Everflame


Dylan Lee Peters - 2012
    Over time, humans lost their connection with a world they had been created to protect, they forgot the ways of their ancient creators, and accepted the Tyrant’s lies as truths from the mouth of a god.  Now, deep in the forests that surround Gray Mountain, two bears find a small child that is abandoned and left for dead. The bears name him Evercloud, raise him as a member of their kingdom, and teach the boy of the Ancients, all underneath the light of the Everflame, the flame that burns atop Gray Mountain as a monument to the integrity and spirit of the bears.  As Evercloud grows, rumors reach the bear kingdom of the Ancients’ return, and now the young man must leave his home to find them and help save the world he holds dear.  Will Evercloud lose himself in the darkness of the Great Tyrant’s lies, or will he have the courage to judge his own heart, the strength to master the darkness, and the faith to follow his purpose until it burns within his heart like the Everflame?

Alpha Test


David Pendleton - 2018
    Using a new technology known as Immersive Virtual Reality or IVR you could truly experience the game as if you were in it. For someone who has been confined to a wheelchair all of his life, the promise was impossible to ignore but only a few would be invited to take part in the Alpha test of the new game. Devon decided he would be one of those few To ensure he would be chosen he took the most unlikely combination of skills specializing primarily as a craftsman and secondarily as a healer. The best race for these skill trees is a Gnome but that further weakens his ability to fight and survive. Still, it is only the Alpha test and once in he can change it when they move to Closed Beta. What could go wrong? Soon he finds out just how weak his choices seem to the developers who figure he will die a lot and always be a Nobody. Name chosen Gnobody sets out to take on Angromoria and it is everything he could hope for until it becomes the only thing he may ever know.

Crafter's Passion


Kris Schnee - 2018
    The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.

Zee Locked-In (OVR World Online Book 1)


Justin Monroe - 2020
    

Sanctum's Breach


Jeff Inlo - 2009
    Ryson Acumen, purebred delver, senses the changes throughout the land. In his investigations, he learns that legends he considered fables hold more truth than fantasy. The delver encounters elves and learns the Sphere of Ingar, a talisman that captured all magical energies long ago, is free from its tomb in Sanctum Mountain. As violent, evil creatures return to shred the very fabric of reality, the sphere gains awareness and chooses to spew corrupted magical energies to obliterate all life. The sphere must be destroyed, but it rests within Sanctum, a hollow mountain with a single path to its center. The way to the sphere remains defended by devices created long ago, forged by members of each race to thwart entry to the mountain's core. Those that wish to defeat the sphere must not only overcome these barriers, they must conquer the mistrust which has flourished during the long period of separation. Human, elf, dwarf, algor and delver must reunite to defeat the obstacles that now protect the sphere. Magic, though corrupt, is harnessed to fight off strange beasts of evil that once again walk this land. Once inside Sanctum, representatives of each race face the secrets of the ages that once undone will change their lives forever.

The First Player


Andrew Novak - 2017
    or a field hand on a farm.And this is Jack, who wants to make his way to a different continent, hidden in the virtual mist.And this is an ancient quest line, buried under new versions of the game.Jack's goal: create his own guild. Buy a ship. And set off on the Great Journey. The journey of his life. The dangerous Gravediggers are not the only ones opposing him. Necromancers from sinister Nightmare, elite alpha-citizens, and relic hunters are only a small fraction of the enemies that the First Player will have to face.In the perilous Wasteland, the drifter Jack finds an abandoned truck, where an old-world game console is hidden. This moment marks the beginning of Jack's path to the lost continent, hidden in the virtual depths of the colossal Alterra. He still isn't aware of the enemies standing in his way. Not only are the guild of Gravediggers and the sinister necromancers of Nightmare against him, but also the secret masters of the game world themselves. The discoveries of ancient quest lines, long buried under new versions of the game, give Jack access to the Dark Service. This is a special branch of character development, which is no longer available in the modern version of the game. Now Jack, the messenger of a great Goddess, possesses a Night Weapon, and is venerated by an entire race of NPCs.Just how will this road end? And it does indeed have an end...

Mark of the Founder


James T. Callum - 2020
    And they will not suffer another to join their ranks.Lost in a world with Levels, stats, and monsters, Hal fights to survive in an unforgiving land and escape execution from its rulers.Ingenuity and courage won’t be enough. With Marked powers he doesn’t understand, he’s easy prey for all the goblins, bandits, aberrations, and foul monsters that plague the realm.He’ll need to abandon his humanity by embracing the beast within. To fight monsters, one has to risk becoming a monster. If he can survive long enough to Level Up.Freedom and safety cannot be achieved alone. Only by forging bonds with fellow adventurers and monsters alike does Hal and his would-be-kingdom have any chance of surviving the hazardous realm.

In Shade and Shadow


Barb Hendee - 2009
    Anderson as "a mix of The Lord of the Rings and Buffy the Vampire Slayer," the Noble Dead Saga has become one of the premiere dark fantasy sagas. Now a new chapter begins as a young woman discovers her true potential for heroics against the shadows of evil....After escaping the castle of ancient vampires with Magiere and Leesil, Wynn Hygeorht has returned to Calm Seatt, home of the Guild of Sagecraft, bearing texts supposedly penned by vampires from the time of the Forgotten History and the Great War. Her superiors seize both the ancient texts and her personal journals, dismissing her tales of the undead as delusional fancies.But the guild's scholars have not dismissed the texts. Without Wynn's consent, they begin sending the texts out to scriptoriums for copying. Then one night several pages disappear — and the two sages charged with conveying these pages are murdered. Suspicious of the Guild, separated from the only friends she fully trusts, and convinced the Noble Dead are responsible for the killings, Wynn embarks on a quest to uncover the secrets of the texts, unaware of her allies from unexpected quarters...