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Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
Pyongyang: A Journey in North Korea
Guy Delisle - 2003
In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.
Wild Minds: The Artists and Rivalries That Inspired the Golden Age of Animation
Reid Mitenbuler - 2020
McCay is largely forgotten today, but he unleashed an art form, and the creative energy of artists from Otto Messmer and Max Fleischer to Walt Disney and Warner Bros.' Chuck Jones. Their origin stories, rivalries, and sheer genius, as Reid Mitenbuler skillfully relates, were as colorful and subversive as their creations--from Felix the Cat to Bugs Bunny to feature films such as Fantasia--which became an integral part and reflection of American culture over the next five decades.Pre-television, animated cartoons were aimed squarely at adults; comic preludes to movies, they were often "little hand grenades of social and political satire." Early Betty Boop cartoons included nudity; Popeye stories contained sly references to the injustices of unchecked capitalism. "During its first half-century," Mitenbuler writes, "animation was an important part of the culture wars about free speech, censorship, the appropriate boundaries of humor, and the influence of art and media on society." During WWII it also played a significant role in propaganda. The Golden Age of animation ended with the advent of television, when cartoons were sanitized to appeal to children and help advertisers sell sugary breakfast cereals.Wild Minds is an ode to our colorful past and to the creative energy that later inspired The Simpsons, South Park, and BoJack Horseman.
Chip Kidd
Veronique Vienne - 2003
Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.
The Scribblings of a Madcap Shambleton
Noel Fielding - 2011
Hilarious and beautifully produced, this is a visual feast which will delight and entertain Noel's many impassioned fans."Growing up in the jungles of India there was no need for drawing or painting. I would sometimes arrange ants into primitive still lives or scratch out portraits onto the trunks of trees. Things changed when I was 11, a lame tiger who owned a stationery shop gave me the keys to his stock room, I would roll around in acrylic and oil pastels in reverie, licking canvases and tucking coloured pencils into my wild hair. It was here I learned how to draw and paint well enough to be accepted into Croyden Art College. There, Dexter Dalwood (Turner Prize nominee) taught me and after two years under his supreme tutelage and much hard graft he advised me to become a comedian." —Noel Fielding
The Extraordinary Works of Alan Moore
George Khoury - 2003
More than just a tribute book, The Extraordinary Works of Alan Moore tells Moore's story, as the reclusive British author speaks enthusiastically and passionately about his life and work in an extensive series of interviews.Moore displays his trademark wit and shares his unique insight on the comics that have shaped his legendary career - from his beginnings on Swamp Thing to the present day success of his own comic book universe in America's Best Comics.Within this tome, readers will find rare strips, scripts, artwork and photographs of the author, most never published before.Also features Moore's closest collaborators elaborating in comic strip form on their relationships with Moore, including Neil Gaiman (New York Times Best Selling Author of American Gods), Dave Gibbons (Artist of Watchmen), Sam Kieth (creator of MTV's The Maxx), Kevin O'Neill, Brian Bolland and others!
Tolkien: Maker of Middle-earth
Catherine McIlwaine - 2018
R. R. Tolkien’s talents is remarkable. Not only was he an accomplished linguist and philologist, as well as a scholar of Anglo-Saxon and medieval literature and Norse folklore, but also a skillful illustrator and storyteller. Drawing on these talents, he created a universe which is for many readers as real as the physical world they inhabit daily.Tolkien: Maker of Middle-earth explores the huge creative endeavor behind Tolkien’s enduring popularity. Lavishly illustrated with three hundred images of his manuscripts, drawings, maps, and letters, the book traces the creative process behind his most famous literary works—The Hobbit, The Lord of the Rings, and The Silmarillion—and reproduces personal photographs and private papers, many of which have never been seen before in print. Six essays introduce the reader to the person of J. R. R. Tolkien and to main themes in his life and work, including the influence of northern languages and legends on the creation of his own legendarium; his concept of “Faërie” as an enchanted literary realm; the central importance of his invented languages in his fantasy writing; his visual imagination and its emergence in his artwork; and the encouragement he derived from his close friend C. S. Lewis and their literary group the Inklings. The book brings together the largest collection of original Tolkien material ever assembled in a single volume. Drawing on the extensive archives of the Tolkien collections at the Bodleian Libraries, Oxford, which stretch to more than five hundred boxes, and Marquette University, Milwaukee, as well as private collections, this hugely ambitious and exquisitely produced book draws together the worlds of J. R. R. Tolkien – scholarly, literary, creative, and domestic—offering a rich and detailed understanding and appreciation of this extraordinary author. This landmark publication, produced on the occasion of a major exhibition at the Bodleian Libraries in Oxford in 2018 and at the Morgan Library in New York in 2019, is set to become a standard work in the literature on J. R. R. Tolkien.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia
Pablo Hidalgo - 2011
Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.
The Wolverton Bible
Basil Wolverton - 2008
His career in the golden age of comic books lasted from 1938 until 1952, after which his illustrations and caricatures extended into such publications as Life, Pageant and MAD magazines. Stylistically, he has been regarded as one of the spiritual grandfathers of underground and alternative comix. Less well known and understood is his work for the Worldwide Church of God, headed until 1986 by radio evangelist Herbert Armstrong. From 1953 through 1974, Wolverton, a deeply religious man, was commissioned and later employed by the church to write and illustrate a narrative of the Old Testament (including over 550 illustrations), some 20apocalyptic illustrations inspired by the Book of Revelations, and dozens of cartoons and humorous illustrations for various Worldwide Church publications.Compiled and edited by Wolverton's son, Monte, the 304-page Wolverton Bible includes all of Wolverton's artwork for the Worldwide Church of God corporation. Recording artist and noted EC authority Grant Geissman (Tales of Terror: The E.C. Companion and Foul Play : The Art and Artists of the Notorious 1950s E.C. Comics )provides an insightful foreword, while Monte Wolverton delivers commentary and background in the introduction and in each section. This volume is authorized and commissioned by the Worldwide Church of God and endorsed by the Wolverton family.Many of the illustrations in this book are regarded as Basil Wolverton s finest work. Still others have never been published, and some of the humorous drawings printed here rival Wolverton's work in MAD magazine.
I Just Remembered
Carl Reiner - 2014
At least that’s how it works when you’re dealing with the legendary mind of Carl Reiner. In his 2013 memoir, “I Remember Me,” Carl treated us to ninety years of professional and personal anecdotes, ranging from witty, weird and heartwarming to insightful, informative, and always funny – usually a combination of at least two, sometimes three or four, of the aforementioned. Carl had taken us on a nostalgic trip through every corner, every nook and cranny, of his life. Or so we thought. But over the next two years, new “old memories” kept coming… and coming… and coming… until, before too long, another book was born. In addition to the above adjectives, “I Just Remembered” adds a whole new batch: the mysterious saga of the gold money clip and the rubber bands; the beautiful and bizarre Joyce Kuntz; the shocking story of Jack Parr and Fidel Castro; never before heard revelations about William Shakespeare; whimsical journeys down the information superhighway via Twitter, Google and YouTube; and for good measure, truly useful health tips for a long and happy life. “I Just Remembered” is the perfect companion to “I Remember Me,” and it will have you asking, over and over, “How could he have forgotten that?!” He didn’t. He just remembered.
The Art of Robert E. McGinnis
Robert McGinnis - 2014
McGinnis began his career in 1947 as a cartoonist, and produced his first cover illustrations for 1956 issues of the magazines True Detective and Master Detective. Then in 1958, he painted his first paperback book cover, and from that day forward his work was in demand. The emergence of the “McGinnis Woman”—long-legged, intelligent, alluring, and enigmatic—established him as the go-to artist for detective novels. His work appeared on Mike Shayne titles and the Perry Mason series, and he produced 100 paintings for the Carter Brown adventures. Yet McGinnis became famous for his work in other genres as well: espionage, romance, historicals, gothics, and Westerns. McGinnis’s first major magazine assignments were for The Saturday Evening Post, and his work has graced the pages of Cosmopolitan, National Geographic, Good Housekeeping, Guideposts, and others. McGinnis women frequently cropped up in the men’s magazines of the ’60s and ’70s. His first movie poster was for Breakfast at Tiffany’s, with an iconic rendering of Audrey Hepburn. Almost instantly, his poster artwork could be seen everywhere—in theaters, on billboards, in newspapers, and even on soundtrack albums. His work for Hollywood became a who’s-who, with posters for James Bond, The Odd Couple, Woody Allen, The Private Life of Sherlock Holmes, and many more. Some of his most ambitious works have been his gallery paintings, often depicting stunning American landscapes, vast Western vistas, and of course, beautiful women. The Art of Robert E. McGinnis collection reveals the full scope and beauty of the work of a true American master—one whose legacy continues today.
Lonely Heart: The Art of Tara McPherson
Tara McPherson - 2006
Creating art about people and their odd ways, recalling many issues from childhood and adult life experience, McPherson creates images that are thought provoking and seductive. Tara's array of work includes numerous gig posters for rock bands, including Green Day, Modest Mouse, and Death Cab for Cutie, and advertising and editorial illustrations for a diverse group of clients. Her prints and paintings have been exhibited in galleries all over the world. Lonely Heart is the first printed collection of McPherson's work.• Foreword by Frank Kozik!• This collection features full-color illustrations throughout.
Dragon Ball: The Complete Illustrations
Akira Toriyama - 1997
• The Dragon Ball & Dragon Ball Z series combined have sold through more than one million GNs in the U.S. to date (BookScan). • Over 11.7million Dragon Ball and Dragon Ball Z videos & DVDs have sold through in the U.S. to date (VideoScan). • Every volume of the Dragon Ball series is still selling to this day. There are 42 volumes total and they debuted in the U.S. in 2000! • Toriyama has a strong fan base in the U.S. • Dragon Ball & Dragon Ball Z have also spawned numerous video games, which consistently rank in the top ten in national sales. • A live action Dragon Ball Z movie is currently in production to be released theatrically in Spring 2009.Dragon Ball: The Complete Illustrations A seminal series from a legendary creator. Dragon Ball, a wry update on the Chinese "Monkey King" myth, introduces us to Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy...