The Luck Uglies


Paul Durham - 2014
    Now Rye's only hope is an exiled secret society so notorious its name can't be spoken aloud: the Luck Uglies. As Rye dives into Village Drowning's maze of secrets, rules, and lies, she'll discover the truth behind the village's legends of outlaws and beasts...and that it may take a villain to save them from the monsters.The first in a series, The Luck Uglies is an altogether irresistible cross of Lloyd Alexander's Chronicles of Prydain, Stefan Bachmann's The Peculiar, and Chris Healy's The Hero's Guide to Saving Your Kingdom, overflowing with adventure, secrets, friendship, and magic.

The Last Unicorn


Peter S. Beagle - 1968
    Maidens who caught a glimpse of her glory were blessed by enchantment they would never forget. But outside her wondrous realm, dark whispers and rumours carried a message she could not ignore: "Unicorns are gone from the world."Aided by a bumbling magician and an indomitable spinster, she set out to learn the truth. but she feared even her immortal wisdom meant nothing in a world where a mad king's curse and terror incarnate lived only to stalk the last unicorn to her doom...

Abarat


Clive Barker - 2002
    She is soon to find out: swept out of our world by a giant wave, she finds herself in another place entirely...The Abarat: a vast archipelago where every island is a different hour of the day, from the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of the island of Midnight, ruled by Christopher Carrion.Candy has a place in this extraordinary world: she has been brought here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than time itself, and more evil than anything Candy has ever encountered.

The Thief


Megan Whalen Turner - 1996
    To attain it for his king, he needs a skillful thief, and he selects Gen from the king’s prison. The magus is interested only in the thief’s abilities. What Gen is interested in is anyone’s guess. Their journey toward the treasure is both dangerous and difficult, lightened only imperceptibly by the tales they tell of the old gods and goddesses.Megan Whalen Turner weaves Gen’s stories and Gen’s story together with style and verve in a novel that is filled with intrigue, adventure, and surprise.

Dr. Franklin's Island


Ann Halam - 2001
    After a terrifying mid-air disaster and subsequent crash, these three are the sole survivors, stranded together on a deserted tropical island. Or so they think. Semi, Miranda, and Arnie stumble into the hands of Dr. Franklin, a mad scientist who’s been waiting for them, eager to use them as specimens for his experiments in genetic engineering.From the Hardcover edition.

Space Cadet


Robert A. Heinlein - 1948
    Only the best and brightest--the strongest and the most courageous--ever manage to become Space Cadets, at the Space Academy. They are in training to be come part of the elite guard of the solar system, accepting missions others fear, taking risks no others dare, and upholding the peace of the solar system for the benefit of all.But before Matt Dodson can earn his rightful place in the ranks, his mettle is to be tested in the most severe and extraordinary ways--ways that change him forever, from the midwestern American boy into a man of the Solar Patrol.

So You Want to Be a Wizard


Diane Duane - 1983
    until she discovers a mysterious library book that promises her the chance to become a wizard. But she has no idea of the difference that taking the Wizard's Oath is going to make in her life. Shortly, in company with fellow beginner-wizard Kit Rodriguez, Nita's catapulted into what will be the adventure of a lifetime—if she and Kit can both live through it. For every wizard's career starts with an Ordeal in which he or she must challenge the one power in the universe that hates wizardry more than anything else: the Lone Power that invented death and turned it loose in the worlds. Plunged into a dark and deadly alternate New York full of the Lone One's creatures, Kit and Nita must venture into the very heart of darkness to find the stolen, legendary Book of Night with Moon. Only with the dangerous power of the wizardly Book do they have a chance to save not just their own lives, but their world...

The Merchant of Death


D.J. MacHale - 2002
    He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.He is going to save the world.And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....Cover illustration by Victor Lee

Larklight


Philip Reeve - 2006
    One ordinary sort of morning they receive a correspondence informing them that a gentleman is on his way to visit, a Mr Webster. Visitors to Larklight are rare if not unique, and a frenzy of preparation ensues. But it is entirely the wrong sort of preparation, as they discover when their guest arrives, and a Dreadful and Terrifying (and Marvellous) adventure begins. It takes them to the furthest reaches of Known Space, where they must battle the evil First Ones in a desperate attempt to save each other - and the Universe. Recounted through the eyes of Art himself, Larklight is sumptuously designed and illustrated throughout.

The Hobbit, or There and Back Again


J.R.R. Tolkien - 1937
    Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.Written for J.R.R. Tolkien’s own children, The Hobbit met with instant critical acclaim when it was first published in 1937. Now recognized as a timeless classic, this introduction to the hobbit Bilbo Baggins, the wizard Gandalf, Gollum, and the spectacular world of Middle-earth recounts of the adventures of a reluctant hero, a powerful and dangerous ring, and the cruel dragon Smaug the Magnificent. The text in this 372-page paperback edition is based on that first published in Great Britain by Collins Modern Classics (1998), and includes a note on the text by Douglas A. Anderson (2001).

Alanna: The First Adventure


Tamora Pierce - 1983
    I'll be a knight.And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page. But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.Filled with swords and sorcery, adventure and intrigue, good and evil, Alanna's first adventure begins - one that will lead to the fulfillment of her dreams and the magical destiny that will make her a legend in her land.

The Farthest-Away Mountain


Lynne Reid Banks - 1976
    Dakin wants three things more than anything else: to visit the farthest-away mountain, to meet a gargoyle, and to marry a prince. Everyone in her village thinks she's crazy, especially since no one has ever been to the farthest-away mountain. But one day, when she is nearly 15, she hears the mountain calling her. Dakin sets off on a tantalizing journey that will change her life, and the lives of others, forever. From the Hardcover Library Binding edition.

User Unfriendly


Vivian Vande Velde - 1990
     The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

Runemarks


Joanne Harris - 2007
    . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.

The Dark Portal


Robin Jarvis - 1989
    In the sewers of Deptford, there lurks a dark presence that fills the tunnels with fear. The rats worship it in the blackness and name it "Jupiter, Lord of All." Into this twilight realm wanders a small and frightened mouse-the unwitting trigger of a chain of events that hurtles the Deptford mice into a world of heroic adventure and terror.