The C Programming Language


Brian W. Kernighan - 1978
    It is the definitive reference guide, now in a second edition. Although the first edition was written in 1978, it continues to be a worldwide best-seller. This second edition brings the classic original up to date to include the ANSI standard. From the Preface: We have tried to retain the brevity of the first edition. C is not a big language, and it is not well served by a big book. We have improved the exposition of critical features, such as pointers, that are central to C programming. We have refined the original examples, and have added new examples in several chapters. For instance, the treatment of complicated declarations is augmented by programs that convert declarations into words and vice versa. As before, all examples have been tested directly from the text, which is in machine-readable form. As we said in the first preface to the first edition, C "wears well as one's experience with it grows." With a decade more experience, we still feel that way. We hope that this book will help you to learn C and use it well.

Introduction to Artificial Intelligence and Expert Systems


Dan W. Patterson - 1990
    

Core Python Programming


R. Nageswara Rao
    Nageswara Rao, Wiley India, 9789351199427

Systems Programming And Operating Systems


Dhananjay M. Dhamdhere - 1996
    Salient features: Expanded coverage on software tools including user interfaces; enhanced treatment of language processors with addition of three new chapters on the topic; includes detailed discussions on assemblers, macroprocessors, compilers, and interpreters, and linkers, security in a distributed environment; complementary new chapter devoted to protection; process management and information management; numerous examples from contemporary systems like UNIX and IBM PC illustrating concepts and techniques; indispensible text for undergraduate and postgraduate students of computer science and engineering; an invaluable reference tools for system analysis and computer professionals.

Microprocessors and Interfacing: Programming and Hardware


Douglas V. Hall - 1986
    Students begin with a brief introduction to computer hardware which leads to an in-depth look at how microprocessor-based computers are programmed to do real tasks. They also cover assembly language programming of 8086-based systems. Throughout the text, the emphasis is on writing assembly language programs in a top-down, structured manner. Included are comparisons between CISC and RISC microcomputer architectures and their trade-offs. 1990 HC 000pp

Data Structures and Algorithms Made Easy in Java: 700 Data Structure and Algorithmic Puzzles


Narasimha Karumanchi - 2011
    Success key books for: Programming puzzles for interviews Campus Preparation Degree/Masters Course Preparation Instructor's GATE Preparation Big job hunters: Microsoft, Google, Amazon, Yahoo, Flip Kart, Adobe, IBM Labs, Citrix, Mentor Graphics, NetApp, Oracle, Webaroo, De-Shaw, Success Factors, Face book, McAfee and many more Reference Manual for working people

Study Package for NTSE Class X


McGraw-Hill Education - 2014
    This latest edition has included an english language test to stage 2 of the examination - as opposed to the previous edition that only covered scholastic aptitude and mental ability in part one and part two.study package for ntse class x is meant to provide a comprehensive coverage of all the topics that are prescribed in the most recent format of the prestigious ntse exam. Based around the syllabi of classes 9 and 10, it has been carefully framed to optimize the studying patterns of aspiring students who wish to write the exam.the book covers the necessary topics in each stage of the exam and is divided into sections that individually address all of these. It thus helps stimulate a real-world test environment. Some of the topics covered include the verbal test, non-verbal test and the assignments given in sections a, b and c in stage one (mental ability). Also included in stage 2 (scholastic aptitude) are subjects like physics, chemistry, biology, history, geography, economics, mathematics, political science, and, recently included after last year's examination - the english language test portion as well.the book was published in the year 2014 by tata mcgrawhill publication and is available in paperback.

Learn C The Hard Way


Zed A. Shaw - 2015
    

Visual C++ Programming


Yashavant P. Kanetkar - 2004
    

Data Structures (SIE)


Seymour Lipschutz - 1986
    The classic and popular text is back with refreshed pedagogy and programming problems helps the students to have an upper hand on the practical understanding of the subject. Salient Features: Expanded discussion on Recursion (Backtracking, Simulating Recursion), Spanning Trees. Covers all important topics like Strings, Arrays, Linked Lists, Trees Highly illustrative with over 300 figures and 400 solved and unsolved exercises Content 1.Introduction and Overview 2.Preliminaries 3.String Processing 4.Arrays, Records and Pointers 5.Linked Lists 6.S tacks, Queues, Recursion 7.Trees 8.Graphs and Their Applications 9.Sorting and Searching About the Author: Seymour Lipschutz Seymour Lipschutz, Professor of Mathematics, Temple University

Chandlers Green


Ruth Hamilton - 2003
    The dynasty, now in decline and ruled by Richard Chandler, is reduced to an unhappy household and a few tenanted properties. And now Richard's arch-enemy, Alf Martindale, is planning to move into his village, and Richard knows that the past is catching up with him fast.

Beginning C++ Through Game Programming


Michael Dawson - 2004
    If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

Advanced Programming in the UNIX Environment


W. Richard Stevens - 1992
    Rich Stevens describes more than 200 system calls and functions; since he believes the best way to learn code is to read code, a brief example accompanies each description.Building upon information presented in the first 15 chapters, the author offers chapter-long examples teaching you how to create a database library, a PostScript printer driver, a modem dialer, and a program that runs other programs under a pseudo terminal. To make your analysis and understanding of this code even easier, and to allow you to modify it, all of the code in the book is available via UUNET.A 20-page appendix provides detailed function prototypes for all the UNIX, POSIX, and ANSI C functions that are described in the book, and lists the page on which each prototype function is described in detail. Additional tables throughout the text and a thorough index make Advanced Programming in the UNIX Environment an invaluable reference tool that all UNIX programmers - beginners to experts - w

Smashing Node.Js: JavaScript Everywhere


Guillermo Rauch - 2012
    With more traditional web servers becoming obsolete, having knowledge on servers that achieve high scalability and optimal resource consumption using Node.js is the key to your app development success. Teaching you the essentials to making event-driven server-side apps, this book demonstrates how you can use less space and take less time for communication between web client and server.Contains numerous hands-on examples Explains implementation of real-time apps including Socket.IO and HTML5, and WebSockets Addresses practical Node.js advantages from specific design choices Demonstrates why knowledge and use of JavaScript is beneficial Includes an interactive online component with sample chapters Explains components of stand out apps including brevity and benchmarks Looking to enhance your abilities even further? Smashing Node.js: JavaScript Everywhere makes developing server-side apps accessible with its focus on JavaScript, open source, and easy-to-use language.

Gregg Shorthand, College, Book 1 (Centennial Edition) (Bk. 1)


Charles E. Zoubek - 1989
    Each lesson is divided into two parts. The first provides students with preview words to assure that dictation speed is attainable; the second develops specific skills needed in the transcription process.