Youth


Isaac Asimov - 1952
    The animals seem intelligent enough, and Red recruits Slim to help him train the odd creatures to do circus tricks. But the boys are about to discover their playthings aren’t exactly animals—and they’ve allowed themselves to be caught for a reason . . . Youth is a riveting tale from the author of countless classics, including I, Robot and the Foundation Trilogy, which won the Hugo Award for Best All-Time Series.

The Big Trip Up Yonder


Kurt Vonnegut Jr. - 1954
    Anti-Gerasone halts the aging process and prevents people from dying of old age as long as they keep taking it; as a result, America now suffers from severe overpopulation and shortages of food and resources. With the exception of the very wealthy, most of the population appears to survive on a diet of foods made from processed seaweed and sawdust. Gramps Ford, his chin resting on his hands, his hands on the crook of his cane, was staring irascibly at the five-foot television screen that dominated the room. On the screen, a news commentator was summarizing the day's happenings. Every thirty seconds or so, Gramps would jab the floor with his cane-tip and shout, "Hell, we did that a hundred years ago!" Emerald and Lou, coming in from the balcony, where they had been seeking that 2185 A.D. rarity--privacy--were obliged to take seats in the back row, behind about a dozen relatives with whom they shared the house. All save Gramps, who was somewhat withered and bent, seemed, by pre-anti-gerasone standards, to be about the same age--somewhere in their late twenties or early thirties. Gramps looked older because he had already reached 70 when anti-gerasone was invented. He had not aged in the 102 years since. "Next one shoots off his big bazoo while the TV's on is gonna find hisself cut off without a dollar--" his voice suddenly softened and sweetened--"when they wave that checkered flag at the Indianapolis Speedway, and old Gramps gets ready for the Big Trip Up Yonder." He sniffed sentimentally, while his heirs concentrated desperately on not making the slightest sound. For them, the poignancy of the prospective Big Trip had been dulled somewhat, through having been mentioned by Gramps about once a day for fifty years.

The Eyes Have It


Philip K. Dick - 1953
    As yet, I haven't done anything about it; I can't think of anything to do. I wrote to the Government, and they sent back a pamphlet on the repair and maintenance of frame houses. Anyhow, the whole thing is known; I'm not the first to discover it. Maybe it's even under control.

The New World


Patrick Ness - 2010
    - Patrick Ness

Sixth of the Dusk


Brandon Sanderson - 2014
     Sixth of the Dusk, set in a never-before-seen world, showcases a society on the brink of technological change. On the deadly island of Patji, where birds grant people magical talents and predators can sense the thoughts of their prey, a solitary trapper discovers that the island is not the only thing out to kill him. When he begins to see his own corpse at every turn, does this spell danger for his entire culture? -------------------- A note from the publisher: For a detailed behind-the-scenes look at the creation of this novella, including brainstorming and workshopping session transcripts, the first draft, line-by-line edits, and an essay by Brandon, please see Shadows Beneath: The Writing Excuses Anthology.

The Butcher of Anderson Station


James S.A. Corey - 2011
    One day, Colonel Fred Johnson will be hailed as a hero to the system. One day, he will meet a desperate man in possession of a stolen spaceship and a deadly secret and extend a hand of friendship. But long before he became the leader of the Outer Planets Alliance, Fred Johnson had a very different name. The Butcher of Anderson Station. This is his story.Word Count: ~9,000 words

Young Zaphod Plays It Safe


Douglas Adams - 1986
    It doesn't appear as a standalone work, but is included with several collections. The story is a prequel to the events in The Hitchhiker's Guide To The Galaxy and has the young Zaphod Beeblebrox working as a salvage ship operator. He guides some bureaucrats to a crashed spaceship which may be leaking some hazardous materials. The bureaucrats are determined to "make it safe". The comic asides in the story include some of the time travel paradoxes which are a common running theme in Adams' SF work, and plenty of material about lobsters

All Cats Are Gray


Andre Norton - 1953
    But out in deep space the normal may be reversed--for humans at any rate.

Diary of an AssCan


Andy Weir - 2015
    Read on for more from this exceptional character. Please note: This story includes language that some might find offensive.

A War of Gifts


Orson Scott Card - 2007
    The children come from many nations, many religions; while they are being trained for war, religious conflict between them is not on the curriculum. But Dink Meeker, one of the older students, doesn't see it that way. He thinks that giving gifts isn't exactly a religious observation, and on Sinterklaas Day he tucks a present into another student's shoe.This small act of rebellion sets off a battle royal between the students and the staff, but some surprising alliances form when Ender comes up against a new student, Zeck Morgan. The War over Santa Claus will force everyone to make a choice.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Among the Nameless Stars


Diana Peterfreund - 2012
    But the journey was not an easy one.Featuring narrow escapes, thrilling boat races and at least one deadly volcanic wasteland.

Countdown


Mira Grant - 2011
    We cured cancer. We cured the common cold. We died.This is the story of how we rose.When will you rise?Countdown is a novella set in the world of Feed. Word count: ~19,500

Diamond Dogs, Turquoise Days


Alastair Reynolds - 2003
    . . Alastair Reynolds burst onto the SF scene with the Arthur C. Clarke Award-shortlisted REVELATION SPACE, British Science Fiction Award-winning CHASM CITY, and REDEMPTION ARK. Now experience the phenomenal imagination and breathtaking vision of 'The most exciting space opera writer working today' (Locus) in these two tales of high adventure set in the same universe as his novels. The title story, 'Diamond Dogs', tells of a group of mercenaries trying to unravel the mystery of a particularly inhospitable alien tower on a distant world; 'Turquoise Days' is about Naqi, who has devoted her life to studying the alien Pattern Jugglers.

The Executioness


Tobias S. Buckell - 2011
    But someone else will pay. Every time a spell is cast, a bit of bramble sprouts, sending up tangling vines, bloody thorns, and threatening a poisonous sleep. It sprouts in tilled fields and in neighbors' roof beams, thrusts up from between street cobbles, and bursts forth from sacks of powdered spice. A bit of magic, and bramble follows. A little at first, and then more--until whole cities are dragged down under tangling vines and empires lie dead, ruins choked by bramble forest. Monuments to people who loved magic too much.In paired novellas, award-winning authors Tobias Buckell and Paolo Bacigalupi explore a shared world where magic is forbidden and its use is rewarded with the axe. A world of glittering memories and a desperate present, where everyone uses a little magic, and someone else always pays the price.Magic has a price.In Khaim, that price is your head if you’re found using it. For the use of magic comes with a side effect: it creates bramble. The bramble is a creeping, choking menace that has covered majestic ancient cities, and felled civilizations. In order to prevent the spread of the bramble, many lose their heads to the cloaked executioners of Khaim.Tana is one of these executioners, taking the job over from her ailing father in secret, desperate to keep her family from starvation. But now her family has been captured by raiders, and taken to a foreign city.So Khaim’s only female executioner begins a quest to bring her family back together. A bloody quest that will change lives, cities, and even an entire land, forever. A quest that will create the legend of The Executioness.