Book picks similar to
Drawing and Sketching in Pencil by Arthur L. Guptill
art
drawing
art_pen-and-ink
visual-arts-instruction
Modern Automotive Technology
James E. Duffy - 1994
This comprehensive textbook uses a building-block approach that starts with the fundamental principles of system operation and progresses gradually to complex diagnostic and service procedures. Short sentences, concise definitions, and thousands of color illustrations help students learn quickly and easily. This newly revised text provides thorough coverage of the latest developments in the automotive field, including hybrid drive systems, computer network communication, and tire pressure monitoring systems. Organized around the eight ASE automobile test areas, Modern Automotive Technology is a valuable resource for students preparing for a career in automotive technology, as well as experienced technicians who are preparing for the ASE certification tests.
Vali
Anant Pai
Brave enough to confront the most vicious of demons, and strong enough to destroy them every time, he unfortunately could not conquer his own pride. Foolishly, he turned his adoring brother, Sugreeva, into a mortal enemy and drove him to take the help of that supreme warrior, the mighty Lord Rama.
Game free sampler
Anders de la Motte - 2013
As their lives spiral out of control, HP faces a challenge he never expected. Can he outwit The Game before it’s too late?
The Darkbow Collection - Six Epic Fantasy Novels (The Kobalos Trilogy, and The Horrors of Bond Trilogy)
Ty Johnston - 2014
CITY OF ROGUES: Book I of The Kobalos Trilogy Kron Darkbow seeks vengeance, and he plans to have it no matter the costs. Returning to the city of his birth after 15 years, he hunts down the wizard responsible for the deaths of those he loved only to find out another was responsible for the murders. That other is Belgad the Liar, a former barbarian chieftain who is now boss of the city's underworld. ROAD TO WRATH: Book II of The Kobalos Trilogy Kron Darkbow has fled the city of Bond, along with healer mage Randall Tendbones and professional duelist Adara Corvus. Everywhere they turn are enemies. Even the goal of their travels offers no peace, for the group rides to the land of Kobalos where Randall must face that nation’s Lord Verkain, the alleged Dark King of the North. DARK KING OF THE NORTH: Book III of The Kobalos Trilogy Kron Darkbow and companions have survived the mean streets of the city of Bond and the dangers of the Prison Lands, but now they dare to journey into Kobalos, a dark northern land ruled by King Verkain, a powerful mage rumored to be immortal and mad. Always on their trail is underworld crime boss Belgad the Liar and his crew of deadly killers. Not only does Belgad seek vengeance against Kron, but he also wants to capture Kron's friend, the healer Randall Tendbones, the last of Verkain's children whom the king wants dead. It is in Kobalos, in the darkest of hours, alone with enemies all around, Darkbow becomes the last hope for all. But to defeat his foes, first he must learn to defeat his own rage. GHOSTS OF THE ASYLUM: Book I of The Horrors of Bond Trilogy The streets of the city of Bond boil with discontent. Political struggles within a power vacuum bring dreams of dominance to some among the lower levels of the city’s underbelly. Common thugs and guild bosses alike conspire together, their goal to eliminate the figure of Kron Darkbow. Permanently. Kron has become a symbol on the streets, and his removal would not only clear the way for others, but also would be a sign of who has the real power in Bond. Amidst the chaos, buildings burn, riots go nearly unchecked, and even the city guard find themselves forced to retreat. DEMON CHAINS: Book II of The Horrors of Bond Trilogy A sick murderer stalks the streets of the city of Bond. The killer leaves behind tortured and twisted bodies sliced and ripped apart, often after the most horrible of violations. It falls upon Kron Darkbow to hunt this killer preying upon the weak and the strong alike, but he soon realizes there is more than one culprit involved in these horrible crimes. A dark mage and his demon partner are at fault, and with each death they grow more and more powerful. THE COMPANY OF SEVEN: Book III of The Horrors of Bond Trilogy An undead mage thousands of years old slinks through the city of Bond. Rising up from beneath the soil, he soon finds himself allied with escaped fugitives from the Prisonlands, a former knight, a pair of assassins and the chief of thieves. Each has their own wants, their own goals, but the wizard's are the most deadly to the citizens of Bond, and he refuses to be denied his destiny.
Sound Art: Beyond Music, Between Categories
Alan Licht - 2007
Sound art’s roots can be found in the experimental work of Italian Futurism, Dada, and later the Fluxus group and the pioneering efforts of the American composer and artist John Cage. In the wake of this groundbreaking work, sound art began to mature into a movement, and artists explored the interactive possibilities of sound and in turn created entirely new modes of experiencing and engaging with art. In this volume, the complete story of sound art is told by one of the country’s leading critics and scholars. The author traces the history of this form of art–highlighting the convergence of the indie world bands such as Sonic Youth with the art world–looking at the critical cross-pollination that has led to some of the most important and challenging art being produced today, including work by Christian Marclay, LaMonte Young, Janet Cardiff, Rodney Graham, and Laurie Anderson, among many others.
Dominion
Scott McElhaney - 2013
Meriwether Hawke has created a vehicle that folds space, changing the whole perspective of the space program in an instant. Unfortunately for Hawke, the first manned test vehicle doesn’t end up where it’s supposed to. Lost and without sufficient life support, the two-person crew must engage the automated distress beacon and then settle in for a deep cryogenic sleep to await potential rescue. When Hawke is revived from cryosleep by an alien species, he quickly discovers that he is both their honored guest and guarded prisoner at the same time. It’s no secret that they are extremely interested in his ancient dead spacecraft and its method of propulsion. While he may not be aware of how much time has passed, two things become evident to him: The alien species are sworn enemies of his people, and humanity has become both more and less technologically advanced in the years that have passed. Hawke may hold the only key to the rescue of a forgotten human colony. Brought to you by the international bestselling author of the Mystic Saga and Ghosts of Ophidian. With over 150,000 books downloaded worldwide, Scott McElhaney continues to prove that reasonable Kindle prices do not have to mean poor quality. Also check out Saving Brooksie, Beyond the Event Horizon, One Crazy Summer, and Erinyes by McElhaney.
The Illusion of Life: Disney Animation
Frank Thomas - 1981
The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition
LIFE Queen Elizabeth at 90: The Story of Britain's Longest Reigning Monarch
LIFE - 2016
She remains the head of state of the United Kingdom, and a group of 16 nations including Canada, Australia, and New Zealand call her queen, and she is the head of the British Commonwealth which includes another 37 countries, including India and South Africa. Throughout her life, she has enjoyed much happiness including a long and happy marriage to Prince Philip, four children, and Silver, Golden, and Diamond Jubilees. Her reign has also been marked by much sadness, including the failed marriages of three of her children, the deaths of close family members and friends, and the markedly difficult death of Princess Diana, which took a toll on both the Royal Family and the nation.Now Life, in a new special edition, takes a nuanced and thoughtful look at the reign of Elizabeth at 90 and what her over-63 years on the throne have meant for her subjects and the world at large, including her early life, the years of World War Ii, her marriage and family, life ruling Great Britain, Windsor family values and much more.With dozens of stunning photos, stories, and analysis, Queen Elizabeth at 90 is a keepsake of both a life well-lived and an historical time on the throne, as well as a captivating collection for any royal watcher.
Raw Art Journaling
Quinn McDonald - 2011
You don't need worry about messing up techniques you've never attempted before inside your raw-art journal. You just need to be you because raw art is you and it thrives on creative play, on experimentation and even on making mistakes.Raw Art Journaling will teach you how to embrace your art, confront negative self-talk (a.k.a., your gremlin) and make meaning with your words and with your art. Inside Raw Art Journaling you'll discover how to:Write meaningful thoughts with a single sentenceCreate thought-provoking poems through found poetryUncover images hidden in your photosMake personal meaning with the simplest of linesFinally feel free to make mistakesUse clever techniques to keep your secrets secretQuiet your gremlin, grab your permission slip (it's on page 19) and start making meaning in your own raw-art journal today!
The Art of Pixar
Amid Amidi - 2011
From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.
Pulp Art: Original Cover Paintings for the Great American Pulp Magazines
Robert LesserJim Steranko - 1997
The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.
Art as Experience
John Dewey - 1934
Based on John Dewey's lectures on esthetics, delivered as the first William James Lecturer at Harvard in 1932, Art as Experience has grown to be considered internationally as the most distinguished work ever written by an American on the formal structure and characteristic effects of all the arts: architecture, sculpture, painting, music, and literature.
Drawing for Dummies
Brenda Hoddinott - 2003
Drawing can enrich your life in extraordinary and unexpected ways. Drawing your everyday experiences can change how you and others see the world, while drawing from imagination can give rise to fantastic new worlds. And, despite what you may believe, it's something just about anyone can learn to do. Drawing For Dummies offers you a fun, easy way to learn drawing basics. Its author, professional illustrator and long-time art educator Brenda Hoddinott, has a simple philosophy--that only you can teach you to draw. With that in mind, she arms you with the tools you need to explore the basics and then coaches you through 30 hands-on drawing projects. You'll quicklyConquer the basics of line and shading Develop an eye for basic shapes and contours Discover how to create the illusion of three dimensions Render still-life subjects and landscapes Bring animals and people to vivid life on the page Brenda helps you tune into your right brain and see the world as an artist does. You'll discover how to break things down into basic lines and shapes and then reassemble them on the page. Other topics covered include:Understanding and exercising the basic skills of drawing lines and shapes, adding life and depth with shading, and rendering textures Mastering the fundamentals of composition and planning drawings Creating lifelike doodles and cartoon characters Drawing the natural environment including both plants and animals Keeping a sketchbook and drawing from memory Drawing people, starting with babies and exploring the human face from childhood to old age It's never too late to unleash the artist within. Let Drawing For Dummies put you on the road of discovery and self-expression through drawing.
Zentangle 4: 40 more tangles
Suzanne McNeill - 2011
It's all fun so get inspired and tangle something! Learn to color with chalks, watercolors, pencils and pens; add bling with glitter, jewels, and sparkly inks.
Drawing Lab for Mixed-Media Artists: 52 Creative Exercises to Make Drawing Fun
Carla Sonheim - 2010
Her innovative ideas are now collected and elaborated on in this unique volume. Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life. Drawing Lab for Mixed-Media Artists offers readers a fun way to learn and gain expertise in drawing through experimentation and play. There is no right or wrong result, yet, the readers gain new skills and confidence, allowing them to take their work to a new level.