Book picks similar to
The Zombie Knight Saga - Volume One: Elegy for an Immortal by George M. Frost
fantasy
urban-fantasy
magic
web-novels
The Gods are Bastards
D.D. Webb - 2014
The world is rent by strife. The gods have turned away from us. In times past, heroes of sword and sorcery have always risen to turn back the tide of darkness… But what will become of us all, now that swords are obsolete, sorcery is industrialized, and heroism itself is considered a relic of the past?The times are changing…Incorporating elements of a Western, a Victorian romance, hints of steampunk and inspiration from the early novels of H. Rider Haggard and Arthur Conan Doyle, all set in a world of classic sword and sorcery, The Gods are Bastards is a genre-blending fantasy epic.Set in a familiar high-fantasy universe of wizards, dragons and elves, the action takes place roughly fifteen hundred years after the medieval stasis in which most high fantasy is set, during an era much like Earth’s Industrial Revolution. Mass production of enchanted goods has revolutionized all aspects of life, energy weapons have made blades and armor all but obsolete, and the world is connected and illuminated by magical analogues of trains, telegraphs and electric lights. With progress has come social and political upheaval: the scattered feudal kingdoms of yore have been consolidated into a now-precarious Empire, the clerics of various gods have organized themselves into a mighty Universal Church, and the first stirrings of modern education and an Enlightenment ethos have taken root in a young University. On the other hand, dragons are nearly extinct, elves have been herded onto reservations, and the days when a person could make a living as a wandering adventurer are long since over.It’s a new world, and the people of the Empire must learn to live in it, or fall to ancient threats they have tried to forget…https://tiraas.wordpress.com/about/
Worm
Wildbow - 2013
Her first attempt at taking down a supervillain sees her mistaken for one, thrusting her into the midst of the local ‘cape’ scene’s politics, unwritten rules, and ambiguous morals. As she risks life and limb, Taylor faces the dilemma of having to do the wrong things for the right reasons.The story, titled Worm, takes the form of a web serial, posted in bite-sized reads in much the same way that authors such as Mark Twain would release their works one chapter at a time in the days before full-fledged novels. Worm started in June 2011, updating twice a week, and finished in late November, 2013. It totals roughly 1,750,000 words; roughly 26 typical novels in length (or 10-11 very thick novels).
Shadows of the Limelight
Alexander Wales
Set in an Enlightenment-era fantasy world with mad kings, merchant republics, peasant revolts, and more.
The Wandering Inn: Book 1
Pirateaba - 2018
She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die. In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn. She’s an [Innkeeper].
Delve
SenescentSoul
He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel.Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one.Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really?Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay!The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we?Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no?Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not.POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place.Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare.Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships.There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture.The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving.The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it?Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha BrumecSummary Updated: 2020-06-14
Worth the Candle
cthulhuraejepsen - 2021
Over the course of eight years, he shared these worlds with his friends through twice-weekly sessions of tabletop gaming. Now at the age of seventeen, he finds himself in Aerb, a world that appears to be an amalgam of those many notebooks, stuck trying to find the answers to why he's there and what this world is trying to say. The most terrifying answer might be that this world is an expression of the person he was back on Earth.Words:1654265 complete
A Goblin's Tale
Scott Straughan - 2017
The greed of kings has ignited a seemingly endless war. As men fight, the monsters of the untamed wilds are devouring the frontier. Villages are abandoned as fields go fallow. Murderous bandits roam the desolation. None of that matters to a nameless goblin slave. He just wants to eat as much food as he can shove into his mouth when no one is looking, but fate runs a twisted course, so instead he is whisked away to the far off Iron Teeth Mountains. To stay alive, he will have to evolve into something more than a simple goblin, and carve a bloody path through the forests of the North. However, first he has to get over his crippling fear of trees, and survive in a place where everything considers him to be the perfect size for a quick snack...
A Madness of Angels
Kate Griffin - 2009
It is the day on which he returns to life. Two years after his untimely death, Matthew Swift finds himself breathing once again, lying in bed in his London home. Except that it's no longer his bed, or his home. And the last time this sorcerer was seen alive, an unknown assailant had gouged a hole so deep in his chest that his death was irrefutable...despite his body never being found. He doesn't have long to mull over his resurrection though, or the changes that have been wrought upon him. His only concern now is vengeance. Vengeance upon his monstrous killer and vengeance upon the one who brought him back.
Rebirth
Jim Zoetewey - 2012
they've inherited the League's enemies and unfinished business.In the 1960's, Red Lightening betrayed everyone, creating an army of supervillains and years of chaos. The League never found out why. Now, Nick and the New Heroes League will have no choice but to confront their past.
Crimes Against Magic
Steve McHugh - 2012
His only clue … a piece of paper with his name on it. Since then, he’s discovered he’s a powerful sorcerer and has used his abilities to work as a thief for hire. But he’s never stopped hunting for his true identity, and those who erased his memory have never stopped hunting for him. When the barrier holding his past captive begins to crumble, Nathan swears to protect a young girl who is key to his enemy’s plans. But with his enemies closing in, and everyone he cares about becoming a target for their wrath, Nathan is forced to choose between the life he’s built for himself and the one buried deep inside him.Crimes Against Magic is an Urban Fantasy set in modern-day London with Historical flashbacks to early fifteenth-century France. It's book one of the Hellequin Chronicles, a series about Nathan (Nate) Garrett, a centuries-old sorcerer.
Sunset
Garon Whited - 2006
blood?Eric didn't ask to be a vampire.In fact, he didn't even believe in them. Then he meets a beautiful woman, wakes up with a hangover, and bites his tongue with his own fangs.Which pretty much settles the question.Now he's trying to hold down his day job while learning the rules of the Undead -- the most important being that bloodthirsty urges and predatory instincts are a real bitch.Upside; Eric has the beautiful Sasha to teach him the ropes, including the magic he'll need to survive.Downside; it turns out being a vampire is the least of his problems.When Sasha is killed, Eric is thrust into an alternate world in his quest to avenge her death. There he becomes a Nightlord, fights a dragon with the help of his magical steed, Bronze, and upchucks a sword named Firebrand.But things get really interesting when Eric finally finds Tobias, head of the Church of Light. Soon Eric finds himself at the center of an epic battle at the literal edge of the world in a fight to keep a terrible darkness at bay."When you fall off the Edge of the World into hordes of demonic 'Things from the Outer Darkness,' you really start to wonder about your life choices."--Eric, part-time undead, expectant father, and short-term astronaut.
The Academy
Zachary Rawlins - 2011
Still, a horrifying attack by werewolves in a city park is a new and violent low, until Mitsuru, a woman with odd red eyes and tremendous powers intervenes, turning Alex’s world upside down.Waking to find himself in a hospital bed in a very different place – the Academy, a school in a hidden, fog-shrouded city named Central, where teenagers with remarkable abilities train to become Operators like Mitsuru, soldiers who use their amazing and frightening powers to fight Witches, Weir, and each other. And Alex is the Academy’s newest student. In a class of students who can read minds, turn to stone, and sort through possible futures – and staff who can control emotions, set fires with thought, and level mountain sides on a whim - Alex is quickly in over his head. Worse, he has caught the interest of both the cartels vying for control of Central – the fragmented and aristocratic Hegemony, and the ruthless and dictatorial Black Sun. Alex is forced to make his way through a school populated by telepaths, vampires, and most puzzling of all, a number of girls who seem interested in him: Emily, lovely and almost powerless, with orders to make Alex fall in love with her; Anastasia, a Machiavellian heiress trapped in the body of a adolescent; and Eerie, only half human and not entirely sane, but strangely captivating.All the while, an elite cadre of Operators drawn from the staff of the Academy, the Auditors, fight brutal battles against the Witches and rebellious cartels, as Alex attempts to navigate the Byzantine politics of Central in the hopes of survival, passing grades, and possibly even a girlfriend.
Ninth House
Leigh Bardugo - 2019
Raised in the Los Angeles hinterlands by a hippie mom, Alex dropped out of school early and into a world of shady drug dealer boyfriends, dead-end jobs, and much, much worse. By age twenty, in fact, she is the sole survivor of a horrific, unsolved multiple homicide. Some might say she’s thrown her life away. But at her hospital bed, Alex is offered a second chance: to attend one of the world’s most elite universities on a full ride. What’s the catch, and why her?Still searching for answers to this herself, Alex arrives in New Haven tasked by her mysterious benefactors with monitoring the activities of Yale’s secret societies. These eight windowless “tombs” are well-known to be haunts of the future rich and powerful, from high-ranking politicos to Wall Street and Hollywood’s biggest players. But their occult activities are revealed to be more sinister and more extraordinary than any paranoid imagination might conceive.