Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics


Josiah Brooks - 2016
    Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.

The Horus Heresy: Collected Visions


Alan Merrett - 2007
    It tells the full story of this pivotal period in the history of the Warhammer 40,000 universe, in which the arch-traitor Horus betrayed Emperor of Mankind. The epic tale is described in one huge tome with exciting text and masses of fantastic art.

Power Rangers: Sins of the Future


Matthew Erman - 2020
    But without sacrificing their commitments to the Silver Guardians and Time Force, can the two actually make the ultimate long-distance relationship work? But when Jen returns from the future, she and Wes are attacked by a mysterious stranger who has dire news - if these two stay together, they’ll disrupt the timeline and change the destiny of humanity! The shocking identity of their accuser sets them on a collision path with an enemy they never expected. Can Jen and Wes survive the threats to their pasts, presents and futures? Or will their love be the end of all time as they know it? Trey Moore (Mighty Morphin Power Rangers), Matthew Erman (Bonding) and Giuseppe Cafaro (Saban’s Power Rangers: Soul of The Dragon) present an all-new graphic novel set after the events of the hit Power Rangers: Time Force television series featuring two of the most popular Rangers of all time!

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

The People of Pern


Robin Wood - 1988
    A book illustrating various characters for the Anne McCaffrey crafted world of Pern

Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel


Dave Gibbons - 2008
    Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.

How to Write Science Fiction & Fantasy


Orson Scott Card - 1990
    Your readers are curious and want you to take them beyond ""The Fields We Know,"" to help them explore the infinite boundaries of the worlds you create.Here, science fiction great Orson Scott Card shares his expertise in these genres. You'll learn:- What is and isn't science fiction and fantasy, and by whose standards -- and where your work fits in.- How to build, populate, and dramatize a credible, inviting world your readers will want to explore.- How to use the MICE quotient -- milieu, idea, character, event -- to structure a successful story.- Where the markets are and how to reach them to get published.The knowledge and skills you gain through this book will help you effectively lead your readers into the strangeness you create -- one tantalizing step at a time.

The Mermaid Handbook: An Alluring Treasury of Literature, Lore, Art, Recipes, and Projects


Carolyn Turgeon - 2018
    From Homer’s Odyssey and Hans Christian Andersen’s fairytale The Little Mermaid to T.S. Eliot’s "The Love Song of J. Alfred Prufrock" and the Disney animated film The Little Mermaid, this sea vixen has long seduced popular imagination. Cosmetic companies have drawn inspiration for their makeup lines from mermaids, as have designers throughout fashion history, from Jean Patou to Jean Paul Gaultier and Alexander McQueen. The fishtail dress is a perennial long red-carpet staple, favored by the likes of Marion Cotillard, Sofia Vergara, and Blake Lively.Divided into four sections—Fashion and Beauty; Arts and Culture; Real Mermaids and Where to Find Them; and Food, Entertaining and Stories of the Sea—The Mermaid Handbook is a unique and sumptuous compilation filled with creative ideas for decorating and living inspired by these beauties from the deep. Learn to make a sailor’s valentine; a mermaid comb and crown; and a pearl and sequin paillette necklace. There are recipes for mermaid-themed poke bowls, aquatic-themed honey gingerbread cookies, and the official cocktail of the 1960s-era mermaid attraction Aquarama.Folklore expert Carolyn Turgeon also includes profiles of true modern mermaids, tail makers, and mermaid bars; visits mermaid attractions like Weeki Wachee Springs; and provides tips on getting beachy mermaid hair and creating an alluring eye. This collector’s item also includes an inset image on the front cover; ornate metallic blue foil patterning on the front, spine, and back; blue stained edges; a satin bookmark, and quality paper.

All I Really Need to Know I Learned from Watching Star Trek


Dave Marinaccio - 1994
    The power of a business's mission statement. If you can dial a telephone, you can do anything. These are the lessons to be learned from "Star Trek." First a hit television show, and then a pop culture phenomenon, "Star Trek" is now the basis for inspiration and guidance in our daily lives. ALL I REALLY NEED TO KNOW I LEARNED FROM WATCHING STAR TREK is an anthology of valuable lessons that can be found within the episodes of "Star Trek." Discover why its dangerous to wear a plain red shirt, why Captain Kirk was such a superb leader, and why you should always help people in need.

The Art of Ratatouille


Karen Paik - 2007
    In this charming story, Remy, a lovable rat (yes, a rat!) with a fine sense of smell and love for gourmet French food, rises to become a chef in the most famous restaurant in Paris - against all odds and with plenty of madcap adventures along the way. The Art of Ratatouille collects more than 200 of the artistic ingredients that went into making this heartwarming film: storyboards, full-color pastels, digital and pencil sketches, character studies, sculpts, and more. With an introduction by executive producer John Lasseter, a forward by director/screenwriter Brad Bird, and extensive quotes from the artists, animators, and production tea, The Art of Ratatouille is a feast for the eyes, not to be missed.

TO:KY:OO


Liam Wong - 2019
    Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains.A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike.

The Physics of Star Trek


Lawrence M. Krauss - 1995
    Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A

Star Wars: Episode I - The Phantom Menace Illustrated Screenplay


George Lucas - 1999
    Revisit your favorite characters . . . encounter new heroes and villains . . . journey back to familiar places . . . and enter strange, exciting new worlds . . .From the page to screen, this beautiful volume unveils the origins of the world's greatest space epic--starring young Anakin Skywalker, the Jedi Knight Qui-Gon Jinn and his apprentice Obi-Wan Kenobi, the plucky droid R2-D2, the ever-efficient C-3PO, and all of their daring and exotic allies as they face the growing threat ignited by political intrigue and the decay of the Galactic Republic.As a bonus, this special volume is lavishly illustrated with pages of original line-art storyboards pulled from the legendary Lucasfilm archives. These sequential drawings whisk you through the wondrous events of the movie itself, transporting you behind the scenes and revealing a vital part of the creative process--one in which filmmaker George Lucas choreographs every shot of the action from the opening titles to the final roll of the credits.Whether you're a serious collector or a new STAR WARS fan, this book allows you to experience the wonder of EPISODE I firsthand--today and for years to come.

Fake Love Letters, Forged Telegrams, and Prison Escape Maps: Designing Graphic Props for Filmmaking


Annie Atkins - 2020
    Dublin-based designer Annie Atkins invites readers into the creative process behind her intricately designed, rigorously researched, and visually stunning graphic props. These objects may be given just a fleeting moment of screen time, but their authenticity is vital and their role is crucial: to nudge both the actors on set and the audience just that much further into the fictional world of the film.

The Case for Mars


Robert Zubrin - 1996
    The planet most like ours, it has still been thought impossible to reach, let alone explore and inhabit.Now with the advent of a revolutionary new plan, all this has changed. leading space exploration authority Robert Zubrin has crafted a daring new blueprint, Mars Direct, presented here with illustrations, photographs, and engaging anecdotes.The Case for Mars is not a vision for the far future or one that will cost us impossible billions. It explains step-by-step how we can use present-day technology to send humans to Mars within ten years; actually produce fuel and oxygen on the planet's surface with Martian natural resources; how we can build bases and settlements; and how we can one day "terraform" Mars--a process that can alter the atmosphere of planets and pave the way for sustainable life.