Motel of the Mysteries


David Macaulay - 1979
    Imagine, then, the excitement that Howard Carson, an amateur archeologist at best, experienced when in crossing the perimeter of an abandoned excavation site he felt the ground give way beneath him and found himself at the bottom of a shaft, which, judging from the DO NOT DISTURB sign hanging from an archaic doorknob, was clearly the entrance to a still-sealed burial chamber. Carson's incredible discoveries, including the remains of two bodies, one of then on a ceremonial bed facing an altar that appeared to be a means of communicating with the Gods and the other lying in a porcelain sarcophagus in the Inner Chamber, permitted him to piece together the whole fabric of that extraordinary civilization.

Lord Valentine's Castle


Robert Silverberg - 1979
    Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.

Big Damn Hero


James Lovegrove - 2018
    Yet the Browncoats had held the valley for weeks against all odds, before being ordered to lay down their arms. Command stated they refused to send in airpower because the ground war was "too hot." But the soldiers who were there insist that was not true...While picking up a new cargo on Persephone, Captain Malcolm Reynolds is kidnapped by a bunch of embittered veteran Browncoats who suspect him of sabotaging the Independents during the war. As the rest of the crew struggle to locate him, Mal is placed on trial for his life, fighting compelling evidence that someone did indeed betray them to the Alliance all those years ago. As old comrades and old rivals crawl out of the woodwork, Mal must prove his innocence, but his captors are desperate and destitute, and will settle for nothing less than the culprit's blood.

Pulphope: The Art of Paul Pope


Paul Pope - 2007
    Containing many unseen pieces of art and comics from the creator who has brought us THB, Heavy Liquid and 100%.

Fully Coherent Plan


David Shrigley - 2018
    Here is the plan. The plan is illustrated. The plan is quite complicated. But not too complicated. I think you will be thrilled by it. I am certain you will be thrilled by it.No need to read massive volumes or use the internetJUST READ THISONLY THIS

Jean Haines' World of Watercolour


Jean Haines - 2015
    Jean's loose, expressive paintings are filled with colour and personality, and embrace a range of subjects that includes flowers, animals, people and places, all influenced by the countries and cities she's lived in and the people she's met during her life. This beautiful book contains easy-to-follow and inspiring introductory sections such as ‘an artist’s treasure chest’ and ‘the colour gym’, offering practical guidance and in-depth exercises in an innovative and accessible way, and the numerous examples of Jean’s work will inspire and encourage novice as well as experienced artists. After this introductory section, the book shows the reader how to put the skills they've learned into practice with gorgeous step-by-step projects packed full of expert tips and advice, encouraging them to move forward and develop their own style of working. Like her painting, Jean's writing is filled with passion and enthusiasm, transporting the reader through a world of watercolour that will not fail to excite and inspire.

Stranger Things: Worlds Turned Upside Down: The Official Behind-the-Scenes Companion


Gina McIntyre - 2018
    The marks, scuffs, and tears on the cover and pages are an intentional design element.Stranger things have happened. . . .When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find• original commentary and a foreword from creators Matt and Ross Duffer• exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour• the show’s earliest drafts, pitches to Netflix, and casting calls• insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists• deep dives into the cultural artifacts and references that inspired the look and feel of the show• a map of everyday Hawkins—with clues charting the network of the Upside Down• the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text• a look into the future of the series—including a sneak preview of season three!Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things.

Betrayal of the Planet of the Apes


Corinna Sara Bechko - 2012
    Zaius! A not-to-be-missed stand-alone graphic novel.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.

Split Infinity


Piers Anthony - 1980
    His only escape lay in Phaze, a world totally ruled by magic. Soon he learned that his alternate self had already been murdered, and that he was next. On Proton, his fate depended on winning the great Games. On Phaze, he must master magic to survive. And if he used any magic at all, his friends were determined to kill him at once!

The Turtle Moves!: Discworld's Story Unauthorized


Lawrence Watt-Evans - 2008
    Now, in The Turtle Moves!, Lawrence Watt-Evans presents a story-by-story history of Discworld’s evolution as well as essays on Pratchett’s place in literary canon, the nature of the Disc itself, and the causes and results of the Discworld phenomenon, all refreshingly free of literary jargon littered with informative footnotes.Part breezy reference guide, part droll commentary, The Turtle Moves! will enlighten and entertain every Pratchett reader, from the casual browser to the most devout of Discworld’s fans.

The Art of the Witcher: Gwent Gallery Collection


Katarzyna RedesiukIlker Serdar Yildiz - 2017
    Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!

The Rim of Space


A. Bertram Chandler - 1961
    But there are always men willing to take great risks for the promise of great rewards: Derek Calver means to succeed where Maudsley failed. Despite the fears of his crew and vague rumors of terrible alien life beyond the rim, he will cross man's last frontier and enter the warped, unknown infinity "Outside."

It's Superman!


Tom De Haven - 2006
    So just how did Clark Kent, a shy farmer's son, grow up to be the Man of Steel? Follow young Clark's whirlwind journey from Kansas to New York City's Daily Planet-by way Hollywood. This ace reporter is not the only person leading a double life in a teeming metropolis, just the only one able to leap tall buildings in a single bound-a skill that comes in handy when battling powerful criminal masterminds like scheming Lex Luthor and fascist robots. But can Clark's Midwestern charm save the day and win the heart of stunning, seen-it-all newspaperwoman Lois Lane? Or is it a job for Superman? Look deep into the soul of a pop-culture legend brilliantly reimagined in this novel, which is as inventive and thrilling as it is touching and wise.

Gold: The Final Science Fiction Collection


Isaac Asimov - 1995
    The second section contains the grand master's ruminations on the SF genre itself. And the final section is comprised of Asimov's thoughts on the craft and writing of science fiction.