The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Algeria Is Beautiful Like America


Olivia Burton - 2015
    After her grandmother’s death, Olivia found some of her grandmother’s journals and letters describing her homeland. Now, ten years later, she resolves to travel to Algeria and experience the country for herself; she arrives alone, with her grandmother’s postcards and letters in tow, and with but a single phone number in her pocket, of an Algerian Djaffar, who will act as her guide. Olivia’s quest to understand her origins will bring her to face questions about heritage, history, shame, friendship, memory, nostalgia, fantasy, the nature of exile, and our unending quest to understand who we are and where we come from.

The Sunken Tower


Tait Howard - 2020
    His bag is broken, he can't catch a break at the local market, and just when things are looking up, he's kidnapped by a couple of Blood Cultists and taken to the underground city that serves as their base, where he'll make a tasty human sacrifice for an unspeakably horrible monster. Thrown into a dungeon, he's left to feel sorry for himself. But his new cellmates, Iana and Crina, are ecstatic about Dig's appearance. He's a wizard, which means he knows magic, which means he can help get them all out of this terrible sunken city for good! If Iana can get her hands on a sword, and Crina can remember the way to the giant tower that leads to the surface, then everything will go smoothly. That is, until the Blood Cultists catch up with them, and Dig's magical abilities are put to the ultimate test. Because Dig's been keeping a secret. And if it's found out... he may never see the surface again.

The Ultimate Encyclopedia of Fantasy


David Pringle - 1998
    Lavishly illustrated and expertly informed it details everything the novice needs to know about the genre and everything the well-read fan is calling out for. This encyclopedia divulges just what constitutes fantasy and where the parameters lie, and celebrates the finest and lesser-known works that make up the genre, be they books, movies, television shows or iconic images.

Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks


Christopher Robichaud - 2014
    A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience

The Art of Star Wars: The Mandalorian (Season One)


Phil Szostak - 2020
    Filled with concept art, sketches, and interviews with key crew and creatives, including executive producer/showrunner/writer Jon Favreau (Iron Man, The Lion King) and executive producer/director Dave Filoni (Star Wars: The Clone Wars, Star Wars: Rebels), The Art of Star Wars: The Mandalorian will provide readers with an exclusive and definitive look at a whole new universe of Star Wars characters, locations, and vehicles.The Mandalorian follows the adventures of galactic gunslinger Din Djarin (Pedro Pascal) and the Child (affectionately nick-named "Baby Yoda" by fans) as they traverse the outer systems of the galaxy and form unlikely partnerships with a ragtag group of mercenaries and outsiders – including Alliance shock trooper Cara Dune (Gina Carano), Ugnaught scavenger Kuil (Nick Nolte), and reprogrammed bounty droid IG-11 (Taika Waititi) as they're put on a collision course with the villainous Moff Gideon (Giancarlo Esposito). In The Art of Star Wars: The Mandalorian, readers will encounter early visual and conceptual ideas for these new characters and unexplored frontiers filled with crime syndicates, bounty hunters, and smugglers.Led by executive creative director Doug Chiang (Star Wars: The Force Awakens, Rogue One: A Star Wars Story), the incomparable group of artists, designers, and dreamers known as the Lucasfilm art department "visualists" came together on this years-in-the-making Disney+ series to develop fresh takes on the iconic visual language of Star Wars. The Art of Star Wars: The Mandalorian is the only book to explore the artistic vision for this groundbreaking series, taking readers on a deep dive into the development of ineredible new worlds. Exclusive interviews with the filmmakers and the Lucasfilm visualists provide a running commentary on The Mandalorian's innovative art and design, revealing the inspiration behind the look and feel of the series.

The Comfort Cakes Cozy Mystery Box Set: Books 1-4, Culinary Cozy Mysteries


Nancy McGovern - 2018
    So, ready for change and up for a challenge, she has decided to relocate to the beautiful coastal town of Swaddle, California to pursue her lifelong dream of opening her very own bakery! And, as a self-professed “Queen of Cakes”, she can’t wait to show the world what she can do! Sadly, not everyone shares her enthusiasm. While the majority of the locals are thrilled with her new Comfort Cakes Bake Shop, Rachel soon learns that the owner of a local café is determined to ruin her. Of course, business is business, and a bit of competition may even make things interesting. But when Rachel finds a dead body in her kitchen just before the Grand Opening and she is accused of the murder, she quickly realizes that this is more than a little friendly rivalry! From Book 2, Guilt & Galaxy Cake: Rachel’s newest assignment is to create an enticing galaxy cake to celebrate the latest release from popular science fiction author, Stan Stickman. But when the legendary scribe is killed in a manner eerily reminiscent of a murder found in his own book, Rachel finds herself sucked into a vortex of mystery & deceit from which she seems unable to escape. Now, if she hopes to get out with her own life intact, she must figure out who is to blame for the deadly deed. And with a cast of suspects including an astronaut-turned-senator, an obsessed fan and even her own ex-boyfriend, she is in for a wild ride! From Book 3, Strangulation & Strawberry Cake: When Rachel is hired to bake a special strawberry cake for Sheriff Scott’s grandmother’s 90th birthday, she works extra hard to make it as perfect as possible. After all, the sharp-eyed millionaire is known to have a hot temper & a short fuse. But, despite all of her hard work, there’s no way Rachel could have prevented this party from going awry. Not when someone is murdered right before dinner! Grandma Mallory’s accountant is the victim. It seems he’d learned something that someone wished to keep secret and, with nobody at the party other than members of the family, one of them must be the killer. Unless, that is, it’s the ghost in the attic… From Book 4, Bodies & Bundt Cake: How exciting! Rachel is off to spend a weekend serving as a judge for a baking contest! She&rsquo

How Not to Get Married: Confessions of a Wedding Photographer


George Mahood - 2019
    In his tongue-in-cheek memoir, he lifts the lid on the industry and the traditions and trends associated with the modern wedding. Sometimes controversial, often insightful, but always amusing, George Mahood offers some practical advice to those planning their own wedding, sharing stories of the weddings he photographed as well as his own marriage, while shedding some light on the role of the wedding photographer and what it is like to document the most important day in these couples' lives.

The Art of Cars


Michael Wallis - 2006
    In fact, life begins at the off-ramp. The Art of Cars invites you on an illustrated road trip with the most successful animation studio at work today. Ride with Pixar's exceptionally talented artists, writers, and designers to uncover the origins of their charming and clever automobile-based world. Gathered in this overflowing scrapbook are hundreads of pieces of concept art that helped to convert real-life imagery and stories from the back roads into rich, memorable characters and colorful backdrops. Including a forward by director John Lasseter , insights from the artists and production team, and lively text by Route 66 experts Michael and Suzanne Wallis, The Art of Cars is a spirited ride in the fast lane of a masterful animated feature film.

Disney Maps: A Magical Atlas of the Movies We Know and Love


Walt Disney Company - 2020
    Those worlds have now been mapped out. Each of the twenty-four beautifully illustrated maps brings to life the movies we know and love, and each comes with further information about the movie and the characters. This is a book of maps that will please fans young and old!

Star Wars


Will Brooker - 2009
    Though at first Star Wars seems a simple fairy-tale, it becomes far more complex when we realize that the director is rooting for both sides, creating a tension unsettles the saga as a whole and illuminates new sides of Lucas' masterpiece.

Middle-earth from Script to Screen: Building the World of The Lord of the Rings and The Hobbit


Daniel Falconer - 2017
    R. R. Tolkien’s magic world was brought to vivid life on the big screen in the record-breaking film trilogies The Lord of the Rings Motion Picture Trilogy and The Hobbit Motion Picture Trilogy. Drawing on resources, stories, and content from the archives of the companies and individuals behind the films, much of which have never appeared in print before, as well as interviews with director Peter Jackson and key members of the Art Department, Shooting Crews, Park Road Post, and Weta Digital teams who share their personal insights on the creative process, this astonishing resource reveals: How the worlds were built, brick by brick and pixel by pixel; How environments were extended digitally or imagined entirely as computer generated spaces; How the multiple shooting units functioned; How cast members and characters interacted with their environments. Daniel Falconer takes fans from storyboard concepts to deep into the post-production process where the films were edited, graded, and scored, explaining in depth how each enhanced the films. He also discusses how the processes involved in establishing Middle-earth for the screen have evolved over the fifteen years between the start and finish of the trilogies. Going region by region and culture by culture in this fantasy realm, The Making of Middle-Earth describes how each area created for the films was defined, what made it unique, and what role it played in the stories. Illustrated with final film imagery, behind-the-scenes pictures and conceptual artwork, including places not seen in the final films, this monumental compilation offers unique and far-reaching insights into the creation of the world we know and love as Middle-earth.

Another Chance


Annie Dobbs - 2017
     Stacy Brighton left her hometown on the coast of Maine ten years ago for bigger and better things and never looked back. But when her father dies unexpectedly, she’s forced to return. She won’t spend a minute longer than she has to, though. That town is full of bad memories and she doesn’t want to see any of the people she left behind, especially not Reid Callahan. Reid Callahan never wanted anything more than to live his life in Rocky Point. He loves the simple, small-town life and has proudly grown his small lobstering business into one of the premier restaurants in the area. He’s made a good life for himself but something seems to be missing. And when Stacy comes back to town, he knows exactly what it is. Too bad Stacy has no intention of staying… or does she? Even their growing attraction might not be enough to soothe old wounds and when their worst fears take root, one of them may have to sacrifice everything they thought they wanted in order to give their hearts another chance.

The Art of Horizon Zero Dawn


Paul Davies - 2017
    The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits