Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Hope Rearmed


S.M. Stirling - 2014
    A young hero overcomes implacable foes to lead a planet fallen into a dark age back to the high point of its lost technological civilization. Contains The Anvil and The Steel in the General series.  Series relaunched in The Heretic and continuing in The Savior.After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars. Now Raj Whitehall has come close to reuniting the entire planet of Bellevue. Because of his victories and because of the way he won them, Raj is loved by the people—and his army would follow him to Hell. Even those closest to him, his band of sworn companions and his wickedly subtle but utterly loyal wife, hold him in awe. And that's the problem. For though Raj battles only in the name of his emperor and has proven his loyalty again and again, still the half-mad jealousy and fear of that emperor Clerett is about to give Raj no choice but to revolt or face death and the loss of all he has gained for freedom.About prequel omnibus volume, Hope Reborn:"The various battles and intrigues–all of them very clever and some of them very unexpected–make up the core of these extremely well-written and unabashedly fun books. And really, the action never stops. I highly recommend them to you as they’ve come out in a tasty trade format that’s very easy to hold and lug around (they are, in other words, backpackable)."—Amazing Stories About the Raj Whitehall series:“[T]old with knowledge of military tactics and hardware, and vividly described action. . .devotees of military SF should enjoy themselves.”—Publishers Weekly“[A] thoroughly engrossing military sf series. . .superb battle scenes, ingenious weaponry and tactics, homages to Kipling, and many other goodies. High fun.”—Booklist

Batman: No Man's Land


Alan Grant - 2000
    Instead, the government gives Gothamites 24 hours to get out, after which it will blow up the bridges and tunnels, isolating Gotham from the world. Batman: No Man's Land presents this cut-off Gotham City, a place with no ground rules, where Batman and Commissioner Gordon must try to forge order out of chaos.

Rage of a Demon King/Shadow of a Dark Queen/Rise of a Merchant Prince


Raymond E. Feist
    

The Old Republic Series


Sean Williams - 2016
    3,500 years in the past of the far-away galaxy, when the Jedi and Galactic Republic clashed with the Sith Empire, smuggler Jet Nebula has stumbled across a treasure richer than he ever dreamed. The Hutts want to auction it to the highest bidder, be it the Republic or the Empire, both of whom hope to bolster their chances in the coming conflict. But the Sith are interested too, and they don't bargain with anyone; the Jedi High Council is sending someone to investigate; a mysterious Mandalorian is chasing something connected to a long-forgotten crime; while a spy plays every side at once. What Jet has unearthed will surprise all of them, and leave none of them unchanged.

The Definitive Irredeemable Vol. 1


Mark Waid - 2011
    IRREDEEMABLE dares to ask the question: what if the world's greatest hero decided to become the world's greatest villain? A "twilight of the superheroes"- style story that examines super-villains from the writer of KINGDOM COME and EMPIRE!

AGATHA CHRISTIE Collection : The Mysterious Affair at Styles, Poirot Investigates, The Murder on the Links, The Secret Adversary, The Man in the Brown Suit


Agatha Christie - 2020
    

Catwoman #1


Judd Winick - 2011
    She’s addicted to the night. Addicted to shiny objects. And addicted to Batman. But most of all, Catwoman is addicted to danger. She can’t help herself, and the truth is—she doesn’t want to. She’s good at being bad, and very bad at being good. Find out more about what makes Catwoman tick in this new series from writer Judd Winick (BATMAN: UNDER THE HOOD) and artist Guillem March (GOTHAM CITY SIRENS)!

X-Men: The Jewels of Cyttorak


Dean Wesley Smith - 1997
    Now a ruthless billionaire named Service intends to gather all the fragments of the emerald, which will grant him absolute power-unless the X-Men stop him. If that wasn't bad enough, each use of the emerald causes the Juggernaut pain...and he won't stand for it!

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

52


Greg Cox - 2007
    Earth's greatest protectors-Superman, Batman, and Wonder Woman-have vanished. The cities of Metropolis and Gotham are overrun with criminal activity both on the streets and behind the closed doors of powerful corporations as villains take advantage of the absence of superheroes. In their place stand the veteran and rookie heroes they inspired. From popular media personality Booster Gold and the enigmatic Question to the mysterious vigilante Batwoman and the secretive Supernova, these heroes are the only ones who can turn the tide against a vast conspiracy of evil determined to take control of the planet. This is the story of one year without the world's greatest superheroes. Twelve months. 365 days. 52 weeks.

Doctor Strange: Last Days of Magic #1


Jason Aaron - 2016
    Jason Aaron brings you Doctor Strange and Wong's secret history and the ultimate sacrifice that Wong makes! Gerry Duggan shows Brother Voodoo's stand against the evil magic-eaters. James Robinson introduces a new magic figure in the Marvel U just in time for her last stand!

The Devil's Pay


Dave Gross - 2013
    Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.

Star Wars: The New Jedi Order - Dark Journey


Elaine Cunningham - 2012
    In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.