500 Essential Graphic Novels


Gene Kannenberg Jr. - 2008
    From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste.The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.

Why Comics?: From Underground to Everywhere


Hillary L. Chute - 2017
    What is it that makes comics so special? What can this unique art form do that others can’t?In Why Comics?, comics scholar Hillary Chute reveals the history of comics, underground comics (or comix), and graphic novels, through deep thematic analysis, and fascinating portraits of the fearless men and women behind them. As Scott McCloud revealed the methods behind comics and the way they worked in his classic Understanding Comics, Chute will reveal the themes that Comics handle best, and how the form is uniquely equipped to explore them.The topics Why Comics? include:• Why Disaster: with such major works focusing on disasters, from Art Spiegelman’s work, which covers the Holocaust and 9/11 to Keiji Nakazawa’s work covering Heroshima, comics find themselves uniquely suited to convey the scale and disorientation of disaster.• Why Suburbs: through the work of Chris Ware and Charles Burns, Chute reveals the fascinating ways that Comics illustrate the quiet joys and struggles of suburban existence.• Why Punk: With an emphasis on DIY aesthetics and rebelling against what came before, the Punk movement would prove to be a fertile ground for some of the most significant modern cartoonists, creating a truly democratic art form.Chute has created an indispensable guide to comics for those new to the genre, or those who want to understand more about what lies behind their favorite works.

The Absolute Sandman, Volume One


Neil GaimanSteve Parkhouse - 1990
    Now, Vertigo and DC Comics are proud to present the first of four definitive Absolute Editions collecting this groundbreaking series in its entirety. The Absolute Sandman, Volume One reprints issues 1-20 of The Sandman , and features all-new coloring on issues 1-18, commissioned especially for this edition. This volume also includes a full reproduction of Gaiman's original proposal for the series and the complete script and pencils by Gaiman and Charles Vess for the World Fantasy Award-winning story "A Midsummer Night's Dream" from The Sandman 19. Finally, a gallery of character design sketches show the evolution of Dream of the Endless.

Tintin & Co.


Michael Farr - 2007
    Farr presents his choice of the dozen most important and colorful characters from "The Adventures of Tintin." This handsome, lavishly-illustrated volume takes a closer look at the remarkable cast that enriches the adventures.

The Dictionary of Imaginary Places: The Newly Updated and Expanded Classic


Alberto Manguel - 1980
    Here you will find Shangri-La and El Dorado; Utopia and Middle Earth; Wonderland and Freedonia. Here too are Jurassic Park, Salman Rushdie's Sea of Stories, and the fabulous world of Harry Potter. The history and behavior of the inhabitants of these lands are described in loving detail, and are supplemented by more than 200 maps and illustrations that depict the lay of the land in a host of elsewheres. A must-have for the library of every dedicated reader, fantasy fan, or passionate browser, Dictionary is a witty and acute guide for any armchair traveler's journey into the landscape of the imagination.

Footnotes in Gaza


Joe Sacco - 2009
    Raw concrete buildings front trash-strewn alleys. The narrow streets are crowded with young children and unemployed men. On the border with Egypt, swaths of Rafah have been bulldozed to rubble. Rafah is today and has always been a notorious flashpoint in this bitterest of conflicts. Buried deep in the archives is one bloody incident in 1956, that left 111 Palestinians dead, shot by Israeli soldiers. Seemingly a footnote to a long history of killing, that day in Rafah—cold-blooded massacre or dreadful mistake—reveals the competing truths that have come to define an intractable war. In a quest to get to the heart of what happened, Joe Sacco immerses himself in daily life of Rafah and the neighboring town of Khan Younis, uncovering Gaza past and present. Spanning fifty years, moving fluidly between one war and the next, alive with the voices of fugitives and schoolchildren, widows and sheikhs, Footnotes in Gaza captures the essence of a tragedy. As in Palestine and Safe Area Goražde, Sacco’s unique visual journalism has rendered a contested landscape in brilliant, meticulous detail. Footnotes in Gaza, his most ambitious work to date, transforms a critical conflict of our age into an intimate and immediate experience.

Alan Moore: Portrait of an Extraordinary Gentleman


Leah MooreSmoky Man - 2003
    Over a hundred contributors include Neil Gaiman, Will Eisner, Bill Sienkiewicz, Dave Gibbons, Denis Kitchen, David Lloyd, Jim Valentino, Sergio Toppi, Bryan Talbot, Steve Parkhouse, Mark Millar, Howard Cruse, James Kochalka, Jos� Villarrubia, Sam Kieth, Dave Sim, Oscar Zarate, DJ Paul Gambaccini, and novelist Darren Shan, to name just a few. The book jacket will feature a new photgraph by Piet Corr and other features will include interviews, biographies, and new and rare photographs.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Showa, 1926-1939: A History of Japan


水木しげる - 2013
    This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

Logicomix: An Epic Search for Truth


Apostolos Doxiadis - 2009
     This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.

American Splendor: Another Day


Harvey Pekar - 2007
    The series won an American Book Award and became an Oscar-nominated film. Following the success of his critically praised, top-selling graphic novel The Quitter, Harvey Pekar returns with an all-new volume of American Splendor, celebrating 30 years of the series that first showed how, as Harvey says, ordinary life can be pretty complex stuff. In this collection, Harvey is joined by an all-star roster of artists including his collaborator on The Quitter, Dean Haspiel. Three decades after his self-published debut, Harvey Pekar proves that while his life has changed, his ability to find the exceptional in the everyday has only grown sharper with time.

The Divine


Boaz Lavie - 2015
    But you never really get away from war. So it feels inevitable when his old army buddy Jason comes calling, with a lucrative military contract for a mining job in an obscure South-East Asian country called Quanlom. They'll have to operate under the radar--Quanlom is being torn apart by civil war, and the US military isn't strictly supposed to be there.With no career prospects and a baby on the way, Mark finds himself making the worst mistake of his life and signing on with Jason. What awaits him in Quanlom is going to change everything. What awaits him in Quanlom is weirdness of the highest order: a civil war led by ten-year-old twins wielding something that looks a lot like magic, leading an army of warriors who look a lot like gods.What awaits him in Quanlom is an actual goddamn dragon.From world-renowned artists Asaf and Tomer Hanuka (twins, whose magic powers are strictly confined to pen and paper) and Boaz Lavie, The Divine is a fast-paced, brutal, and breathlessly beautiful portrait of a world where ancient powers vie with modern warfare and nobody escapes unscathed.

Chicken with Plums


Marjane Satrapi - 2004
    His beloved tar has been broken. But no matter what tar he tries, none of them sound right. Brokenhearted, Nasser Ali Khan decides that life is no longer worth living. He takes to his bed, renouncing the world and all of its pleasures. This is the story of the eight days he spends preparing to surrender his soul.

Minutes to Midnight: Twelve Essays on Watchmen


Richard BensamJon Cormier - 2010
    From Sequart Research & Literacy Organization. More info at http: //Sequart.org