Psychic Development for Beginners: An Easy Guide to Developing Your Intuition & Psychic Gifts


Emily Stroia - 2015
    Logic! You will learn how to know the difference between a psychic feeling and your own thoughts, logic and imagination. This is key for developing your intuition and psychic awareness! You will finally be able to know those gut feelings, psychic visions and more! Discover Your 5 Major Psychic Senses Psychic development requires you to use your **five** major psychic senses. In each section, you will discover how to use your clairvoyance, clairsentience and other psychic abilities with my easy and fast exercises. Interpret Psychic Symbols Whenever we use our intuition we are always receiving symbols, in our everyday life, dreams and meditations. In this chapter you will learn how to interpret and recognize psychic symbols, build your own psychic symbol dictionary and more! Bonus fun exercises included to jumpstart your intuition! How to Tune into an Object or Photograph with Psychometry! Psychometry is one of the most common and powerful tools used by psychics today! Learn how to practice tuning into objects, photographs and more with just the power of your own hands with suggested exercises! About EmilyEmily Stroia is a professional intuitive and medium based in the New York City metro area. She teaches classes on psychic development and mediumship to students in person and via Skype. She is also an avid writer and has published work in OmTimes Magazine, TinyBuddha, Sivana and more. Visit her website, www.emilystroia.com for more information. Learn how to Develop your Psychic Abilities Today! Scroll up and grab your copy now.

Reflections on Happiness & Positivity


Mohammed bin Rashid Al Maktoum - 2017
    He explores the relationship between the two, and examines how they impact achievement, productivity and creativity. Written in Arabic by Sheikh Mohammed’s own hand, this insightful book includes both personal stories and an international perspective to emphasize the pivotal role that happiness and positivity play in forming leadership strategies and fostering relationships among team members.

How to Write Art History


Anne D'Alleva - 2006
    The book introduces two basic art historical methods formal analysis and contextual analysis revealing how to use these methods in writing papers and in class discussion.

The Case of Beasts: Explore the Film Wizardry of Fantastic Beasts and Where to Find Them


Mark Salisbury - 2016
    Rowling’s script for Fantastic Beasts and Where to Find Them to the screen.  Explore the realm of fantastical creatures that roam the wizarding world and discover the magical cast of characters in pursuit of them.Officially licensed by Warner Bros. Consumer Products, and designed by MinaLima, designers of the graphic props for the Harry Potter films as well as Fantastic Beasts and Where to Find Them, The Case of Beasts delivers an enchanting interactive experience by sharing filmmaking secrets, film photography and artwork, and behind-the-scenes stories from cast and crew. Full of removable, facsimile reproductions of props and paper ephemera from the movie, along with some very special effects, this collectible volume offers a unique look from the talented group who created this movie magic.

The Ultimate Fake Book: C Edition


Hal Leonard Corporation - 1983
    This fake book is a cornerstone for many musicians' libraries. With over 1200 songs in all styles of music, this fifth edition has been updated to include even more great songs and recent hits. From jazz standards to Broadway blockbusters and country classics to pop chart-toppers, this book has the songs you're looking for all in one convenient collection. It is comb-bound with locked tabs to ensure long-lasting durability. Songs include: All the Things You Are * Blue Skies * Body and Soul * Come Fly With Me * Endless Love * The Girl from Ipanema (Garota de Ipanema) * The House of the Rising Sun * Love and Marriage * Memory * Moon River * Mustang Sally * Night Moves * Over the Rainbow * Piano Man * Satin Doll * Shout * Smooth * Start Me Up * Strawberry Fields Forever * Tears in Heaven * Unforgettable * hundreds more!

100 Works of Art That Will Define Our Age


Kelly Grovier - 2013
    The global cast includes Marina Abramovic , Matthew Barney, Christian Boltanski, Louise Bourgeois, Maurizio Cattelan, Marlene Dumas, Olafur Eliasson, Andreas Gursky, Cristina Iglesias, On Kawara, Jeff Koons, Ernesto Neto, Gerhard Richter, Pipilotti Rist, Kara Walker, and Ai Weiwei. Many of the pieces reflect the cultural upheavals of recent times, from the collapse of the Berlin Wall to the blossoming of the Arab Spring.A daring yet convincing analysis of which artworks best capture the zeitgeist of our time, Grovier’s list also provides a much-needed map through the landscape of contemporary art. Illustrations of key works are supplemented by comparative images, and short texts offer a biography of each artwork, tracing its inception and impact, and offering a view not only into the imagination of the artist but into the age in which we live.

Gamish: A Graphic History of Gaming


Edward Ross - 2020
    For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

Harry Potter Page to Screen: The Complete Filmmaking Journey


Bob McCabe - 2011
    Rowling's acclaimed novels to cinematic life. Developed in collaboration with the creative team behind the celebrated movie series, this deluxe, 500-plus page compendium features exclusive stories from the cast and crew, hundreds of never-before-seen photographs and concept illustrations sourced from the closed film sets, and rare memorabilia. As the definitive look at the magic that made cinematic history, "Page to Screen" is the ultimate collectible, perfect for Muggles everywhere.

The Scribblings of a Madcap Shambleton


Noel Fielding - 2011
    Hilarious and beautifully produced, this is a visual feast which will delight and entertain Noel's many impassioned fans."Growing up in the jungles of India there was no need for drawing or painting. I would sometimes arrange ants into primitive still lives or scratch out portraits onto the trunks of trees. Things changed when I was 11, a lame tiger who owned a stationery shop gave me the keys to his stock room, I would roll around in acrylic and oil pastels in reverie, licking canvases and tucking coloured pencils into my wild hair. It was here I learned how to draw and paint well enough to be accepted into Croyden Art College. There, Dexter Dalwood (Turner Prize nominee) taught me and after two years under his supreme tutelage and much hard graft he advised me to become a comedian." —Noel Fielding

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Otherworld


Jason Segel - 2017
    They say it’s addictive — that you’ll want to stay forever. They promise Otherworld will make all your dreams come true.Simon thought Otherworld was a game. Turns out he knew nothing. Otherworld is the next phase of reality. It’s everything you’ve ever wanted.And it’s about to change humanity forever.Welcome to the Otherworld. No one could have seen it coming.

Harry Potter: Magical Places from the Films


Jody Revenson - 2015
    Inside, readers will discover the many challenges the studio faced to build the fantastical sites depicted in Rowling’s books, from Hogwarts castle and its many classrooms and dormitories, to Diagon Alley and the Ministry of Magic.Organized by film appearance, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond takes readers on a behind-the-scenes visual journey through all eight of the Harry Potter films. Jody Revenson provides detailed profiles of each location and pairs them with never-before-seen concept art, behind-the-scenes photographs, and film stills with supplementary information that reveals filmmaking secrets from the Warner Bros. archives.Gorgeously designed, visually stunning, Harry Potter: Magical Places from the Films: Hogwarts, Diagon Alley, and Beyond is truly is an unmatched look at the imaginative sets that were designed, built, furnished, and digitally enhanced specifically for the films. It also includes real-life scouting locations across the stunning countryside of England, Wales, and Scotland—many of which would later become the settings for Hagrid’s hut, Shell Cottage, the Hogwarts bridge, and other iconic places.This stunning full-color compendium also includes two exclusive bonus inserts: a map of Diagon Alley folded in an envelope in the back of the book, and “The Paintings of Hogwarts” catalog inserted in the text.

The Trade Off


Louise Maniscalco - 2014
    Joyce Brown, President of Fashion Institute of Technology Go behind the window displays.  Behind the racks.  Two personal shoppers for Manhattan's biggest department stores have written a wildly dishy novel that goes behind the dressing rooms of New York’s fashion elite. At Frankel’s New York, the wives of billionaires and Hollywood celebrities sip champagne while stylists and tailors cater to every whim.  And one person has made it her career to help these Amex-wielding shoppers create the perfect look. Bonnie Salerno Madden knows all of her client’s preferences, whims, and fantasies.  She knows the price they paid to gain access to the salon where having Bonnie as their private shopper is a first-class ticket to being the toast of the New York high-fashion social scene. But while Bonnie is all elegance on the outside, she’s barely keeping it together on the inside.  A single mom to a special needs child, she needs her high-pressure job to care for her family.  And when that job is put in jeopardy, Bonnie will need to make some of the riskiest choices of her life to guarantee a better future for her son, and for herself.  With the opportunity to live in her own fairy tale, will Bonnie have what it takes to make the trade off?  “THE TRADE OFF is a riveting page-turner even for a non-shopper like me. The ultimate tale of New York life.”—David Patrick Columbia, newyorksocialdiary.com

Beyoncé


Rosa Waters - 2006
    This title focuses on Beyoncé.

The Hunger Games: A WikiFocus Book


George Andersen - 2011
    It was originally published on September 14, 2008 by Scholastic.It is the first book of the Hunger Games trilogy. It introduces sixteen-year-old Katniss Everdeen, who lives in a post-apocalyptic world in the country of Panem where North America once stood. This is where a powerful government working in a central city called the Capitol holds power. In the book, the Hunger Games are an annual televised event where the Capitol chooses one boy and one girl from each district to fight to the death. The Hunger Games exist to demonstrate not even children are beyond the reach of the Capitol's power.WikiFocus Books are collaborative books designed for education on specific subject matter. Our motto is "Collaborative Books for Creative Minds" and it is our mission to provide focused content for both educational and entertainment purposes. We present targeted information on specific subjects which are compiled from online collaborative resources from across the globe. Some text and images contained in this book have been reused and/or repurposed for commercial distribution under the Creative Commons Attribution-Sharealike 3.0 Unported License (CC-BY-SA) and the GNU Free Documentation License (GFDL).