The Calling


James Frey - 2014
    They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.This is Endgame.For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise assassination. Together the players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.This is Endgame.When the game starts, the players will have to find three keys. The keys are somewhere on earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google’s Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.Play.Survive.Solve.People of Earth.Endgame has begun.

This is Not a Test


Courtney Summers - 2012
    Six students have taken cover in Cortege High but shelter is little comfort when the dead outside won't stop pounding on the doors. One bite is all it takes to kill a person and bring them back as a monstrous version of their former self. To Sloane Price, that doesn't sound so bad. Six months ago, her world collapsed and since then, she's failed to find a reason to keep going. Now seems like the perfect time to give up. As Sloane eagerly waits for the barricades to fall, she's forced to witness the apocalypse through the eyes of five people who actually want to live. But as the days crawl by, the motivations for survival change in startling ways and soon the group's fate is determined less and less by what's happening outside and more and more by the unpredictable and violent bids for life—and death—inside. When everything is gone, what do you hold on to?

Reboot


Amy Tintera - 2013
    After 178 minutes she came back as a Reboot: stronger, faster, able to heal, and less emotional. The longer Reboots are dead, the less human they are when they return. Wren 178 is the deadliest Reboot in the Republic of Texas. Now seventeen years old, she serves as a soldier for HARC (Human Advancement and Repopulation Corporation).Wren’s favorite part of the job is training new Reboots, but her latest newbie is the worst she’s ever seen. As a 22, Callum Reyes is practically human. His reflexes are too slow, he’s always asking questions, and his ever-present smile is freaking her out. Yet there’s something about him she can’t ignore. When Callum refuses to follow an order, Wren is given one last chance to get him in line—or she’ll have to eliminate him. Wren has never disobeyed before and knows if she does, she’ll be eliminated, too. But she has also never felt as alive as she does around Callum.The perfect soldier is done taking orders.

Firstlife


Gena Showalter - 2016
    But I know that isn’t always true. My name is Tenley Lockwood, and very soon, I’ll be dead. This is my story—but the end is only the beginning.Tenley “Ten” Lockwood has spent the past thirteen months locked inside the Prynne Asylum. She’s earned her rep as the craziest of crazies, but that doesn’t stop the torture. Ten can leave, but only if she allows her parents to choose where she’ll live—after she dies.There is an eternal truth most of the world has come to accept: Firstlife is merely a dress rehearsal, and real life begins after death.In the Everlife, two realms are in power: Troika and Myriad, longtime enemies and deadly rivals. Both will do anything to recruit Ten, including sending their top Laborers to lure her to their side. Soon, Ten finds herself on the run, caught in a wild tug-of-war between the boy she’s falling for and the realm she wants to support. Who will she choose? Can she stay alive long enough to make a decision?

Brightly Burning


Alexa Donne - 2018
    An alternative cover edition for this ISBN can be found here.Seventeen-year-old Stella Ainsley wants just one thing: to go somewhere—anywhere—else. Her home is a floundering spaceship that offers few prospects, having been orbiting an ice-encased Earth for two hundred years. When a private ship hires her as a governess, Stella jumps at the chance. The captain of the Rochester, nineteen-year-old Hugo Fairfax, is notorious throughout the fleet for being a moody recluse and a drunk. But with Stella he’s kind. But the Rochester harbors secrets: Stella is certain someone is trying to kill Hugo, and the more she discovers, the more questions she has about his role in a conspiracy threatening the fleet.

Steel


Carrie Vaughn - 2011
    A thousand people would step over it and think it trash, but not her.This was the tip of a rapier.Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure.The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate's life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home—one that risks everything in a duel to the death with a villainous pirate captain.Time travel, swordplay, and romance combine in an original high-seas adventure from New York Times bestseller Carrie Vaughn.

The Vault of Dreamers


Caragh M. O'Brien - 2014
    For twelve hours a day, every class, conversation, and gesture is broadcast to millions of viewers. And for twelve hours each night, the students undergo an induced sleep, proven to maximize creativity.Rosie Sinclair has staked all her dreams of becoming a filmmaker on succeeding at Forge. But when she skips her sleeping pill one night, she discovers an insidious world behind the cameras. As she navigates the Forge landscape of art and manipulation by day, Rosie finds it increasingly difficult to trust either her instincts or her mind. The only thing she knows for certain is that she must unearth the ghastly secret that the Forge School is hiding.From the author of the Birthmarked Trilogy comes a fast-paced, psychologically thrilling novel about what happens when the dreams you follow are no longer your own.

PODs


Michelle K. Pickett - 2013
    Chosen to live, while others meet a swift and painful death from an incurable virus so lethal, a person is dead within days of symptoms emerging. In the POD system, a series of underground habitats built by the government, she waits with the other chosen for the deadly virus to claim those above. Separated from family and friends, it's in the PODs she meets David. And while true love might not conquer all, it's a balm for the broken soul. After a year, scientists believe the population has died, and without living hosts, so has the virus. That's the theory, anyway. But when the PODs are opened, survivors find the surface holds a vicious secret. The virus mutated, infecting those left top-side and creating... monsters. Eva and David hide from the infected in the abandoned PODs. Together they try to build a life--a new beginning. But the infected follow and are relentless in their attacks. Leaving Eva and David to fight for survival, and pray for a cure.

Twinmaker


Sean Williams - 2013
    But her best friend, Libby, is determined to give it a try, longing for a new, improved version of herself.What starts as Libby’s dream turns into Clair’s nightmare when Libby falls foul of a deadly trap. With the help of Jesse, the school freak, and a mysterious—but powerful—stranger called Q, Clair’s attempt to protect Libby leads her to an unimagined world of conspiracies and cover-ups. Soon her own life is at risk, and Clair is chased across the world in a desperate race against time.Action and danger fuel Sean Williams’ tale of technology, identity, and the lengths to which one girl will go to save her best friend.

The Eye of Minds


James Dashner - 2013
    And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.The government knows that to catch a hacker, you need a hacker.And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Fever Crumb


Philip Reeve - 2009
    Crumb, a member of the order of Engineers, where she serves as apprentice. In a time and place where women are not seen as reasonable creatures, Fever is an anomaly, the only female to serve in the order.Soon though, she must say goodbye to Dr. Crumb - nearly the only person she's ever known - to assist archeologist Kit Solent on a top-secret project. As her work begins, Fever is plagued by memories that are not her own and Kit seems to have a particular interest in finding out what they are. Fever has also been singled out by city-dwellers who declare her part Scriven.The Scriveners, not human, ruled the city some years ago but were hunted down and killed in a victorious uprising by the people. If there are any remaining Scriven, they are to be eliminated.All Fever knows is what she's been told: that she is an orphan. Is Fever a Scriven? Whose memories does she hold? Is the mystery of Fever, adopted daughter of Dr. Crumb, the key to the secret that lies at the heart of London?Haunting, arresting, and astonishingly original, Fever Crumb will delight and surprise readers at every fast-paced, breathless turn.

Human.4


Mike A. Lancaster - 2011
    But when he wakes up, his world will never be the same. Televisions and computers no longer work, but a strange language streams across their screens. Everyone’s behaving oddly. It’s as if Kyle doesn’t exist. Is this nightmare a result of the hypnosis? Will Kyle wake up with a snap of fingers to roars of laughter? Or is this something much more sinister?Narrated on a set of found cassette tapes at an unspecified point in the future, Human.4 is an absolutely chilling look at technology gone too far.

Under the Never Sky


Veronica Rossi - 2011
    Her entire world confined to its spaces, she's never thought to dream of what lies beyond its doors. So when her mother goes missing, Aria knows her chances of surviving in the outer wasteland long enough to find her are slim.Then Aria meets an outsider named Perry. He's searching for someone too. He's also wild—a savage—but might be her best hope at staying alive.If they can survive, they are each other's best hope for finding answers.

The Rules


Stacey Kade - 2013
    Never trust anyone.2. Remember they are always searching.3. Don’t get involved.4. Keep your head down.5. Don’t fall in love.Five simple rules. Ariane Tucker has followed them since the night she escaped from the genetics lab where she was created, the result of combining human and extraterrestrial DNA. Ariane’s survival—and that of her adoptive father—depends on her ability to blend in among the full-blooded humans in a small Wisconsin town, to hide in plain sight at her high school from those who seek to recover their lost (and expensive) “project.”But when a cruel prank at school goes awry, it puts her in the path of Zane Bradshaw, the police chief’s son and someone who sees too much. Someone who really sees her. After years of trying to be invisible, Ariane finds the attention frightening—and utterly intoxicating. Suddenly, nothing is simple anymore, especially not the rules…

The Bridge


Jane Higgins - 2011
    But when ISIS comes recruiting, everyone is shocked when he isn't chosen. There must be an explanation, but no one will talk about it. Then the school is bombed and the hostiles take the bridges. Buildings are burning, kids are dead and the hostiles have kidnapped Sol. Now ISIS is hunting for Nik.