Book picks similar to
Deception Peak by D.L. Gardner


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3-supernatural-gen-fantasy
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Earth Girl


Janet Edwards - 2012
    But can she prove to the norms that she’s more than just an Earth Girl?2788. Only the handicapped live on Earth. While everyone else portals between worlds, 18-year-old Jarra is among the one in a thousand people born with an immune system that cannot survive on other planets. Sent to Earth at birth to save her life, she has been abandoned by her parents. She can’t travel to other worlds, but she can watch their vids, and she knows all the jokes they make. She’s an ‘ape’, a ‘throwback’, but this is one ape girl who won’t give in.Jarra invents a fake background for herself – as a normal child of Military parents – and joins a class of norms that is on Earth to excavate the ruins of the old cities. When an ancient skyscraper collapses, burying another research team, Jarra’s role in their rescue puts her in the spotlight. No hiding at back of class now. To make life more complicated, she finds herself falling in love with one of her classmates – a norm from another planet. Somehow, she has to keep the deception going.A freak solar storm strikes the atmosphere, and the class is ordered to portal off-world for safety – no problem for a real child of military parents, but fatal for Jarra. The storm is so bad that the crews of the orbiting solar arrays have to escape to planet below: the first landing from space in 600 years. And one is on collision course with their shelter.

Pathfinder


Orson Scott Card - 2010
    A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain. Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.

The Glass Arrow


Kristen Simmons - 2015
    With a ragtag bunch of other women and girls, she has successfully avoided capture and eked out a nomadic but free existence in the mountains. But when Aya’s luck runs out and she’s caught by a group of businessmen on a hunting expedition, fighting to survive takes on a whole new meaning.

The Book of Deacon


Joseph R. Lallo - 2010
    The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.

Duel of Fire


Jordan Rivet - 2016
    The secluded kingdom has been peaceful for a hundred years. Swords are used for sport, and successful athletes live like kings as long as the crowds love them. Eighteen-year-old Dara needs to find a wealthy patron in order to duel professionally and avoid a lifetime working in her parents’ Fire Lantern shop. Her efforts are disrupted when her coach asks her to train with Prince Siv, an infuriating—if handsome—young man who refuses to take the sport as seriously as she does. But the prince’s life may be in danger, and soon Dara will discover that Vertigon isn’t as peaceful as she thought. As threats emerge from the shadows, Dara will have to raise her sword to protect Siv—if he doesn’t irritate her so much that she decides to run him through herself. From the author of the Seabound Chronicles comes a new fantasy series about sword fighting, cur-dragons, molten Fire magic, and one young woman’s effort to prove herself.

The Leveller


Julia Durango - 2015
    Her job? Dragging kids out of virtual reality and back to their parents in the real world. It’s normally easy cash, but Nixy’s latest mission is fraught with real danger, intrigue, and romance.Nixy Bauer is used to her classmates being very, very unhappy to see her. After all, she’s a bounty hunter in a virtual reality gaming world. Kids in the MEEP, as they call it, play entirely with their minds, while their bodies languish in a sleeplike state on the couch. Irritated parents, looking to wrench their kids back to reality, hire Nixy to jump into the game and retrieve them. But when the game’s billionaire developer loses track of his own son in the MEEP, Nixy is in for the biggest challenge of her bounty-hunting career. Wyn Salvador isn’t some lazy kid looking to escape his homework: Wyn does not want to be found. And he’s left behind a suicide note. Nixy takes the job but quickly discovers that Wyn’s not hiding—he’s being held inside the game against his will. But who is holding him captive, and why?Nixy and Wyn attempt to fight their way out of a mind game unlike any they’ve encountered, and the battle brings them closer than either could have imagined. But when the whole world is virtual, how can Nixy possibly know if her feelings are real?

Mortal Engines


Philip Reeve - 2001
    But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.Thaddeus Valentine, London's Head Historian and adored famous archaeologist, and his lovely daughter, Katherine, are down in The Gut when the young assassin with the black scarf strikes toward his heart, saved by the quick intervention of Tom, a lowly third-class apprentice. Racing after the fleeing girl, Tom suddenly glimpses her hideous face: scarred from forehead to jaw, nose a smashed stump, a single eye glaring back at him. "Look at what your Valentine did to me!" she screams. "Ask him! Ask him what he did to Hester Shaw!" And with that she jumps down the waste chute to her death. Minutes later Tom finds himself tumbling down the same chute and stranded in the Out-Country, a sea of mud scored by the huge caterpillar tracks of cities like the one now steaming off over the horizon.In a stunning literary debut, Philip Reeve has created a painful dangerous unforgettable adventure story of surprises, set in a dark and utterly original world fueled by Municipal Darwinism -- and betrayal.

Gifts


Ursula K. Le Guin - 2004
    Wondrous gifts: the ability—with a glance, a gesture, a word—to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill. In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light.

A New Hope: The Princess, the Scoundrel, and the Farm Boy


Alexandra Bracken - 2015
    The Empire is about to unveil the greatest weapon the galaxy has ever seen--the Death Star. The Rebels' only chance to defeat it now lies in the unlikely hands of a princess, a scoundrel, and a farm boy....

SYLO


D.J. MacHale - 2013
    military quarantines his island?Fourteen-year-old Tucker Pierce prefers to fly under the radar. He’s used to navigating around summer tourists in his hometown on idyllic Pemberwick Island, Maine. He’s content to sit on the sidelines as a backup player on the high school football team. And though his best friend Quinn tells him to “go for it,” he’s too chicken to ask Tori Sleeper on a date. There’s always tomorrow, he figures. Then Pemberwick Island is invaded by a mysterious branch of the U.S. military called SYLO. And sitting on the sidelines is no longer an option for Tucker, because tomorrow may never come. It’s up to Tucker, Quinn, and Tori to uncover the truth about the singing aircraft that appears only at night—and the stranger named Feit who’s pushing a red crystal he calls the Ruby that brings unique powers to all who take it. Tucker and his friends must rescue not just Pemberwick Island, but the fate of the world—and all before tomorrow is too late.  #1 New York Times bestselling author D.J. MacHale brings his brilliant plotting and breathless pacing to SYLO, the first in this ultimate end-of-the-world adventure trilogy.

Dragon Bones


Patricia Briggs - 2002
    But few people know that his foolishness is [very convincingly] feigned. And that it's all that's saved him from death at the hands of his abusive father, who's always seen Ward as a bitter rival for power.When his father dies, Ward becomes the new lord of Hurog... until a nobleman declares that he is too dim-witted to rule. Ward knows he cannot play the fool any longer. To regain his kingdom, he must prone himself worthy--and quickly.Riding into a war that’s heating up on the border, Ward is sure he’s on the fast track to glory. But soon his mission takes a deadly serious turn. For he has seen a pile of magical dragon bones hidden deep beneath Hurog Keep. The bones can be dangerous in the wrong hands, and Ward is certain his enemies will stop at nothing to possess them...

Ariel


Steven R. Boyett - 1983
    Electronic devices, cars, industries stopped. The lights went out. Any technology more complicated than a lever or pulley simply wouldn't work. A new set of rules took its place—laws that could only be called magic. Ninety-nine percent of humanity has simply vanished. Cities lie abandoned. Supernatural creatures wander the silenced achievements of a halted civilization.Pete Garey has survived the Change and its ensuing chaos. He wanders the southeastern United States, scavenging, lying low. Learning. One day he makes an unexpected friend: a smartassed unicorn with serious attitude. Pete names her Ariel and teaches her how to talk, how to read, and how to survive in a world in which a unicorn horn has become a highly prized commodity.When they learn that there is a price quite literally on Ariel's head, the two unlikely companions set out from Atlanta to Manhattan to confront the sorcerer who wants her horn. And so begins a haunting, epic, and surprisingly funny journey through the remnants of a halted civilization in a desolated world.

The Eleventh Plague


Jeff Hirsch - 2011
    Fifteen-year-old Stephen Quinn and his family were among the few that survived and became salvagers, roaming the country in search of material to trade. But when Stephen’s grandfather dies and his father falls into a coma after an accident, Stephen finds his way to Settler’s Landing, a community that seems too good to be true. Then Stephen meets strong, defiant, mischievous Jenny, who refuses to accept things as they are. And when they play a prank that goes horribly wrong, chaos erupts, and they find themselves in the midst of a battle that will change Settler’s Landing--and their lives--forever.

Furies of Calderon


Jim Butcher - 2004
    But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light the lamps. Yet as the Alerans' most savage enemy - the Marat horde - returns to the Valley, Tavi's courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war ...

The Last Dragonslayer


Jasper Fforde - 2010
    But now magic is fading: drain cleaner is cheaper than a spell, and magic carpets are used for pizza delivery. Fifteen-year-old foundling Jennifer Strange runs Kazam, an employment agency for magicians—but it’s hard to stay in business when magic is drying up. And then the visions start, predicting the death of the world’s last dragon at the hands of an unnamed Dragonslayer. If the visions are true, everything will change for Kazam—and for Jennifer. Because something is coming. Something known as . . . Big Magic.