Endless Fantasy Online: The Phoenix Kingdom


Devin Auspland - 2019
    His summer job is to test a new virtual reality game using the Vortex Capsule, a machine capable of fully immersing you into virtual reality. His first session is life changing, and he quickly becomes engrossed in a new fantasy world. Things are going great until a rogue hacking group attacks the servers that host the game, trapping all the players inside. Things get even worse when a dark force gains power and has sinister plans for Endless Fantasy Online. Can Luke and his new friends survive the dark forces that are on the rise? Will he, and the other players, be able to cope with the fact that they can't return to Earth? Will Vortex Industries find the hacking group responsible and save the players? Find answers to all of this and more in Endless Fantasy Online: The Phoenix Kingdom!

Merchant of Death


Jared Mandani - 2019
    He needs to go into hiding until he can afford the surgery to get a new face. All the cash he had left, he invested to buy a hacked virtual reality collar off the black market. For a wanted man such as himself, this is the only way to make any kind of money without further jeopardizing his location and identity. There’s a problem though. When he first logs into Eternal War Online and chooses his faction, the network detects his unauthorized device and generates a bunch of critical errors. Immediately, there’s a hotfix that is applied and which erases all his selections. John is sent into the Eternal Battlefield, the highest level PvP area of the game—obviously, with no chance of survival. Limited to one character by collar, John finds himself in a dire situation. With no faction to back him up, he’s a free target for everyone. And with no fighting skills and no gear (except for a pair of cotton briefs), he’s no match for any of the players. John will keep dying and respawning in that impossible location. But as he tries to keep to the shadows and stay alive, he will soon find that his strange predicament is not without benefits. For one, his lack of ties to any faction allows him to loot every corpse—which will lead him to unlock secret classes, like: Salvager and Smuggler. Secondly, while every faction has its own language that prevents players from different groups from talking to each other, he’s not restricted by that constraint and can understand everyone. Unable to join the fight, as every blow sustained results in his instadeath, John will discover that his only chance to start earning some cash will be to partner up with the criminal underworld in the game and set up a salvaging operation. For a fee, he will loot you and return your soul-bound items—allowing you to skip the 6 hour waiting period before they materialize back in your inventory. Also, he will experiment with crafting and creating weapons and enchantments that will start to shake things up in the game. Obviously, not everyone will take kindly to his bold moves and John will attract the wrath of a few powerful players. But then, you can’t expect to please everyone when you’re making a name for yourself as a Merchant of Death!

Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)


Alex Oakchest - 2019
    Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.

Martyrs (Legends of the Great Savanna)


Justin L. Lincoln - 2018
    Waking up in the Great Savanna, James struggles with a less-than-useful interface before he comes across two creatures locked in battle. The shoulder high grass allows him glimpses of a lion-esque creature fending off a torrent of scales and claws. Sneaking up to steal a better look at the surreal situation, James discovers two things. 1. Getting hurt in the game.... well hurts! 2. This noble race of lion-men, named Martyrs, have almost been decimated by the scaled lizard creatures. By unwillingly saving the life of a Martyr cub, James is adopted into their village. He grows to love the beauty of the Great Savanna and his adopted game brother, whose life he saved... That is until PATRICK arrives, and the tranquility of the game is shattered. James embarks on a mission for answers to his steadily increasing list of questions. On the top of that list, "What the hell happened to the human race, and where is my damn brother!?" LitRPG Categories = Town Building & MOBA

Gentleman's Wars 2: A Tower Defense LitRPG Series (The Great Game)


Andrew Karevik - 2021
    Who’s behind the murder of his family? Who has been after his territories, and why?One promising lead comes from Lady Efera, the very same who had taken a liking to his lands and whom he defeated in an all-out battle. But that information won’t come free. If Richard wants that piece of the puzzle, he will need to help Efera take back the lands she lost to a fierce Baron. Easier said than done, especially when said Baron and his coalition show up at Richard’s door with an ultimatum. He has two weeks to hand over the woman’s Starmetal Signet, or he’ll be the one to suffer the consequences. But Juliet is not a stranger to Richard anymore; now that she’s married to the Frankinsons, she has become his blood too. His responsibility.Once again, it’s a race for survival. Facing imminent invasion by a force far superior to his own, Richard will need to scramble like never before. He will have to secure new alliances and find new ways to improve his defenses. There’s no other way around it, he needs to quickly move up the ranks so as to unlock new units and be able to hire the advisors who will help him master this complex game.The first step to this impossible plan is to reach out to the Kintelis, an elven clan living in isolation in the west. But Richard definitely can’t seem to catch a break; he has barely come in contact with the elves that his carriage is attacked by a group of bandits…

Brambles and Thorns


J.T. Wright - 2022
    With a band of Adventurers looking to him for direction, whether he likes it or not, Trent Embra needed to figure out how to lead them.But how was he supposed to lead when there were so many things Trent hadn’t figured out for himself?An unidentifiable seed in his Storage, and whispers in his head, Trent points his team west towards the wilds. It was as good a direction as any. Maybe in uncivilized lands, Trent would learn what it meant to be an Adventurer and sort through what mattered most.

Lost Lands: The Game - Atlantis


A.E. McCullough - 2014
    Grouping up with his online friends, he had an enjoyable night of gaming and even completed the Tomb of Immortality. However, at the end of the dungeon they meet a strange wizard with a compelling offer to ‘Beta Test’ a new expansion. Since every gamer dreams of being the first to explore new areas, they agree. Nonetheless, they were not ready for what came next. Mac and his friends find themselves pulled into the game and that they have become their avatars. At first, it is exciting until they realize that they are trapped inside the game. When they find themselves attacked, the Outlanders quickly realize how dangerous their new reality can be. Vowing to return home, the survivors set off to find the legendary city of Atlantis in hopes that the Dragon Kings may know of a way back to the real world. The Outlanders soon discover that they aren’t the first gamers to be pulled into game, just the latest. But more than that, they have become pawns between two rival wizards in a long standing feud. Can the Outlanders survive the game world long enough to return home?

Camelot Overthrown


Galen Wolf - 2017
     Christendom is threatened by the minions of the evil one Satanus, and King Arthur, king of the Britons, calls out for brave knights to come and defend the Island of Britain. Camelot Overthrown is the first book set in a future virtual reality fantasy role playing by Miskatonic Games. Join Gorrow as he rises up from Level 1, hones his knightly skills, upgrades his weapons, makes friends, and builds a village on his way from Squire to Knight. But his progress is threatened by the ever encroaching armies of Satanus, who threaten even Camelot itself. Gorrow must race to level so he has the skills to fight and defeat evil. And the financial resources to back up his fight. King Arthur sends out a call. If Camelot falls, surely Christendom will fall too? Then who will resist Satanus as his black tide threatens to overwhelm the medieval island of Britain?

The Houndsman 2: A Base-Building LitRPG Adventure


J Pal - 2022
    

Rifleman: A LitRPG / LitFPS Adventure (Battlegrounds Online, #1)


Troy Osgood - 2021
    It's time to move on to something more... obscure. Battlegrounds Online is the only game of its kind. A VRMMOFPS. A military warfare game so realistic that it scares away most players daring enough to try it. Realistic in the combat but not in the setting, the game is based around a toy property from the 1980s—a property that Eric's Grandfather was a fan of, passing that love down to Eric.Now, as a soldier codenamed Zag, Eric gets to play in that near-future world full of colorful and insane terrorists. He gets to be one of the characters he heard his grandfather rave about.But Eric will find that not all games are created equal. Some are more real. So real, they can affect you both in and out of the game. Experience this high-adrenaline LitRPG / LitFPS adventure from the Amazon Bestselling author behind Sky Realms Online. An action-packed thrill-ride that puts you right in the crosshairs.

PWNED: A Gamers Novel


Matt Vancil - 2014
     Reid is having a rough week. He's not sleeping well. He's just been saddled with an impossible project at work. And his girlfriend has disconnected her phone and left him for Fartherall Online. When Reid dives into the massively multiplayer pwn-or-be-pwned world of Fartherall Online, he's only got one quest in mind: to find and win back the love of his life. After all, it's just a game-how hard can it be? Written by Matt Vancil, creator of the Gamers movies, PWNED is the lost chapter of the Gamers movie franchise produced by Dead Gentlemen Productions and Zombie Orpheus Entertainment (The Gamers, The Gamers: Dorkness Rising, and The Gamers: Hands of Fate).

Crafter's Passion


Kris Schnee - 2018
    The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.

Mark of the Hero


C. Wintertide - 2018
    For fans of action & adventure with earnest young heroes finding their way in a place full of magic, enchanted weapons, and quests that lead them into situations unknown. High school senior Luke Stephens feels his life is over at age 18. Instead of enjoying his last year in school, Luke cares for his ill mother. As her health rapidly declines, defeating dragons, orcs and goblins with his best friends in their favorite video game has to come last, even if wielding magic and a blade with Mack, Cassie and Christopher is the best part of his life. But then, Dr. Richard Armitage appears at Luke’s door, and tells him that only Luke can rescue the beta players in Neverfall, the world’s first fully immersive virtual reality MMORPG. The beta players not only believe they are their characters, but think that the world of Neverfall is real, so that when they die in the game, they are dying in real life. The reason that Luke can save them? His father is the creator of Neverfall, and he has left a back door for just Luke to enter the game, while the developers are completely locked out. The one problem? Luke’s father died before he was born, and the creator of Neverfall--reclusive billionaire Xander Mallory--is very much alive. Is the professor wrong, or has Luke’s mother lied to him all his life? Luke chooses to enter the game with Mack, Cassie and Christopher by his side to put Dr. Armitage’s plan in motion and save everyone. But when mysterious dragon tattoos are magically burned into Luke’s skin, and people start referring to him as “The Dark Lord’s son” and “Dragon Prince”, Luke realizes that the plan has gone awry, and he must come up with another plan quickly or he, and everyone else, will die. C. Wintertide is a lifelong gamer and storyteller who has spent many hours playing sword and sorcery RPGs like The Witcher, Persona 5, Final Fantasy, Dragon Age, and also old-school Dungeons & Dragons, from which came a lot of the inspiration for the adventuring party of Neverfall.

The Fire Heart Chronicles: The Complete Series


Juliana Haygert - 2019
    More than 1800 pages of pure adventure, magic, and romance! Over 50% discount from individuals books.**  "For over twenty years, I've been lied to--magic burns within my veins, and I'm unable to resist its call."  Mirella wants to be a normal college student ... but she's far from normal. Since she was born, her mother has been hiding the truth. Mirella is a descendent of a powerful bloodline that spans centuries, a bloodline that gives her an uncontrollable sixth sense. Masked men desire her blood. Strangers long for her to join their cause, and a gorgeous man with magic of his own seeks to forge a forbidden bond between them. For Mirella, there is no escape. Bodies surface, and killers run rampant as her people are hunted and slaughtered. Mirella is the only one who can save them. Trapped in a life she doesn't want, Mirella must find the strength to summon the power inside of her--or risk the extinction of her kind. An exciting and heart stopping urban fantasy series. With plenty of romance, intrigue, and mystery, readers will love this supernatural new adult tale featuring a strong heroine that's equal parts dark and magical. Includes:Heart Seeker (Book 1)Flame Caster (Book 2)Earth Shaker (Book 2.5)Sorrow Bringer (Book 3)Soul Wanderer (Book 4)Fate Summoner (Book 5)War Maiden (Book 6)

The Sword of Ages


A.L. Issett - 2015
    The Tavorians for their part, have wizards much stronger than those found in Ket, men and women who could flay the skin right off you with nothing but a few words. 16 y/o Tanner is among those recruited and right away it is found he possesses a unique gift. Join Tanner as he does his part to defeat the Tavorians and win the day for the people of Ket,