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Unearthing by Alan Moore
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Ethel and Ernest
Raymond Briggs - 1998
They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.
Alice in Sunderland
Bryan Talbot - 2007
In the time of Lewis Carroll it was the greatest shipbuilding port in the world. To this city that gave the world the electric light bulb, the stars and stripes, the millennium, the Liberty Ships and the greatest British dragon legend came Carroll in the years preceding his most famous book, Alice in Wonderland, and here are buried the roots of his surreal masterpiece. Enter the famous Edwardian palace of varieties, The Sunderland Empire, for a unique experience: an entertaining and epic meditation on myth, history and storytelling and decide for yourself - does Sunderland really exist?
Showa, 1926-1939: A History of Japan
水木しげる - 2013
This volume deals with the period leading up to World War II, a time of high unemployment and other economic hardships caused by the Great Depression. Mizuki's photo-realist style effortlessly brings to life the Japan of the 1920s and 1930s, depicting bustling city streets and abandoned graveyards with equal ease. When the Showa era began, Mizuki himself was just a few years old, so his earliest memories coincide with the earliest events of the time. With his trusty narrator Nezumi Otoko (Rat Man), Mizuki brings history into the realm of the personal, making it palatable, and indeed compelling, for young audiences as well as more mature readers. As he describes the militarization that leads up to World War II, Mizuki's stance toward war is thoughtful and often downright critical--his portrayal of the Nanjing Massacre clearly paints the incident (a disputed topic within Japan) as an atrocity. Mizuki's "Showa 1926-1939" is a beautifully told history that tracks how technological developments and the country's shifting economic stability had a role in shaping Japan's foreign policy in the early twentieth century.
The Cartoon History of the Universe III: From the Rise of Arabia to the Renaissance
Larry Gonick - 2002
Larry Gonick's celebrated series The Cartoon History of the Universe is a unique fusion of world history and the comics medium, a work of serious scholarship and a masterpiece of popular literature. Praised by historians as a narrative and interpretive tour de force, Gonick's clever illustrations deliver important information with a deceptively light tone, teaching us about the people and events that have shaped our world. This long-awaited new volume covers the Middle Ages around the globe, including the origin and spread of Islam; West Africa and the cross-Saharan trade; Central Asia and the Byzantine Empire; the European Dark Ages and the Crusades; the Mongol conquests; the Black Death; the Ottoman Empire; the Italian Renaissance; and the rise of Spain, leading up to Columbus's departure for the New World. Highlighting key events and retrieving oft-neglected historical connections, Gonick offers an historical survey that is at once multicultural, humanistic, skeptical, and laugh-out-loud funny.
All of the Marvels: A Journey to the Ends of the Biggest Story Ever Told
Douglas Wolk - 2021
The Marvel story is a gigantic mountain smack in the middle of contemporary culture. Thousands of writers and artists have contributed to it. Everyone recognizes its protagonists: Spider-Man, the Avengers, the X-Men. Eighteen of the hundred highest-grossing movies of all time are based on parts of it. Yet not even the people telling the story have read the whole thing--nobody's supposed to. So, of course, that's what Wolk did: he read all 27,000+ comics that make up the Marvel Universe thus far, from Alpha Flight to Omega the Unknown.And then he made sense of it--seeing into the ever-expanding story, in its parts and as a whole, and seeing through it, as a prism through which to view the landscape of American culture. In Wolk's hands, the mammoth Marvel narrative becomes a fun-house-mirror history of the past sixty years, from the atomic night terrors of the Cold War to the technocracy and political division of the present day--a boisterous, tragicomic, magnificently filigreed epic about power and ethics, set in a world transformed by wonders.As a work of cultural exegesis, this is sneakily significant, even a landmark; it's also ludicrously fun. Wolk sees fascinating patterns--the rise and fall of particular cultural aspirations, and of the storytelling modes that conveyed them. He observes the Marvel story's progressive visions and its painful stereotypes, its patches of woeful hackwork and stretches of luminous creativity, and the way it all feeds into a potent cosmology that echoes our deepest hopes and fears. This is a huge treat for Marvel fans, but it's also a revelation for readers who don't know Doctor Strange from Doctor Doom. Here, truly, are all of the marvels.
Spider-Man vs. Wolverine
Christopher J. Priest - 1986
When Spider-man encounters Wolverine, he is told that he is in over his head, but he doesn't realize how true that is until he finds his friend Ned dead in their hotel room. Seeking revenge and answers, Spider-man sets out to find Wolverine, but what he finds is a web of lies and deceptions, all leading to a fateful moment which will forever change the life of Peter Parker!Reprints the one-shot from 1987 with a square spine. The indicia identifies it as "Vol. 2 #1" despite being just a reprint.
Monet: Itinerant of Light
Salva Rubio - 2017
From the Salon des Refuses (“Salon of the Rejected”) and many struggling years without recognition, money, and yet a family to raise, all the way to great success, critically and financially, Monet pursued insistently one vision: catching the light in painting, refusing to compromise on this ethereal pursuit. It cost him dearly but he was a beacon for his contemporaries. We discover in this comics biography how he came to this vision as well as his turbulent life pursuing it.
Archie 1000 Page Comics Bonanza
Archie Comics - 2014
Archie 1000 Page Comics Bonanza collects 1000 pages of new and classic Archie tales in our biggest collection ever, with over 100 full-color stories featuring America's favorite red-head and friends navigating the pressures and pratfalls of teenagers everywhere!
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Daredevil: End of Days
Brian Michael Bendis - 2012
Investigative reporter Ben Urich has one last story to write...what was Matt Murdock's final secret? Ben digs deep into the seedy underbelly of the Marvel Universe, tracking down Matt's buried sins and past loves to discover the secrets behind his death - but who is the new Daredevil that's tracking Ben? You won't believe your eyes when the mystery behind Daredevil's final days stands revealed! It's a story years in the making, brought to you by some of the greatest creators in Daredevil history! COLLECTING: Daredevil: End of Days 1-8
Hellblazer Special: Bad Blood
Jamie Delano - 2000
The British monarchy is on its last legs, and John Constantine is still alive and kicking, though he has forsaken the world of magic. But that's all about to change when John's friend Dolly finds herself held captive on a reality TV show about how she's the last surviving heir to the throne.Various pro- and anti-royalist forces plot out the show's cliffhanger ending with Dolly's life hanging in the balance. But Constantine is in for an even bigger surprise when he finds out that Dolly is pregnant with his child, and it's up to the old mage to decide the course of England's future - and whether to crown his own offspring.
Waltz With Bashir: A Lebanon War Story
Ari Folman - 2008
Extraordinary." —Variety One night in Beirut in September 1982, while Israeli soldiers secured the area, Christian militia members entered the refugee camps of Sabra and Shatila and began to massacre hundreds, if not thousands, of Palestinians. Ari Folman was one of those Israeli soldiers, but for more than twenty years he remembered nothing of that night or of the weeks leading up to it. Then came a friend's disturbing dream, and with it Folman's need to excavate the truth of the war in Lebanon and answer the crucial question: what was he doing during the hours of slaughter? Challenging the collective amnesia of friends and fellow soldiers, Folman painfully, candidly pieces together the war and his place in it. Gradually, the blankness of his mind is filled in by scenes of combat and patrol, misery and carnage, as well as dreams and hallucinations. Soldiers are haunted by inexplicable nightmares and flashbacks - snapping, growling dogs with teeth bared and eyes glowing orange; a recurring image of three young men rising naked out of the sea to drift into the Beirut battlefield. Tanks crush cars and buildings with lethal indifference; snipers pick off men on donkeys, men in cars, men drinking coffee; a soldier waltzes through a storm of bullets; rock songs fill the air, and then yellow flares. The recollections accumulate until Ari Folman arrives at Sabra and Shatila and his investigation reaches its terrible end. The result is a gripping reconstruction, a probing inquiry into the unreliable quality of memory, and, above all, a powerful denunciation of the senselessness of all wars. Profoundly original in form and approach, Waltz with Bashir will take its place as one of the great works of wartime testimony.
The Sandman Companion
Hy Bender - 1999
A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.
A Matter of Life
Jeffrey Brown - 2013
In A Matter of Life, Jeffrey Brown draws upon memories of three generations of Brown men: himself, his minister father, and his preschooler son Oscar. Weaving through time, passing through the quiet suburbs and colorful cities of the midwest, their stories slowly assemble into a kaleidoscopic answer to the big questions: matters of life and death, family and faith, and the search for something beyond oneself.
It's a Good Life, If You Don't Weaken: A Picture Novella
Seth - 1998
While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".