Book picks similar to
The Gears of Madness by Iain Grant


steampunk
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The Sunken


S.C. Green - 2014
    For many, the Ward is a forbidding, desolate place, but for Nicholas Thorne, the Ward is a refuge. He has returned to London under a cloud of shadow to work for his childhood friend, the engineer Isambard Kingdom Brunel. Deep in the Ward's bowels, Nicholas can finally escape his strange affliction - the thoughts of animals that crowd his head. But seeing Brunel interact with his mechanical creations, Nicholas is increasingly concerned that his friend may be succumbing to the allure of his growing power. That power isn't easily cast aside, and the people of London need Brunel to protect the streets from the prehistoric monsters that roam the city. King George III has approved Brunel's ambitious plan to erect a Wall that would shut out the swamp dragons and protect the city. But in secret, the King cultivates an army of Sunken: men twisted into flesh-eating monsters by a thirst for blood and lead. Only Nicholas and Brunel suspect that something is wrong, that the Wall might play into a more sinister purpose--to keep the people of London trapped inside.

A Hunter and His Legion (The Praetorian Series: Book III)


Edward Crichton - 2013
    Joined now by a team of Special Forces operators from an alternate and skewed timeline with their own agendas and motivations, Hunter now finds himself without direction. Since escaping Ancient Rome four years earlier, his only goal was to survive long enough to enact his scheme to remove Agrippina from power and place Vespasian, a once and future emperor of Rome, on the throne in her place. But all his well laid plans came to a fruitless end when he and his friends narrowly escaped a grisly fate at the hands of Agrippina. However, there was one thing that survived Hunter’s encounter with the empress to focus his mind. The orb. He has often thought on it, but has never really understood it, yet now comes the moment when he must come to grips with the fact that only by understanding its nature will he be able to harness its power and send everyone home. The orb should have been his sole source of focus from the very beginning, but it was only after his recent failure to apprehend Agrippina that this fact was fully realized. Found in the rubble of Agrippina’s villa was a note left for him by his deceased friend Marcus Varus, tasking him with a mission to track down ancient Druids who may be able to help him. Now, after years trapped in Antiquity, Hunter must finally seek answers to the central mystery that has plagued him since becoming history's first recorded time traveler. Armed with fresh clues and a final destination, Hunter and his company embark on a new quest, one that will take them beyond the boundaries of the Roman Empire in search of centuries old information about a relic few even know exists. But a darkness accompanies them. While the orb is a powerful tool, it is also a deadly device in the hands of those who underestimate or do not understand its dark potential. With its ability to grant certain users the ability to manipulate time, also comes a degenerative property that can reduce an individual into a simpering, doddering fool, or warp him into a tyrannical despot. The orb’s ability to do this is well documented in both Caligula and Claudius, and perhaps Agrippina too, but it is Hunter who should be most concerned by its influence. He has interacted with it far more than anyone else, and as he and his friends begin their odyssey, his challenge will be greater than simply discovering the truth about the orb’s origins, but overcoming and surviving its ill effects as he struggles to maintain control of his mind.

Sea Raptor: A Deep Sea Thriller


John J. Rust - 2014
    Army Ranger, until an unfortunate incident forced him out of the service. He is soon hired by the Foundation for Undocumented Biological Investigation and given a new mission, to search for cryptids, creatures whose existence has not been proven by mainstream science. Teaming up with the daring and beautiful wildlife photographer Karen Thatcher, they must stop a sea monster's deadly rampage along the Jersey Shore. But that's not the only danger Rastun faces. A group of murderous animal smugglers also want the creature. Rastun must utilize every skill learned from years of fighting, otherwise, his first mission for the FUBI might very well be his last.

The Blood of Kings


Douglas Seacat - 2016
    Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.Three men who would be king threaten to sunder a kingdom, provoking a war that will drown its lands in blood. Amid the backdrop of a new Cygnaran civil war, the fate of the kingdom depends on the outcome of a covert struggle between two powerful warcasters—the gun mage Allister Caine and the mercenary warlord Asheth Magnus. Caine faces a moral quandary as he seeks to kill the bastard son of Cygnar's former king, knowing he must end an innocent life to preserve the peace. But Magnus is equally determined to see the bastard crowned as king—and is willing to kill anyone who gets in his way. Regardless of who emerges the victor, the blood of kings must be spilled to end an otherwise interminable war.

Creation


Greg Chase - 2016
    So when he’s offered a job repairing a derelict spaceship’s computer, he jumps at the chance to head to the Kuiper Belt, an area at the edge of the solar system reviled for its lawlessness and tenuous ability to sustain life. But the repair proves difficult, and the pirates who hired Sam leave him to die in the computer’s core. Fortunately, the inhabitants of a utopian village rescue him and show him that human relationships can be more open and connected once Earth habits have been broken. He’s content to live the rest of his days away from Earth until he learns his work on the spaceship inadvertently created a new, all-knowing—but misguided—technology-based species. And their mistakes threaten to tear the very fabric of human interaction. Forced to leave his Garden of Eden on the terraformed planet, he takes his wife, Jess—his link to all he holds dear—and goes back to Earth to face his responsibilities. Before Sam and Jess can ever hope to return to their village, they have to teach the next generation of the new species how to change the direction of mankind for the better.

Mako (The Mako Saga #1)


Ian J. Malone - 2013
    All of that changes, though, when Lee leads a team of old friends to virtual glory as the first-ever group to beat Mako Assault, a revolutionary new game that has emerged from nowhere to take the Internet by storm. As a reward for their achievement, the group is flown to meet the game’s mysterious designer and assist in developing the follow-on game Mako 2.0. But what they find when they get there is more than they’d expected…much more. Mako’s intent was never to entertain its players. It was to train them.An epic sci-fi thrill-ride of action, suspense, laughter, and romance, Mako is the story of five ordinary people who will have to rise to the challenge of extraordinary events, driven only by their faith in each other. If they can’t, the game will become very real to more than just themselves—the Earth itself may ultimately be at stake.

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

Bartleby and James


Michael Coorlim - 2012
    James Wainwright is a brilliant but socially stunted working class engineer with a flair for invention and a propensity towards violence. Together they solve the mysteries that Scotland Yard cannot. This novel is the first in the Galvanic Century series of steampunk mysteries.

A Hole in Time (Time Loop Book 2)


Clark Graham - 2016
    After his crash, he vowed he would never fly again. Now he would be flying into the past in a new plane was designed travel to travel through time. The mission was going to fail. He knew that. It was more than a premonition. His assignment: Kill Hitler. Stop the Holocaust before it starts. No one knew what the consequences of changing the time-line. Would he destroy everything and everyone in the process?

The Last Walk Out: A Tribal Space Opera


David Helton - 2014
     The catastrophic Abunga virus has wiped out everyone on Earth except for a few scattered souls with natural immunity. Other humans escaped this Apocalypse by fleeing to other parts of the Solar System, populating and exploiting its moons and planets. A thousand years on, those now living on these distant outposts still can't return but secretly confine and observe the survivors as a combination of social experiment and nostalgic entertainment. Their former home is now a ‘holopark’, a new Eden, a Heaven on Earth. It’s a chance for the human race to start all over again. There, Gibbous Moon, a 70-year-old tribal story-teller and seer, is leaving his settlement on a solitary Last Walk Out. Except that he is not alone. Reluctantly he has to accept animal company in the shape of a determined dog he names Yellow. And then his daughter-in-law Paintbrush and her baby Skyman suddenly appear after their clan is brutally massacred by rivals on the reservation. Could it be possible that this small renegade band could now form an unlikely alliance, the basis of a real New Beginning? Praise for David Helton: "The Last Walk Out is a story that satisfies on many levels – compelling and adventurous, with engaging characters including strong and individualistic women, it investigates the wisdom and contradictions mankind has confronted across history." - Amazon Review David Helton was born in San Francisco, graduated from the University of Texas and has spent most of his working mainly as a freelance journalist and documentary scriptwriter. He has won or been nominated for several international awards and has written one other novel, King Jude. He now lives in England.

A Dragon's Bond


S.B. Johnson - 2013
    He was born with a very special gift. Davin was a bonder. He like all other bonders would receive an egg and the dragon growing inside would form a bond so strong, it could only be parted by death. Davin was different from the other bonders though. The gift of being bonded normally did not show until a child turns thirteen. Their eyes begin to glow and turn to an illuminating green. Davin was born with the eyes of a bonder. As Davin’s gifts manifest, he finds himself searching for answers and stumbling into trouble along the way. Friends are made and families torn apart. In a struggle to find what he is looking for, constant danger and possibility of death follows.

Nightwalk


D. Nathan Hilliard - 2015
    It’s a quiet, urban example of the American dream. Here businessmen are neighbors with radio DJs, young doctors buy their first houses, and author Mark Garrett has been settling in with his lovely new wife and stepdaughter. But tonight Mark’s new neighborhood is going to come with something he never bargained on. The pits of hell have yawned wide and poured their contents into the midnight streets and homes of Coventry Woods. Everything has gone insane. Shots and screams ring out in the night, while death stalks the darkness in forms this earth has never before seen. Even worse, the only hope of escape is by foot. Now Mark, along with his stepdaughter and his back-fence neighbor, must flee the neighborhood while attempting to help anybody they meet. And it won’t be easy. They will be walking a gauntlet of unearthly predators, as they strive toward a goal they aren’t even sure still exists…the outside world.

Lady Blue


Prudence MacLeod - 2011
    Penny charged straight at the gunmen then dove under their fire. Spinning on her back she kicked the legs from under one man, and as he fell, she kicked the gun from the other man’s hand. Spinning back to the first man she saw the gun barrel moving toward her, and she lashed out with her foot. Her boot crushed his skull and she rolled to her feet to grab the last man in a neck lock. A quick twist and he lay lifeless in her arms. She let him fall, as, breathing deeply, she came down off combat mode. “Are you ladies all right?” she asked as she untied the ropes that held the older woman. “Who are you?” asked the old woman fearfully, as she pulled the tape from her mouth. “They call me Lady Blue,” smiled Penny as she helped the woman to stand. “What are you?” It was the younger woman who spoke. “Cold, hungry, dead tired, and covered in blue war paint,” giggled Penny as she released the older woman’s arm. She turned and began to search the bodies.

The Afternet


Peter Empringham - 2011
    When the system begins to misfire under the workload, the ill-equipped representatives of God and the Devil tasked with managing the process are given an ultimatum. Fix The Afternet or go back to your previous afterlives. They begin an odyssey through the hordes of souls awaiting judgement and the oblivious living in search of a solution. Rich in comic detail and populated with characters real and imagined from throughout time, their quest is never going to be straightforward…

A Haven in Ash


Robert J. Crane - 2017
    A horde of beasts known only as the scourge has ravaged the land, leaving only the village of Terreas to survive. Hemmed in on all sides by the scourge, the denizens of Terreas eke out a lonely existence, trying to survive in a land that is all but dead. Jasen Rabinn is a teenage boy trapped in Terreas but with a mind rooted outside the boundaries of his village. He longs for adventure, and when the mysterious Baraghosa – a sorcerer of a sort not native to Luukessia – comes to Terreas, a chain of events is set in motion that will carry Jasen beyond his simple town. To adventure. To danger. To his destiny.