Grey Star the Wizard


Ian Page - 1985
    Ever since that fateful night, they have raised you as one of their own, teaching you the mysteries of their magic in preparation for an epic quest. The time has now come. You must find the legendary Moonstone and with its power crush the evil Wytch-king of Shadakine. For only you can save the land of your birth from the cruel grip of his empire. But be warned! Ahead lies a terrifying journey into the unknown, where survival or death confronts you with every turn of the page!

Castle of Darkness


J.H. Brennan - 1984
    The far reaches of his kingdom are being terrorized by monstrous dragons and powerful warlocks, and the famous Knights of the Round Table set forth on quests of valor to combat these forces of evil. But YOU have been chosen for the most perilous mission of all: to penetrate the enchanted fortress of the dreaded Wizard Ansalom, and rescue Queen Guinevere from his sorcery.To play your way through this adventure gamebook, you need two dice, a pencil and an eraser -- plus skill and luck to defeat the hideous creatures and horrible deathtraps that await you behind the fearsome walls of the Castle of Darkness. . . .

The Shamutanti Hills


Steve Jackson - 1983
    The evil Archimage has stolen the precious Crown of Kings, intending to use its power to further his tyrannous ends. In this first book of Steve Jackson's Sorcery! series, you embark on a quest in the turmoil of Kakhabad, progressing through four books in order to achieve your ultimate goal - the Crown of Kings. Your first task is to traverse the dangerous Shamutanti Hills! Unique in the Fighting Fantasy series, the Sorcery! books allow you to choose your role - will you be warrior or sorcerer? Can you master the demands of the sorcerer's craft, casting spells with the Sorcery! spell book and using all your wits to overcome the enemy? Be careful, for nothing in Kahkabad is quite as it seems...

Mountain Of Mirrors


Rose Estes - 1982
    Monsters... Magic... Mystery!Whirling around, you discovered that the enchanted ice door has a face on this side also. Before you can react, the door starts to scream. "Help! Help! Guards! intruder inside the mountain!"You hear the heavy thump of foot steps to your left and gruff orc voices saying "Let's get the intruder!"1) If you want to stand and fight the guards, turn to page 75.2) If you want to run down the stair case, turn to page 32.Which way do you go? You must defeat the evil in the Mountain of Mirrors and save your village or everyone you love will be destroyed.Will your quest end happily or will you end up as the monster's slave inside the Mountain of Mirrors?You Choose Your Paths to Adventure!

Avenger!


Mark Smith - 1985
    Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?

Secret of the Knights


Jim Gasperini - 1984
    You must prove yourself in a duel with quarterstaves, but you've never used them before.You can try to defend yourself or escape through the angry crowd. Your decision can lead you to safety or leave you stranded in time!ARE YOU READY TO FACE THE DANGER?

House of Danger (Choose Your Own Adventure, #15)


R.A. Montgomery - 1982
    Then comes a case that is as difficult as it is frightening. An anonymous caller begs for help. But before you can find out more, the line goes dead...The phone rings again, and this time you are ready. "Hello," you say."Help, I need your hel-l-l-lp....""Who are you?" you ask. "What is your name?""I'm scared," the voice says. "They're after me..." Click. The phone goes dead again. In the few seconds that have passed, your telephone-tracing device has already found the number of the other phone as well as the name and address of its owner: 555-7259, HENRY MARSDEN, 1100 HEDGE BROOK.If you decide you should go immediately to 1100 Hedge Brook, turn to page 4. If you decide to give your friends Ricardo and Lisa a chance to call back, turn to page 14. YOU choose what happens next!

The Cave of Time (Choose Your Own Adventure, #1)


Edward Packard - 1979
    Gradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?If you take the left branch, turn to page 20. If you take the right branch, turn to page 61. If you walk outside the cave, turn to page 21. Be careful! In the Cave of Time you might meet up with a hungry Tyrannosaurus Rex, or be lured aboard an alien spaceship!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

You Are a Millionaire (Choose Your Own Adventure, #98)


Jay Leibold - 1990
    Should the reader share it with friends or keep it all? The outcome of the story depends upon the choices the reader makes--providing a number of interesting endings.

Unfinished Tales of Númenor and Middle-Earth


J.R.R. Tolkien - 1980
    The tales were collated and edited by JRR Tolkien’s son and literary heir, Christopher Tolkien, who provides a short commentary on each story, helping the reader to fill in the gaps and put each story into the context of the rest of his father’s writings.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

Jarka Ruus


Terry Brooks - 2003
    . . .Twenty years have passed since Grianne Ohmsford denounced her former life as the dreaded Ilse Witch. Fulfilling the destiny predicted for her, she has established the Third Druid Council and dedicated herself to its goals of peace, harmony among the races, and defense of the Four Lands. But despite her devotion to the greater good as Ard Rhys, the High Druid of Paranor, Grianne still has bitter enemies. Even her few allies—chief among them her trusted servant Tagwen—know of the plots against her. But they could never anticipate the sudden, ominous disappearance of the Ard Rhys, in the dead of night and without a trace. Now Tagwen joins Grianne’s brave young nephew, Pen Ohmsford, and the wise, powerful elf Ahren Elessedil on a desperate and dangerous mission of search and rescue—to deliver the High Druid of Shannara from an unspeakable fate.BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic.

Dragonlance Chronicles


Margaret Weis - 1985
    This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn.

The Legion of Shadow


Michael J. Ward - 2011
    DestinyQuest: The Legion of Shadow uses an innovative map system to allow readers to experience exciting quests, battle fearsome monsters and discover valuable rewards.