After: Nineteen Stories of Apocalypse and Dystopia


Ellen DatlowMatthew Kressel - 2012
    "New York Times "bestselling authors Gregory Maguire, Garth Nix, Susan Beth Pfeffer, Carrie Ryan, Beth Revis, and Jane Yolen are among the many popular and award-winning storytellers lending their talents to this original and spellbinding anthology. Introduction by Genevieve ValentineThe SegmentAfter the Cure by Carrie RyanValedictorian by N. K. JemisinVisiting Nelson by Katherine LangrishAll I Know of Freedom by Carol EmshwillerThe Other Elder by Beth RevisThe Great Game at the End of the World by Matthew KresselReunion by Susan Beth PfefferBlood Drive by Jeffrey FordReality Girl by Richard BowesHow Th’irth Wint Rong by Hapless Joey @ Homeskool.guv by Richard BowesRust with Wings by Steven GouldFaint Heart by Sarah Rees BrennanThe Easthound by Nalo HopkinsonGray by Jane YolenBefore by Carolyn DunnFake Plastic Trees by Caitlín R. KiernanYou Won’t Feel a Thing by Garth NixThe Marker by Cecil Castellucci

Jackalope Wives and Other Stories


T. Kingfisher - 2017
    Kingfisher comes a collection of short stories, including "Jackalope Wives," "The Tomato Thief," "Pocosin," and many others. By turns funny, lyrical, angry and beautiful, this anthology includes two all-new stories, "Origin Story" and "Let Pass The Horses Black," appearing for the first time in print.

Collected Fiction


Hannu Rajaniemi - 2015
    Buildings breathe, cars attack, angels patrol, and hyper-intelligent pets rebel.With unbridled invention and breakneck adventure, Hannu Rajaniemi is on the cutting-edge of science fiction. His post-apocalyptic, post-cyberpunk, and post-human tales are full of exhilarating energy and unpredictable optimism.How will human nature react when the only limit to desire is creativity? When the distinction between humans and gods is as small as nanomachines—or as large as the universe? Whether the next big step in technology is 3D printing, genetic alteration, or unlimited space travel, Rajaniemi writes about what happens after.

Mimsy Were The Borogoves


Lewis Padgett - 1943
    When the box fails to return, he constructs another and tests it the same way, but it also fails to return. Believing the entire experiment to be a failure, he discontinues his efforts and gives up on time machines. The first box arrives in the middle of the twentieth century and the second in the latter part of the nineteenth century. Both have had their time-travel circuitry irreparably damaged by the journey.Originally published in the February 1943 issue of "Astounding Science Fiction Magazine.Novelette, Classic science fiction, the basis for the film "The Last Mimsy"

The Plagiarist


Hugh Howey - 2011
    By day, he teaches literature. At night, he steals it. Adam is a plagiarist, an expert reader with an eye for great works. He prowls simulated worlds perusing virtual texts, looking for the next big thing. And when he finds it, he memorizes it page by page, line by line, word for word. And then he brings it back to his world. But what happens when these virtual worlds begin to seem more real than his own? What happens when the people within them mean more to him than flesh and blood? What happens when a living thing falls in love with someone who does not actually exist?

The Test


Sylvain Neuvel - 2019
    Twenty-five chances to impress.When the test takes an unexpected and tragic turn, Idir is handed the power of life and death.How do you value a life when all you have is multiple choice?

The Wandering Earth


Liu Cixin - 2000
    I was born at the end of the Reining Age, just as the Earth’s rotation was coming to a final halt.The Sun is about to unleash a helium flash, threatening to swallow all terrestrial planets in the solar system. On Earth, the Unity Government has erected Earth Engines. With them it plans to propel our planet out of the solar system, setting it on a journey into outer space in search of a new sun. The Earth begins its centuries-long, wandering travels through outer space.Just as we began our journey, my grandfather passed away, his burnt body ravaged by infection. In his final moments, he repeated over and over, “Oh, Earth, my wandering Earth...”China Galaxy Science Fiction Award of Year 2000.

Robots vs. Fairies


Dominik ParisienJohn Scalzi - 2018
    Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time?There can only be one…or can there?

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.