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Visions of Distant Shores: An Andre Norton Collection
Andre Norton - 2010
In most of Norton's works, alienated outsiders undertake a journey through which they realize their full potential. Many planets in the books are Earth-like places, where humans can live without special protection, and have extensive flora and fauna which are described in considerable detail and often have substantial bearing on the plot.On February 20, 2005, the Science Fiction and Fantasy Writers of America, which had earlier honored her with its Grand Master Award in 1983, announced the creation of the Andre Norton Award, to be given each year for an outstanding work of fantasy or science fiction for the young adult literature market, beginning in 2006. Nobody today is telling better stories of straight-forward interstellar adventure.Included in this volume:Book One: Storm Over Warlock - Stranded on the alien world of Warlock, Shann Lantree's expedition camp has been wiped out by the Throgs, beings so alien that humans have yet to communicate with them. Lantree must quickly learn how to survive under harsh conditions while being chased by the Throgs -- and how to distinguish the real from the dreamed when he meets the mysterious Wyverns. A satisfying and mature novel which readers will seize upon if they want to enjoy a good adventure story...Book Two: Star Born - When the oppressive global dictatorship of Pax took over Earth they put a stop to space exploration. Still, a few rebels escaped in the sleeper ships to found free new colonies -- or perish in the attempt. Those few colonists that reached inhabitable worlds were cut off for centuries, and in that isolation and freedom they developed the mysterious mental powers that "civilization" had all but destroyed...Book Three: Star Hunter - Somewhere on the jungle world of Jumala, there was a man in hiding--a man whose mind had been reconditioned with another's brain pattern and for whom there was a fabulous reward. Star Hunter is a thrill-packed account of that other-worldly game of hide-and-seek between a man who did not know all his own powers and an interstellar safari that sought something no man had a right to find...Book Four: Plague Ship - A fast-moving suspense tale, full of unusual detail and unexpected turns. Several highlights make the book really shine: the sunset gorp hunt on the reefs of an oily sea; a raid on an asteroid's emergency station; and a landing in the Big Burn, resulting in an encounter with the mutant life-forms that reside there...Book Five: Voodoo Planet - Dane Thorson of the space-trader 'Solar Queen' found himself embroiled in a desperate battle of minds between the rational science of the spaceways and the hypnotic witchcraft of the mental wizard that ruled the Voodoo Planet...Book Six: The Gifts of Asti - Varta, the last priestess of Asti, lives alone with Lur, a telepath of the lizardfolk, in Asti's isolated mountain retreat. Decadent Memphir has long since drifted away from the austere paths of Asti, and now the barbarians of Klem are sacking the city, and the smoke of its burning drifts up to the temple...Book Seven: The People of the Crater - "Send the Black Throne to dust; conquer the Black Ones, and bring the Daughter from the Caves of Darkness." These were the tasks Garin must perform to fulfill the prophecy of the Ancient Ones--and establish his own destiny in this hidden land!This are the original and unabridged versions of these tales.
The Legacy of Gird Omnibus: Surrender None/Liar's Oath
Elizabeth Moon - 1996
The Legacy of Gird tells of Gird, the liberator, who teaches his people that they can fight--and win--against their Mage-born rulers, and Luap, Gird's sworn follower, who dares not lie and cannot tell the truth--nor face the future.
The Dreamblood Duology
N.K. Jemisin - 2016
Upon its rooftops and amongst the shadows of its cobbled streets wait the Gatherers -- the keepers of this peace. Priests of the dream-goddess, their duty is to harvest the magic of the sleeping mind and use it to heal, soothe... and kill those judged corrupt.But when a conspiracy blooms within Gujaareh's great temple, Ehiru -- the most famous of the city's Gatherers -- must question everything he knows. Someone, or something, is murdering dreamers in the goddess' name, stalking its prey both in Gujaareh's alleys and the realm of dreams. Ehiru must now protect the woman he was sent to kill -- or watch the city be devoured by war and forbidden magic.
The Ships of Merior
Janny Wurts - 1995
In defeat, the Mistwraith has set its two royal captains at odds under a powerful curse of vengeance. Now, the princes hold the fates of the nations in the throes of their feud.
Legends of Dune Trilogy
Brian Herbert - 2006
Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.
The Eternal Champion
Michael Moorcock - 1970
Timeless, classic and beyond a doubt one of the foundations of modern Fantasy, the Eternal Champion is a series of stories that no Fantasy aficionado should pass up.Includes The Eternal Champion, Phoenix in Obsidian, To Rescue Tanelorn and The Sundered Worlds.
The Swordbearer
Glen Cook - 1982
In his hands, it would taste blood and cleave its own path through war, seeking vengeance for mortal--and immortal--treachery.
The Road to Dune
Frank Herbert - 2005
Now The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time.In this fascinating volume, the world's millions of Dune fans can read--at long last--the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes some of the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr., along with other correspondence during Herbert's years-long struggle to get his innovative work published, and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune.The Road to Dune also features newly discovered papers and manuscripts of Frank Herbert, and Spice Planet, an original novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert.The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf.
Awakening
Brandon Sanderson - 2011
This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.
The Tawny Man Trilogy Books 2 & 3: The Golden Fool / Fool's Fate
Robin Hobb - 2013
R. MartinFitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebald rebels, and has returned with him to Buckkeep castle. With Dutiful safe again, Queen Kettricken can proceed with plans to marry him to the Outislander princess, Elliania.However, with tensions building among the peoples of the Six Duchies over Kettricken’s tolerance of the Wittted, even Buckkeep is no longer safe. A reluctant Fitz is assigned to protect the young prince, and also train him in the Skill, and in doing so he finally makes contact not only with his estranged daughter, Nettle, but with someone in Buckkeep who may possess a greater Skill talent even than Fitz. And who may represent a terrible threat to the Farseers.Continue the adventure with books two and three of Robin Hobb’s enchanting Tawny Man Trilogy.Bundle includes The Golden Fool (book two) and The Fool’s Fate (book three).
Diana Tregarde Investigates
Mercedes Lackey - 2006
Diana is a Guardian charged with saving innocents and destroying evil wherever she finds it. Because if she doesn't, evil will find her—and kill her first.In Children of the Night, Diana is running her friend’s occult shop in New York City when trouble does finds her. Mr. Trouble, as she calls him, is a vampire whose psychic power makes her radar go off the charts. So when she discovers that he’s the new benefactor of ex-boyfriend Dave Kendall’s band, she’s not surprised to see how bad Kendall looks. It will take all of Diana’s power—and the aid of a sexy vampire protector with a score of his own to settle—if she’s to save Kendall now….In Burning Water, Diana gets a call from Detective Mark Valdez, an old college friend turned cop. When Valdez realizes that the serial killer stalking Dallas is not human, he knows he needs help. Unfortunately, Tezcatilpoca, an angry Aztec god, is on the rampage and Diana fears she’s met her match. But as luck would have it, Texcatilpoca isn’t the only god in the world.In Jinx High, Diana is summoned to Oklahoma by an old friend who fears that his teenage son is in supernatural danger from a fellow classmate. Faye Harper, the “it” girl with a mean streak a mile wide, is actually a sorceress whose power is disturbing. So disturbing, in fact, that an ancient being who slumbers underground is being awakened by it…and all hell is about to break loose—literally. Jacket art by Chris McGrath. (Approx. 800 pp.) 1989-1991.
Allanon's Quest
Terry Brooks - 2012
Against him, the Elven King Jerle Shannara wielded the fabled sword that bore his surname and triumphed. Or so it was believed. But though the Dark Lord was driven out . . . he was not destroyed.The Druid Allanon knows only too well the prophecy passed down to him by his late master: that eventually the Warlock Lord will return. Now, after hundreds of years, that day seems imminent. And the time is at hand for the Sword of Shannara to once more be brought forth from its sanctuary to serve its ancient purpose. All that remains is for a blood descendent of the Elven house of Shannara to carry the blade into battle.With ever more portents of doom on the horizon, Allanon must seek out the last remaining Shannara heir, who alone will bear the burden of defending the Four Lands’ destiny. But with agents of darkness closing in from behind, unexpected enemies lying in wait ahead, and treachery encroaching on every side, there can be no certainty of success. Nor any assurance that this desperate quest will not be the Druid’s last.
The Book of Skulls
Robert Silverberg - 1971
Somewhere in the desert lies the House of Skulls, where a mystic brotherhood guards the secret of eternal life. There, the four aspirants will present themselves–and a horrific price will be demanded.For immortality requires sacrifice. Two victims to balance two survivors. One by suicide, one by murder.Now, beneath the gaze of grinning skulls, the terror begins. . . .
Gotrek & Felix: The Fourth Omnibus
Nathan Long - 2013
Captured by dark elves and imprisoned in a terrifying Black Ark, Felix must forge a fragile alliance of prisoners and incite rebellion. Back on dry land, Gotrek and his companion are drawn into a frantic battle against monstrous beastmen in the heart of the Empire’s forests. And trapped in a fortress under siege by the restless dead, commanded by the sinister Heinrich Kemmler and the mighty Krell, the heroes must unite the fractious defenders if they are to live to see the dawn.
The Conan Chronicles: Volume 1
Robert Jordan - 1995
These widely acclaimed adventures introduced the world-famous barbarian to a whole new generation of enthusiastic readers. Here are three powerful sagas, featuring all the storytelling magic and epic splendor that have made Robert Jordan one of the most beloved fantasy authors in history.Conan the Invincible: Less than nineteen years old and new to the snares and enticements of civilization, the young Conan must join forces with a dangerously seductive female bandit to storm the palace of Amanar, a supremely evil necromancer, and confront the dreaded Eater of Souls.Conan the Defender: As revolution brews in the shadowy streets of Belverus, Conan braves the traps and treacheries of the Royal Palace of the Dragon. Pursued by the luscious and shameless Sularia, the mighty warrior challenges a magic-spawned menace that cannot die: the invincible Simulacrum of Albanus.Conan the Unconquered: Conan defies the sorcerous power of the Cult of Doom for the sake of a beautiful young woman known only as Yasbet. From the glory of fabled Aghrapur to the demon-haunted wastes of the Blasted Lands, Conan proves himself the greatest hero of a bygone era of high adventure.