Make: AVR Programming: Learning to Write Software for Hardware (Make : Technology on Your Time)


Elliot Williams - 2013
    In this book you'll set aside the layers of abstraction provided by the Arduino environment and learn how to program AVR microcontrollers directly. In doing so, you'll get closer to the chip and you'll be able to squeeze more power and features out of it.Each chapter of this book is centered around projects that incorporate that particular microcontroller topic. Each project includes schematics, code, and illustrations of a working project. Program a range of AVR chips Extend and re-use other people’s code and circuits Interface with USB, I2C, and SPI peripheral devices Learn to access the full range of power and speed of the microcontroller Build projects including Cylon Eyes, a Square-Wave Organ, an AM Radio, a Passive Light-Sensor Alarm, Temperature Logger, and more Understand what's happening behind the scenes even when using the Arduino IDE

The Art of Electronics


Paul Horowitz - 1980
    Widely accepted as the authoritative text and reference on electronic circuit design, both analog and digital, this book revolutionized the teaching of electronics by emphasizing the methods actually used by circuit designers -- a combination of some basic laws, rules of thumb, and a large bag of tricks. The result is a largely nonmathematical treatment that encourages circuit intuition, brainstorming, and simplified calculations of circuit values and performance. The new Art of Electronics retains the feeling of informality and easy access that helped make the first edition so successful and popular. It is an ideal first textbook on electronics for scientists and engineers and an indispensable reference for anyone, professional or amateur, who works with electronic circuits.

Make: Wearable Electronics: Design, Prototype, and Wear Your Own Interactive Garments


Kate Hartman - 2013
    Whether it be for fashion, function, or human connectedness, wearable electronics can be used to design interactive systems that are intimate and engaging.Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear.Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.

Make: Analog Synthesizers


Ray Wilson - 2013
    If you’re a musician or a hobbyist with experience in building electronic projects from kits or schematics, this do-it-yourself guide will walk you through the parts and schematics you need, and how to tailor them for your needs. Author Ray Wilson shares his decades of experience in synth-DIY, including the popular Music From Outer Space (MFOS) website and analog synth community.At the end of the book, you’ll apply everything you’ve learned by building an analog synthesizer, using the MFOS Noise Toaster kit. You’ll also learn what it takes to create synth-DIY electronic music studio. Get started in the fun and engaging hobby of synth-DIY without delay.With this book, you’ll learn:The differences between analog and digital synthesizersAnalog synthesizer building blocks, including VCOs, VCFs, VCAs, and LFOsHow to tool up for synth-DIY, including electronic instruments and suggestions for home-made equipmentFoundational circuits for amplification, biasing, and signal mixingHow to work with the MFOS Noise Toaster kitSetting up a synth-DIY electronic music studio on a budget

Exploring Arduino: Tools and Techniques for Engineering Wizardry


Jeremy Blum - 2013
    Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book.Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!

Practical Electronics for Inventors


Paul Scherz - 1998
    Instead, it tells you-and shows you-what basic and advanced electronics parts and components do, and how they work. Chock-full of illustrations, Practical Electronics for Inventors offers over 750 hand-drawn images that provide clear, detailed instructions that can help turn theoretical ideas into real-life inventions and gadgets.

Getting Started with Arduino


Massimo Banzi - 2008
    Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book. Inside, you'll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

Getting Started with Raspberry Pi


Matt Richardson - 2012
    Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.Get acquainted with hardware features on the Pi’s boardLearn enough Linux to move around the operating systemPick up the basics of Python and Scratch—and start programmingDraw graphics, play sounds, and handle mouse events with the Pygame frameworkUse the Pi’s input and output pins to do some hardware hackingDiscover how Arduino and the Raspberry Pi complement each otherIntegrate USB webcams and other peripherals into your projectsCreate your own Pi-based web server with Python

Electrical Engineering 101: Everything You Should Have Learned in School...but Probably Didn't


Darren Ashby - 2005
    Sections on tools and troubleshooting give ...Download Link : readbux.com/download?i=0123860016            0123860016Electrical Engineering 101: Everything You Should Have Learned in School...but Probably Didn't PDF by Darren AshbyRead Electrical Engineering 101: Everything You Should Have Learned in School...but Probably Didn't PDF from Newnes,Darren AshbyDownload Darren Ashby's PDF E-book Electrical Engineering 101: Everything You Should Have Learned in School...but Probably Didn't

Arduino Cookbook


Michael Margolis - 2010
    This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is.The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.Get to know the Arduino development environmentUnderstand the core elements of the Arduino programming languageUse common output devices for light, motion, and soundInteract with almost any device that has a remote controlLearn techniques for handling time delays and time measurementUse simple ways to transfer digital information from sensors to the Arduino deviceCreate complex projects that incorporate shields and external modulesUse and modify existing Arduino libraries, and learn how to create your own

Electronics for Dummies


Gordon McComb - 2005
    It quickly covers the essentials, and then focuses on the how-to instead of theory. It covers:Fundamental concepts such as circuits, schematics, voltage, safety, and more Tools of the trade, including multimeters, oscilloscopes, logic probes, and more Common electronic components (e.g. resistors, capacitors, transistors) Making circuits using breadboards and printed circuit boards Microcontrollers (implementation and programming) Author Gordon McComb has more than a million copies of his books in print, including his bestselling Robot Builder's Bonanza and VCRs and Camcorders For Dummies. He really connects with readers! With lots of photos and step-by-step explanations, this book will have you connecting electronic components in no time! In fact, it includes fun ideas for great projects you can build in 30 minutes or less. You'll be amazed! Then you can tackle cool robot projects that will amaze your friends! (The book gives you lots to choose from.)Students will find this a great reference and supplement to the typical dry, dull textbook. So whether you just want to bone up on electronics or want to get things hooked up, souped up, or fixed up, ...whether you're interested in fixing old electronic equipment, understanding guitar fuzz amps, or tinkering with robots, Electronics For Dummies is your quick connection to the stuff you need to know.

The Linux Command Line


William E. Shotts Jr. - 2012
    Available here:readmeaway.com/download?i=1593279523The Linux Command Line, 2nd Edition: A Complete Introduction PDF by William ShottsRead The Linux Command Line, 2nd Edition: A Complete Introduction PDF from No Starch Press,William ShottsDownload William Shotts’s PDF E-book The Linux Command Line, 2nd Edition: A Complete Introduction

Digital Computer Electronics


Albert Paul Malvino - 1977
    The text relates the fundamentals to three real-world examples: Intel's 8085, Motorola's 6800, and the 6502 chip used by Apple Computers. This edition includes a student version of the TASM cross-assembler software program, experiments for Digital Computer Electronics and more.

Arduino For Dummies


John Nussey - 2013
    Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, tolearn about and play with electronics. Through this book you learnhow to build a variety of circuits that can sense or control thingsin the real world. Maybe you'll prototype your own product orcreate a piece of interactive artwork? This book equips you witheverything you'll need to build your own Arduino project, but whatyou make is up to you! If you're ready to bring your ideas into thereal world or are curious about the possibilities, this book is foryou. ? Learn by doing ? start building circuits and programmingyour Arduino with a few easy to follow examples - rightaway!? Easy does it ? work through Arduino sketches line by linein plain English, to learn of how a they work and how to write yourown? Solder on! ? Only ever used a breadboard in the kitchen?Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time? Kitted out ? discover new and interesting hardware to makeyour Arduino into anything from a mobile phone to a geigercounter!? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to takeyour Arduino project to the next level.? Get social ? teach your Arduino to communicate withsoftware running on a computer to link the physical world with thevirtual worldIt's hardware, it's software, it's fun! Start building the nextcool gizmo with Arduino and Arduino For Dummies.

Programming Arduino Next Steps: Going Further with Sketches


Simon Monk - 2013
    Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download.Learn advanced Arduino programming techniques, including how to:Use hardware and timer interruptsBoost performance and speed by writing time-efficient sketchesMinimize power consumption and memory usageInterface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL SerialUse Arduino with USB, including the keyboard and mouse emulation features of the Leonardo and Due boardsProgram Arduino for the InternetPerform digital signal processingAccomplish more than one task at a time--without multi-threadingCreate and release your own code library