The Vision, Volume 1: Little Worse Than A Man


Tom King - 2016
    The place where he first rebelled against his given destiny and imagined that he could be more -that he could be a man. There, he builds them. A wife, Virginia. Two teenage twins, Viv and Vin. They look like him. They have his powers. They share his grandest ambition (or is that obsession?) the unrelenting need to be ordinary.Behold the Visions! They’re the family next door, and they have the power to kill us all. What could possibly go wrong? Artificial hearts will be broken, bodies will not stay buried, the truth will not remain hidden, and the Vision will never be the same.Collecting: The Vision 1-6

The Great Comic Book Heroes


Jules Feiffer - 1965
    In 1965, Feiffer wrote what is arguably the first critical history of the comic book superheroes of the late 1930s and early 1940s, including Plastic Man, Batman, Superman, The Spirit and others. In the book, Feiffer writes about the unique the place of comics in the space between high and low art and the power which this space offers both the creator and reader.The Great Comic Book Heroes is widely acknowledged to be the first book to analyze the juvenile medium of superhero comics in a critical manner, but without denying the iconic hold such works have over readers of all ages. Out of print for over 30 years, Feiffer's book discusses the role that the patriotic superhero played during World War II in shaping the public spirit of civilians and soldiers, as well as the escapist power these stories held over the zeitgeist of America. With wit and insight Feiffer discusses what the great comic book heroes meant to him as a child and later as an artist.

The Daniel Clowes Reader: A Critical Edition of Ghost World and Other Stories, with Essays, Interviews, and Annotations


Ken Parille - 2013
    It also includes stories some reprinted for the first time about boys coming of age, troubled superheroes, and the place of artists and critics in popular culture. The volume s dozen critical essays illuminate Clowes s comics by locating them within biographical, artistic, and socio-historical contexts, including the Indie and DIY movements, Generation X philosophy, and the history of American cartooning. Selections by artists who influenced Clowes and a detailed chronology of his work round out the collection, and extensive annotations shed light on the cartoonist s sources and cultural references. Perfect for the college literature/graphic narrative classroom.

Miracleman, Book One: A Dream of Flying


Alan MooreAlan Davis - 1990
    After nearly two decades away, Miracleman uncovers his origins and their connection to the British military's "Project Zarathustra" - while his alter ego, Michael Moran, must reconcile his life as the lesser half of a god.

Amazing Fantastic Incredible: A Marvelous Memoir


Stan Lee - 2015
    The most legendary name in the history of comic books, he has been the leading creative force behind Marvel Comics, and has brought to life—and into the mainstream—some of the world’s best-known heroes and most infamous villains throughout his career. His stories—filled with superheroes struggling with personal hang-ups and bad guys who possessed previously unseen psychological complexity—added wit and subtlety to a field previously locked into flat portrayals of good vs. evil. Lee put the human in superhuman and in doing so, created a new mythology for the twentieth century.In this beautifully illustrated graphic memoir—illustrated by celebrated artist Colleen Doran—Lee tells the story of his life with the same inimitable wit, energy, and offbeat spirit that he brought to the world of comics. Moving from his impoverished childhood in Manhattan to his early days writing comics, through his military training films during World War II and the rise of the Marvel empire in the 1960s to the current resurgence in movies, Amazing Fantastic Incredible documents the life of a man and the legacy of an industry and career.This funny, moving, and incredibly honest memoir is a must-have for collectors and fans of comic books and graphic novels of every age.

Feynman


Jim Ottaviani - 2011
    . . Nobel winner . . . bestselling author . . . safe-cracker. In this substantial graphic novel biography, First Second presents the larger-than-life exploits of Nobel-winning quantum physicist, adventurer, musician, world-class raconteur, and one of the greatest minds of the twentieth century: Richard Feynman. Written by nonfiction comics mainstay Jim Ottaviani and brilliantly illustrated by First Second author Leland Myrick, Feynman tells the story of the great man's life from his childhood in Long Island to his work on the Manhattan Project and the Challenger disaster. Ottaviani tackles the bad with the good, leaving the reader delighted by Feynman's exuberant life and staggered at the loss humanity suffered with his death. Anyone who ever wanted to know more about Richard P. Feynman, quantum electrodynamics, the fine art of the bongo drums, the outrageously obscure nation of Tuva, or the development and popularization of the field of physics in the United States need look no further than this rich and joyful work.• One of School Library Journal's Best Adult Books 4 Teens titles of 2011 • One of Horn Book's Best Nonfiction Books of 2011

Kafka


David Zane Mairowitz - 1994
    Crumb's Kafka is a vibrant biography that examines this Czech writer and his works in a way that a bland texbook never could! R. Crumb's Kafka goes far beyond being explication or popularization or survey. It's a work of art in its own right, a very rare example of what happens when one very idiosyncratic artist absorbs another into his worldview without obliterating the individuality of the absorbed one. Crumb's art is filled with Kafka's insurmountable neuroses. They are all there: Gregor Samsa's sister, the luscious Milena Jesenska, the Advacate's "nurse" Leni, Olda and Frieda, and the ravishing Dora Diamant-drawn in that mixture of self-commandtantalizing knowingness, and sly sexuality, that amazonian randines and thick-limbed physicality that is Crumb.Crumb's idiosyncratic illustrations add a new dimension to the already idiosyncratic world of Kafka. Includes adaptations of "The Judgment," "The Trial," "The Castle," "A Hunger Artist," and "The Metamorphosis."

The Beats: A Graphic History


Paul M. BuhlePeter Kuper - 2009
    Told by the comic legend Harvey Pekar, his frequent artistic collaborator Ed Piskor, and a range of artists and writers, including the feminist comic creator Trina Robbins and the Mad magazine artist Peter Kuper, The Beats takes us on a wild tour of a generation that, in the face of mainstream American conformity and conservatism, became known for its determined uprootedness, aggressive addictions, and startling creativity and experimentation.What began among a small circle of friends in New York and San Francisco during the late 1940s and early 1950s laid the groundwork for a literary explosion, and this striking anthology captures the storied era in all its incarnations—from the Benzedrine-fueled antics of Kerouac, Ginsberg, and Burroughs to the painting sessions of Jay DeFeo’s disheveled studio, from the jazz hipsters to the beatnik chicks, from Chicago’s College of Complexes to San Francisco’s famed City Lights bookstore. Snapshots of lesser-known poets and writers sit alongside frank and compelling looks at the Beats’ most recognizable faces. What emerges is a brilliant collage of—and tribute to—a generation, in a form and style that is as original as its subject.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

It's a Good Life, If You Don't Weaken: A Picture Novella


Seth - 1998
    While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".

Will Eisner: A Dreamer's Life in Comics


Michael Schumacher - 2010
    Eisner's career spanned a remarkable eight decades, from his scrappy survival at the dawn of comics' Golden Age in the late 1930s to the beginning of the twenty-first century, when Pulitzers began going to graphic novels (a term Eisner is widely credited with creating). Schumacher's extensive research and interviews with Eisner's family, friends, and colleagues, as well as other comics creators who have built upon his work, create a detailed portrait of Eisner the man and Eisner the artist.

Footnotes in Gaza


Joe Sacco - 2009
    Raw concrete buildings front trash-strewn alleys. The narrow streets are crowded with young children and unemployed men. On the border with Egypt, swaths of Rafah have been bulldozed to rubble. Rafah is today and has always been a notorious flashpoint in this bitterest of conflicts. Buried deep in the archives is one bloody incident in 1956, that left 111 Palestinians dead, shot by Israeli soldiers. Seemingly a footnote to a long history of killing, that day in Rafah—cold-blooded massacre or dreadful mistake—reveals the competing truths that have come to define an intractable war. In a quest to get to the heart of what happened, Joe Sacco immerses himself in daily life of Rafah and the neighboring town of Khan Younis, uncovering Gaza past and present. Spanning fifty years, moving fluidly between one war and the next, alive with the voices of fugitives and schoolchildren, widows and sheikhs, Footnotes in Gaza captures the essence of a tragedy. As in Palestine and Safe Area Goražde, Sacco’s unique visual journalism has rendered a contested landscape in brilliant, meticulous detail. Footnotes in Gaza, his most ambitious work to date, transforms a critical conflict of our age into an intimate and immediate experience.

Infinity Gauntlet


Jim Starlin - 1991
    Now, on the edge of Armageddon and led by the mysterious Adam Warlock, Earth's super heroes join in a desperate attempt to thwart this nihilistic god's insane plunge into galactic self-destruction.

Wolverine and the X-Men by Jason Aaron, Vol. 1


Jason Aaron - 2012
    But when the new Hellfire Club decides they don't like what the ol' Canucklehead has started, and decide to burn the place to the ground, will the school even outlast its first day?Collecting: Wolverine and the X-Men 1-4

Kingdom Come


Mark Waid - 1996
    Batman, Superman, Wonder Woman, and almost every other character from DC Comics must choose sides in what could be the final battle of them all.