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Turning Vintage Toys by Chris Reid
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Branded
Rob Cornell - 2016
With control over the elements, he can burn through bounties almost as fast as the Ministry can issue them—much to the chagrin of the Motor City’s other hunters. But after a group of vampires taints him with their blood in an effort to turn him, collecting bounties is the least of his worries. News of Sebastian’s vampire infection spreads through the city like Hellfire. Now he has a contract on his own head, and his rivals see an opportunity to take out their biggest competition. He can expend magical energy to keep the infection from blazing through him, but fending off constant attacks at the same time requires more power than even he can muster. Weakening daily and hunted wherever he goes, Sebastian scrambles to find a cure—before this fight for his life leaves him undead.
Redwall Boxed Set
Brian Jacques - 1999
Consisting of three early stories concerning Martin and Redwall Abbey, this gift set contains: Martin the Warrior which tells of the legendary mouse and his struggles against the tyrannical Badrang; Mossflower charting the fearsome battle Martin had with the wildcats; and Outcast of Redwall.
Sages Of The Underpass
Aaron Michael Ritchey - 2019
Thanks to his damaged core and crazy family, he never stood a chance anyway. With money, fame, and untold power on the line, the corporations decide who wins. End of story.But when a mysterious group, calling themselves the Sages of the Underpass, threaten to upend the entire system with their unorthodox training and cultivation methods, Niko soon learns that what was once a handicap might be his greatest asset. The only thing standing in his way is a bitter, hard-hearted veteran, who would like nothing more than to see Niko stay in his place. Right at the bottom.Rocky meets Dragon Ball Z in this underdog redemption story from Dragon Award Finalist Aaron Michael Ritchey. Sages of the Underpass is an epic blend of Urban Fantasy, Cultivation, and Magical MMA that captures the passion, the power, and the perseverance it takes to follow your dreams—no matter what kind of artist you are.
Killobyte
Piers Anthony - 1993
He lost both his legs and his job in the line of duty as a policeman. Baal Curran is a high school senior, full of the promise and heartbreak of her first love, and her first loss. The needle scarring from her diabetes drove away the only boy ever to care for her. Now she has retreated inside herself, determined never to be hurt again. Both of them have discovered Killobyte, an exciting new fantasy adventure game that promises to be the most realistic experience they can imagine. Once again Walter can have the strong legs of a hero, charging through a castle to rescue a captive princess, battling a ferocious dragon, matching wits with a sorcerer. With her face hidden behind a fictional character, Baal can forget her shyness and her fear that others will shrink away from her because of her lifetime of illness. She can laugh and have adventures, and dare to care about someone else again. But Killobyte is more real than even its creators can have dreamed. Within its programming lurks a flaw that has allowed one demented player a kind of power its creators never intended - a power that can trap and "kill" Walter and Baal time after time in the game scenarios. Of course, as long as this game of cat and mouse is kept within the world of computer-generated adventures, it's only a frustration. Walter and Baal seem never to win. But as the games continue, they begin to wonder whether the power of this mystery player can extend outside the framework of the game.... The mystery player is out for power - and the power he has in mind is far more than just racking up points against fictional opponents. He's coming after Walter and Baal in the real world, and his threat is death.
Halting State
Charles Stross - 2007
A daring bank robbery has taken place at Hayek Associates -- a dot-com start-up company that's just floated onto the London stock exchange. But this crime may be a bit beyond Smith's expertise.The prime suspects are a band of marauding orcs with a dragon in tow for fire support. The bank is located within the virtual land of Avalon Four, and the robbery was supposed to be impossible. When word gets out, Hayek Associates and all its virtual "economies" are going to crash hard.For Smith, the investigation seems pointless. But the deeper she digs, the bigger the case gets. There are powerful players -- both real and pixilated -- who are watching her every move. Because there is far more at stake than just some game-head's fantasy financial security . . .
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
J.C. Herz - 1997
In arcades, living rooms, student dorms, and (admit it) offices from Ohio to Osaka, video games have become a fixture in people's lives, marking a tectonic shift in the entertainment landscape.Now, as Hollywood and Silicon Valley rush to sell us online interactive multimedia everything, J. C. Herz brings us the first popular history and critique of the video-game phenomenon. From the Cold War computer programmers who invented the first games (when they should have been working) to the studios where the networked 3-D theme parks of the future are created, Herz brings to life the secret history of Space Invaders, Pac Man, Super Mario, Myst, Doom, and other celebrated games. She explains why different kinds of games have taken hold (and what they say about the people who play them) and what we can expect from a generation that has logged millions of hours vanquishing digital demons.Written with 64-bit energy and filled with Herz's sharp-edged insights and asides, Joystick Nation is a fascinating pop culture odyssey that's must-reading for media junkies, pop historians, and anyone who pines for their old Atari.
Mail-Order Mysteries: Real Stuff from Old Comic Book Ads
Kirk Demarais - 2011
But what would you really get if you entrusted your hard-earned $1.69 to the post office?Mail-Order Mysteries answers this question, revealing the amazing truths (and agonizing exaggerations) about the actual products marketed to kids in the 60s, 70s, and 80s. Pop-culture historian Kirk Demarais shares his astonishing collection, including:100 Toy Soldiers in a Footlocker Count Dante’s World’s Deadliest Fighting Secrets GRIT Hercules Wrist Band Hypno-Coin Life-Size Monsters Mystic Smoke Sea Monkeys Soil From Dracula’s Castle U-Control Ghost Ventrilo Voice Thrower...and many, many more!With more than 150 extraordinary, peculiar, and downright fraudulent collectibles, Mail-Order Mysteries is a must-have book comic book fans everywhere. Trust us.