at last, evidence for Raker's long-held belief in a secret criminal mastermind? Is it some apparition uniquely belonging to this city, a place that seems to have lost all semblance of sense two years ago? Or do all the signs point to something much, much worse?

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Dragonology: The Complete Book of Dragons


Ernest Drake - 2003
    Don't let it fall into the wrong hands!Do you believe in dragons? Now, for the first time, the long-lost research of renowned nineteenth century dragonologist Dr. Ernest Drake is presented in all its eccentric glory, happily bridging the gap between dragon legend and fact. The meticulous Dr. Drake assigns Latin names to various dragon species, ruminates on why dragons are able to speak, speculates on how they could fly, and explains the true purpose of their notorious hoarding habits. Here are just a few of DRAGONOLOGY'S fascinating features:-- Novelty item on every spread, including tactile samples of dragon wings, dragon scales, and dragon skin -- Booklet of dragon riddles (indispensable to the burgeoning dragonologist) -- Sealed envelope containing a powerful dragon-calling spell -- Embossed faux leather cover with silver foil, encrusted with three dragon gemsIn his afterword, Dr. Drake reveals that one of the crucial goals of dragonologists is to preserve the magnificent creatures of their study wherever possible - a goal this tongue-in-cheek volume most affectionately achieves. An incomparable gift for secret dragonologists everywhere!

The Aggretsuko Guide to Office Life


Sanrio - 2018
    Aggretsuko is all the RAGE. Sanrio's newest character is a 25-year-old red panda with her own Netflix show, and a stressful work life that's all too relatable. Featuring art from the popular videos and Sanrio products combined with sidebars and prescriptive tips and advice for handling tricky workplace situations, this is a humorous and gifty book. - The first character Sanrio created specifically for adults, Aggretsuko is both a cute, endearing red panda just going about her life, and the fed up office worker who's tired of being pushed around. - In this helpful handbook, Aggretsuko offers tips on how to deal with annual holiday parties, avoid colleagues after hours, circumvent oversharing coworkers, and most importantly–how to RAGE (preferably in heavy-metal karaoke sessions). - A must-have for anyone who needs help staying sane from 9 to 5.Fans of Aggretuko Reversible Journal will love The Aggretsuko Guide To Office LifeThis book is perfect for: - Women 18-34 - Millennials - Sanrio fans - Comic fans - Internet comic enthusiasts - Animal lovers - Fans of Japanese pop culture ©'18 SANRIO CO., LTD. Used Under License.

Physics of the Impossible


Michio Kaku - 2008
    In Physics of the Impossible, the renowned physicist Michio Kaku explores to what extent the technologies and devices of science fiction that are deemed equally impossible today might well become commonplace in the future.From teleportation to telekinesis, Kaku uses the world of science fiction to explore the fundamentals—and the limits—of the laws of physics as we know them today. He ranks the impossible technologies by categories—Class I, II, and III, depending on when they might be achieved, within the next century, millennia, or perhaps never. In a compelling and thought-provoking narrative, he explains:· How the science of optics and electromagnetism may one day enable us to bend light around an object, like a stream flowing around a boulder, making the object invisible to observers “downstream”· How ramjet rockets, laser sails, antimatter engines, and nanorockets may one day take us to the nearby stars· How telepathy and psychokinesis, once considered pseudoscience, may one day be possible using advances in MRI, computers, superconductivity, and nanotechnology· Why a time machine is apparently consistent with the known laws of quantum physics, although it would take an unbelievably advanced civilization to actually build oneKaku uses his discussion of each technology as a jumping-off point to explain the science behind it. An extraordinary scientific adventure, Physics of the Impossible takes readers on an unforgettable, mesmerizing journey into the world of science that both enlightens and entertains.

All Men of Genius


Lev A.C. Rosen - 2011
    The school is run by his son, Ernest, who continues his father's policy that the small, exclusive college remain male-only. Violet sees her opportunity when her father departs for America. She disguises herself as her twin brother, Ashton, and gains entry.But keeping the secret of her sex won't be easy, not with her friend Jack's constant habit of pulling pranks, and especially not when the duke's young ward, Cecily, starts to develop feelings for Violet's alter ego, "Ashton." Not to mention blackmail, mysterious killer automata, and the way Violet's pulse quickens whenever the young duke, Ernest, speaks to her. She soon realizes that it's not just keeping her secret until the end of the year faire she has to worry about: it's surviving that long.

The Art of Language Invention: From Horse-Lords to Dark Elves, the Words Behind World-Building


David J. Peterson - 2015
    Peterson comes a creative guide to language construction for sci-fi and fantasy fans, writers, game creators, and language lovers. Peterson offers a captivating overview of language creation, covering its history from Tolkien’s creations and Klingon to today’s thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations, punctuated with references to everything from Star Wars to Michael Jackson. Along the way, behind-the-scenes stories lift the curtain on how he built languages like Dothraki for HBO’s Game of Thrones and Shiväisith for Marvel’s Thor: The Dark World, and an included phrasebook will start fans speaking Peterson’s constructed languages. The Art of Language Invention is an inside look at a fascinating culture and an engaging entry into a flourishing art form—and it might be the most fun you’ll ever have with linguistics.

The Wild Adventure of Jasper Renn


Kady Cross - 2013
    So when the group's mechanical genius Emily is abducted, he'll plunge into England's darkest places to rescue her….But his old flame Wildcat is turning London town upside down to find her missing sister, and Jasper finds the attraction between himself and the fierce beauty as tempting and dangerous as ever. Their trail leads deep into the city's most unusual circus. Soon, Jasper will find his loyalties—and future—tested more than he could ever imagine….And don't miss Jasper's continuing exploits in The Girl with the Iron Touch by Kady Cross, available now from Harlequin TEEN.

Lost Constellations: The Art of Tara McPherson, Volume II


Tara McPherson - 2009
    Altered forms and transfigured ideas. Power and vulnerability. Parallel universes of the heart and mind. Space and time. In a few brief years, the stunning visual oeuvre of Tara McPherson has grown and evolved at thrilling speed. Expanding beyond the limits of rock poster art into the worlds of commercial illustration and fine art, her paintings, drawings, toys, sculptures, and installations have pushed her influence and authority across the breadth of creative expression and helped redefine the boundaries of pop surrealism. Lost Constellations: The Art of Tara McPherson Volume 2 is the compelling road map to the artist's most recent and ambitious journeys in paint, pencil, and vinyl.

Dinotopia: The World Beneath


James Gurney - 1995
    They have only begun to adjust to this remarkable civilization before heading off on separate quests. Will takes to the sky as the pilot of a giant pterosaur known as a skybax, while Arthur leads an excavation deep underground to discover the origins of the world beneath Dinotopia. Little does either of them know of the dangers they are about to face ...