The World of the Witcher


Marcin Batylda - 2015
    This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

The Dark Path


James M. Bowers - 2012
    Raised by a master assassin then barely escaping with his life after a betrayal by his own guild, he finds himself with a new mission and a chance to start a new life in a far away land. Will he survive this new school of magic? Can he, with the help of some new friends, find a way to heal from the past? Will this place prove to be too much of a challenge for this boy, this weapon?

In the Forest of Forgetting


Theodora Goss - 2005
    The table of contents has been slightly modified: "Phalaenopsis" has been replaced by "Her Mother's Ghosts," which first appeared in 2004 in The Rose and Twelve Petals and Other Stories, released by Small Beer Press."The Rose in Twelve Petals""Professor Berkowitz Stands on the Threshold""The Rapid Advance of Sorrow""Lily, With Clouds""Miss Emily Gray""In the Forest of Forgetting""Sleeping with Bears""Letters from Budapest""The Wings of Meister Wilhelm""Conrad""A Statement in the Case""Death Comes for Ervina""The Belt""Her Mother's Ghosts""Pip and the Fairies""Lessons with Miss Gray"

World of Warcraft Atlas


Brady Games - 2005
    EXCLUSIVE TOWN MAPS: These hand-drawn maps include callouts for everyone in the towns.  They’re the perfect highlights for specific NCP locations! EXHAUSTIVE INDEX: Complete listing of all NCPs, named enemies, and beasts – along with their locations on map grids for easy use.  Supplemental listings of resources, trainers, and vendors offer even more information. UPDATED WORLD MAP: World map marks flight paths, main cities, instance dungeons, and battleground location. Platform: PC Genre: MMORPG

The Queen's Vow (The Legend of Hooper's Dragons Book 2)


Gary J. Darby - 2016
    Though Vay, the Evil One tastes defeat, her rage and wrath only increases. She thirsts for revenge and vows to find Hooper, the Gem Guardian and Golden Wind to reclaim the golden dragon, and deal death to Hooper for daring to challenge her. The quest continues in book two, Queen’s Vow, as the company seeks a safe haven from Vay’s wrath. But there is no sanctuary. They are the hunted, the pursued. Outcast from all they know, they feel the heavy weight of the condemned just waiting for Death to write the last sentence in their book of life. As the company flees from Vay’s tempest, even Hooper has to question whether one dragon is worth the pain and suffering. Indeed, is a dragon worth dying for, or for that matter, is there ever any one thing worth the ultimate price? For Hooper, it may well be the question that decides his ultimate fate.

Dreamsongs, Volume I


George R.R. Martin - 2003
    Martin is a giant in the field of fantasy literature and one of the most exciting storytellers of our time. Now he delivers a rare treat for readers: a compendium of his shorter works, collected into two stunning volumes, that offer fascinating insight into his journey from young writer to award-winning master.Gathered here in Volume I are the very best of George R.R. Martin's early works, including never-before-published fan pieces, his Hugo, Nebula, and Bram Stoker Award-winning stories plus the original novella The Ice Dragon, from which Martin's New York Times bestselling children's book of the same title originated. A dazzling array that features extensive author commentary, Dreamsongs, Volume I, is the perfect collection for both Martin devotees and a new generation of fans.Contents:- Introduction by Gardner Dozois One: A Four-Color Fanboy (2003)- Only Kids Are Afraid of the Dark (1967)- The Fortress (2003)- And Death His Legacy (2003)Two: The Filthy Pro (2003)- The Hero (1971)- The Exit to San Breta (1972)- The Second Kind of Loneliness (1972)- With Morning Comes Mistfall (1973)Three: The Light of Distant Stars (2003)- A Song for Lya (1974)- The Stone City (1977)- This Tower of Ashes (1976)- And Seven Times Never Kill Man (1975)- Bitterblooms (1977)- The Way of Cross and Dragon (1979)Four: The Heirs of Turtle Castle (2003)- The Lonely Songs of Laren Dorr (1976)- The Ice Dragon (1980)- In the Lost Lands (1982)Five: Hybrids and Horrors (2003)- Meathouse Man (1976)- Remembering Melody (1981)- Sandkings (1979)- Nightflyers (1980)- The Monkey Treatment (1983)- The Pear-Shaped Man (1987)

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

Gryphon Riders Trilogy Boxed Set


Derek Alan Siddoway - 2018
    An elite band of warriors flying to its defense. To save their kingdom, a quiet blacksmith must fulfill her destiny.Eva's job as a blacksmith's apprentice helps her ignore her ever-present daydreams. But when she inadvertently picks up a stolen gryphon egg, her solitary life changes in a heartbeat. She has no choice but to answer a call to join the Windsworn—an elite band of gryphon riders fighting for her kingdom's survival. As Eva attempts to earn her place among the warriors, she uncovers an age-old plot that could tear the gryphon riders apart. To protect her new friends, she must embark on an epic journey across the continents, each day growing closer to her true destiny. Her survival may depend on trusting old foes and making terrible sacrifices along the way.Can Eva find her true self and overcome impossible odds before the Windsworn's kingdom collapses into a savage apocalypse?

Of Blood and Honor


Chris Metzen - 2000
    Now comes the demonic army known as the Burning Legion. Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a scheme that will determine the fate of the world of Warcraft. The noble Paladin, Tirion Fordring, must decide who are the men, and who the monsters.

Honor Bound Trilogy Box Set


Jon Kiln - 2016
     Captain Berengar is returning to his home village to enjoy a quiet retirement. He is accompanied by his trusted sword-brother and lieutenant, Nisero. Unbeknownst to Berengar, a local bandit leader has razed the village, killing his wife and son, and kidnapping his daughter. Berengar, with the help of Nisero, will go to the ends of the earth to bring her back. And nothing will stand in his way. Contains all three books in the series: Forsaken Betrayal Dominion

Arcanum Unbounded: The Cosmere Collection


Brandon Sanderson - 2016
    His universe spans the Stormlight Archive, the Mistborn series the tales of Elantris, and others, comprising a unique constellation of vividly imagined realms known as the Cosmere.Now for the first time anywhere, stories representing each of these planets, and their fully realized and distinct magic systems, have been collected in a single spectacular volume. Arcanum Unbounded: The Cosmere Collection brings together tales spanning the known limits of Sanderson's universe--including the never-before-published Edgedancer, a thrilling new novella of the Stormlight Archive--along with charts, illustrations, notes...and secrets.The Cosmere Collection encompasses six worlds in all, explored across nine astonishing works of short fiction: Sel ("The Hope of Elantris" and The Emperor's Soul); Scadrial ("The Eleventh Metal," "Allomancer Jak and the Pits of Eltania, Episodes Twenty-eight Through Thirty," and Mistborn: Secret History); Taldain ("White Sand"); Threnody (“Shadows for Silence in the Forests of Hell”); First of the Sun (“Sixth of the Dusk”); and Roshar (Edgedancer).These exciting tales will catapult you onto an unprecedented journey across a cosmos only Brandon Sanderson could have envisioned. Arcanum Unbounded: The Cosmere Collection is an indispensible volume no Sanderson fan can do without.

Revelations of Doom


Jedidiah Behe - 2012
    It was not at all loud, but the sound a blade would make being slowly pulled from its scabbard. Many years spent in the woods listening to the ambient rhythms of nature had trained his ears to pick up such out of place sounds. His body reacted reflexively, without thought as though he had done so thousands of times before. He jumped back off the steps just in time to see the glint of a sword slice past were his head was and thunk into the railing. He touched the pummel of his sword, feeling the energy surge through him and was about to pull it free when something within urged him to stop. Before he could decipher the reason for this impulse, the dark form leapt down at him. He ducked back, just far enough to let a second blade wisp by his face. The first was still lodged in the railing. This dodge put him in close to his attacker, making it possible for him to easily strike a deadly blow, but again something inside gave him pause. And then, in the soft glow of a nearby lantern, he caught a glimpse of his attacker, and she was absolutely beautiful.”Choices, we all make them, every day moment by moment. What most people do not realize is how a simple choice could very well alter their own life and those of everyone around them greatly. What would you do if you were blessed with the curse of being able to see evil and how they manipulate those around you? Would you choose to run in fear, ignore what you have just seen, or fight against something that no one else can see, and therefore limits their belief? Lucian was chosen to be such a man, much to his dismay. On a path of vengeance he strikes out to find a murderer, unknowing that the world around him is at the brink of war. He pushes on through pain, treachery, despair and even death, only to receive a Revelation that shows him what could very well become the future of his world, and it terrifies him. He is given the ability to see the creatures of shadow, set to destroy the world of the living and manipulate mankind into an evil existence. He is now faced with choices that would change the world forever. The pathways to his destiny are set, but he must choose to follow the correct path, for free will must always be heeded.

The Sky: The Art of Final Fantasy


Yoshitaka Amano - 2011
    Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant slipcase containing The Sky I, II, and III features the same wraparound exterior artwork as The Sky Boxed Set, with a double-hinged flap that folds around the open edge and is held flat to the back side with a hidden magnetic closure, making it easy both to remove the books and to display the set closed.

The Fall of Gondolin


J.R.R. Tolkien - 2018
    There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwë, chief of the Valar: he is called the Lord of Waters, of all seas, lakes, and rivers under the sky. But he works in secret in Middle-earth to support the Noldor, the kindred of the Elves among whom were numbered Húrin and Túrin Turambar.   Central to this enmity of the gods is the city of Gondolin, beautiful but undiscoverable. It was built and peopled by Noldorin Elves who, when they dwelt in Valinor, the land of the gods, rebelled against their rule and fled to Middle-earth. Turgon King of Gondolin is hated and feared above all his enemies by Morgoth, who seeks in vain to discover the marvellously hidden city, while the gods in Valinor in heated debate largely refuse to intervene in support of Ulmo’s desires and designs.   Into this world comes Tuor, cousin of Túrin, the instrument of Ulmo’s designs. Guided unseen by him Tuor sets out from the land of his birth on the fearful journey to Gondolin, and in one of the most arresting moments in the history of Middle-earth the sea-god himself appears to him, rising out of the ocean in the midst of a storm. In Gondolin he becomes great; he is wedded to Idril, Turgon’s daughter, and their son is Eärendel, whose birth and profound importance in days to come is foreseen by Ulmo.   At last comes the terrible ending. Morgoth learns through an act of supreme treachery all that he needs to mount a devastating attack on the city, with Balrogs and dragons and numberless Orcs. After a minutely observed account of the fall of Gondolin, the tale ends with the escape of Túrin and Idril, with the child Eärendel, looking back from a cleft in the mountains as they flee southward, at the blazing wreckage of their city. They were journeying into a new story, the Tale of Eärendel, which Tolkien never wrote, but which is sketched out in this book from other sources.   Following his presentation of Beren and Lúthien Christopher Tolkien has used the same ‘history in sequence’ mode in the writing of this edition of The Fall of Gondolin. In the words of J.R.R. Tolkien, it was ‘the first real story of this imaginary world’ and, together with Beren and Lúthien and The Children of Húrin, he regarded it as one of the three ‘Great Tales’ of the Elder Days.