Magonia


Maria Dahvana Headley - 2015
    So when Aza catches a glimpse of a ship in the sky, her family chalks it up to a cruel side effect of her medication. But Aza doesn’t think this is a hallucination. She can hear someone on the ship calling her name.Only her best friend, Jason, listens. Jason, who’s always been there. Jason, for whom she might have more-than-friendly feelings. But before Aza can consider that thrilling idea, something goes terribly wrong. Aza is lost to our world—and found by another. Magonia.Above the clouds, in a land of trading ships, Aza is not the weak and dying thing she was. In Magonia, she can breathe for the first time. Better, she has immense power—but as she navigates her new life, she discovers that war between Magonia and Earth is coming. In Aza’s hands lies the fate of the whole of humanity—including the boy who loves her. Where do her loyalties lie?

The Warrior Heir


Cinda Williams Chima - 2006
    Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high schoolers. Then one day Jack skips his medicine. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great—until he loses control of his own strength and nearly kills another player during soccer team tryouts.Soon, Jack learns the startling truth about himself: he is Weirlind, part of an underground society of magical people who live among us. At their helm sits the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game—a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir.As if his bizarre heritage isn't enough, Jack finds out that he's not just another member of Weirlind—he's one of the last of the warriors—at a time when both houses are scouting for a player.

Incarceron


Catherine Fisher - 2007
    It is a terrifying mix of high technology -- a living building which pervades the novel as an ever-watchful, ever-vengeful character, and a typical medieval torture chamber -- chains, great halls, dungeons. A young prisoner, Finn, has haunting visions of an earlier life, and cannot believe he was born here and has always been here. In the outer world, Claudia, daughter of the Warden of Incarceron, is trapped in her own form of prison -- a futuristic world constructed beautifully to look like a past era, an imminent marriage she dreads. She knows nothing of Incarceron, except that it exists. But there comes a moment when Finn, inside Incarceron, and Claudia, outside, simultaneously find a device -- a crystal key, through which they can talk to each other. And so the plan for Finn's escape is born ...