Journey Under the Sea (Choose Your Own Adventure, #2)


R.A. Montgomery - 1979
    But you search for the lost continent of Atlantis is the trip of a lifetime. It will be the most challenging and dangerous mission of your career. Many unknowns will test your courage, abilities, strengths, and judgment. And you will be using newly designed equipment that's never been tested. The cable attaching the Seeker to the ship Maray is extended to its limit. You have come to rest on a ledge near the canyon in the ocean floor that ancient myth says leads to the lost city of Atlantis. You have an experimental diving suit designed to protect you from the intense pressure of the deep. You can also cut the Seeker loose and travel further. As agreed, you signal the Maray: All systems go; it's awesome down here. If you decide to explore the ledge where the Seeker has come to rest, turn to page 6. YOU choose what happens next!

The Cave of Time (Choose Your Own Adventure, #1)


Edward Packard - 1979
    Gradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?If you take the left branch, turn to page 20. If you take the right branch, turn to page 61. If you walk outside the cave, turn to page 21. Be careful! In the Cave of Time you might meet up with a hungry Tyrannosaurus Rex, or be lured aboard an alien spaceship!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Flight from the Dark


Joe Dever - 1984
    In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. You swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. The servants of darkness relentlessly hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully - for they can help you succeed in the most fantastic and terrifying journey of your life. The LONE WOLF adventures are a unique interactive fantasy series - each episode can be played separately or you can combine them all to create a fantastic role-playing epic.

Disney After Dark


Ridley Pearson - 2004
    Finn Whitman and four other teens have been hired as Disney World guides, but with an odd twist: With cutting-edge technology, they have been transformed into hologram projections capable of leading guests around the park. What begins as an exciting theme park job turns into a virtual nightmare as Finn and his pals attempt to thwart an uprising by a menacing group of Disney villains.

The Warlock of Firetop Mountain


Steve Jackson - 1982
    Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?

The Time Trilogy


Madeleine L'Engle - 1963
    Whatsit, Mrs. Who and Mrs. Which send Meg and Charles Wallace through time and space to rescue their father on the planet Camazotz, accompanied by their new friend Calvin. Along the way, the three children learn about the "Black Thing", a cloud of evil that shadows many planets, including Earth. They encounter a Brain named IT, which controls the minds of people.A Wind in the DoorMeg, Calvin and the disagreeable school principal Mr. Jenkins have to travel inside one of Charles Wallace's mitochondria to save him from a deadly disease, part of a cosmic battle against the evil Echthroi and the forces of "Unnaming".A Swiftly Tilting PlanetCharles Wallace must save the world from nuclear war by going back in time and changing might-have-beens, accompanied in spirit (through kything) by Meg at home.alibris.com and wikipedia

The Merchant of Death


D.J. MacHale - 2002
    He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.He is going to save the world.And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....Cover illustration by Victor Lee

The Lost Conspiracy


Frances Hardinge - 2008
    It is here, in the midst of ancient tensions and new calamity, that two sisters are caught in a deadly web of deceits. Arilou is proclaimed a beautiful prophetess one of the island's precious oracles: a Lost. Hathin, her junior, is her nearly invisible attendant. But neither Arilou nor Hathin is exactly what she seems, and they live a lie that is carefully constructed and jealously guarded. When the sisters are unknowingly drawn into a sinister, island-wide conspiracy, quiet, unobtrusive Hathin must journey beyond all she has ever known of her world and of herself in a desperate attempt to save them both. As the stakes mount and falsehoods unravel, she discovers that the only thing more dangerous than the secret she hides is the truth she must uncover.

The Emerald Atlas


John Stephens - 2011
    Ripped from their parents as babies, they are being protected from a horrible evil of devastating power, an evil they know nothing about.Until now.Before long, Kate, Michael, and Emma are on a journey through time to dangerous and secret corners of the world...a journey of allies and enemies, of magic and mayhem. And — if an ancient prophesy is correct — what they do can change history, and it is up to them to set things right.

Gregor the Overlander


Suzanne Collins - 2003
    This world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Reluctantly, Gregor embarks on a dangerous adventure that will change both him and the Underland forever.

Artemis Fowl


Eoin Colfer - 2001
    But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous! Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.

Gideon the Cutpurse


Linda Buckley-Archer - 2006
     Gideon Seymour, cutpurse and gentleman, hides from the villainous Tar Man. Suddenly the sky peels away like fabric and from the gaping hole fall two curious-looking children. Peter Schock and Kate Dyer have fallen straight from the twenty-first century, thanks to an experiment with an antigravity machine. Before Gideon and the children have a chance to gather their wits, the Tar Man takes off with the machine -- and Kate and Peter's only chance of getting home. Soon Gideon, Kate, and Peter are swept into a journey through eighteenth-century London and form a bond that, they hope, will stand strong in the face of unfathomable treachery.

The Cabinet of Wonders


Marie Rutkoski - 2008
    But it's never been ordinary. She has a pet tin spider named Astrophil who likes to hide in her snarled hair and give her advice. Her best friend can trap lightning inside a glass sphere. Petra also has a father in faraway Prague who is able to move metal with his mind. He has been commissioned by the prince of Bohemia to build the world's finest astronomical clock.Petra's life is forever changed when, one day, her father returns home – blind. The prince has stolen his eyes, enchanted them, and now wears them. But why? Petra doesn't know, but she knows this: she will go to Prague, sneak into Salamander Castle, and steal her father's eyes back.Joining forces with Neel, whose fingers extend into invisible ghosts that pick locks and pockets, Petra finds that many people in the castle are not what they seem, and that her father's clock has powers capable of destroying their world.

Mister Monday


Garth Nix - 2003
    But when the confused and curious boy discovers that a mysterious virus is spreading through town, he decides to enter an otherworldly house to stop it. After meeting Suzy Blue and the first part of "the Will" (a frog-looking entity that knows everything about the House), Arthur learns that he's been selected as Rightful Heir to the House and must get the other part of the clock hand in order to defeat Monday. That means getting past Monday's henchmen and journeying to the Dayroom itself. Thankfully, Arthur is up to the challenge, but as he finds out, his fight seems to be only one-seventh over.With a weapon-wielding hero and a villain who doesn't make Mondays any nicer, Nix's Keys to the Kingdom launch is imaginative and gripping. After an action-packed crescendo to the book's middle -- when Arthur finally learns his destiny -- Nix keeps the drama going and doesn't let it fall. By the end, you might be winded from all the fantastic explanation, but you'll definitely be salivating for what's to come.

The City of Ember


Jeanne DuPrau - 2003
    It worked…but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all—the lights are failing. Soon Ember could be engulfed by darkness…But when two children, Lina and Doon, discover fragments of an ancient parchment, they begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?