Book picks similar to
Pathfinder, Volume 1: Dark Waters Rising by Jim ZubDave Dorman
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graphic-novels
graphic-novel
I Hate Fairyland, Vol. 1: Madly Ever After
Skottie YoungChip Zdarsky - 2016
Follow Gert, a forty year old woman stuck in a six year old's body who has been trapped in the magical world of Fairyland for nearly thirty years. Join her and her giant battle-axe on a delightfully blood-soaked journey to see who will survive the girl who HATES FAIRYLAND.Collecting: I Hate Fairyland 1-5
Project Superpowers
Jim Krueger - 2008
It was the beginning of the Age of the Superpowers, yet with the closing of the Second World War, this new spark seemingly flickered and died. Now, the story can be told of the great lost Superpowers -- men and women with incredible abilities who changed the course of mankind forever, and who had been thought lost...until now... Showcasing the work of Alex Ross, Jim Krueger, Stephen Sadowski, Doug Klauba, and Carlos Paul, this hardcover collects the first story arc (issues #0-7), and features behind-the-scenes sketches, character designs, and a complete cover gallery by Alex Ross, Michael Turner, and more!
Deadpool, Volume 1: Dead Presidents
Brian Posehn - 2013
The Marvel heroes can't be the ones to stop them...someone is needed with the reputation, skills and plausible deniability to take out these com-monsters in chiefs. Deadpool time is NOW! Be here as Deadpool de-un-deadifies ex-Presidents left and right...matching wits with Tricky Dick Nixon, fighting a grudge match against Honest Abe Lincoln, and battling Ronald Reagan--in space! Do you need more than that?! Fine, then: monkeys! And maybe Dr. Strange if you're good! This is the Deadpool series you will marry someday! In Wade We Trust! Collecting: Deadpool 1-6
Invincible, Vol. 1: Family Matters
Robert KirkmanJohn Rauch - 2003
The only major difference being that his dad is the most powerful superhero on the planet! And, Mark seems to be inheriting his father's powers! See Mark thwart super-villains, alien invasions and all sorts of craziness, as he gets the hang of all this super-heroing stuff.
Superman: Whatever Happened to the Man of Tomorrow?
Alan MoorePaul Kupperberg - 1986
Moore teams with Curt Swan, the definitive Superman artist from the 1950's through the 1970's, to tell the final adventure of the Man of Steel featuring his last stand against Lex Luthor, Brainiac and his other foes in "WHATEVER HAPPENED TO THE MAN OF TOMORROW?". This volume also includes Moore's classic early collaboration with WATCHMEN illustrator Dave Gibbons, "FOR THE MAN WHO HAS EVERYTHING", in which Batman, Robin and Wonder Woman find Superman held captive by the villain Mongul in the Fortress of Solitude and dreaming of an idyllic life on Krypton courtesy of a wish-fulfilling parasitic plant known as the Black Mercy. Both tales are considered two of the top five all-time best Superman stories among fans. The rare first team-up adventure between the Man of Tomorrow and Swamp Thing, the character that first brought Moore to notoriety in the United States, is included as an additional bonus.This volume collects the two-part “Whatever Happened to the Man of Tomorrow?” from SUPERMAN #423 and ACTION COMICS #583, as well as “The Jungle Line” from DC COMICS PRESENTS #85 and “For the Man Who Has Everything...” from SUPERMAN ANNUAL #11.
Battle Chasers Anthology
Joe Madureira - 2011
Collecting every issue ever published of one of the most beloved comic book series of all time, this over-sized graphic novel is bursting at the seams with adventure! Follow young Gully as she searches for her missing father with the help of Garrison, a legendary swordsman; Knolan, the crafty wizard; Calibretto, an outlawed Wargolem; and the notorious mercenary Red Monika! Assaulted at every turn by a cast of memorable villains, Battle Chasers is packed with over-the-top action from cover to cover! Don't miss this definitive collection, which includes never-before-seen sketches and new artwork, including a fold-out poster!
Nemo: Heart of Ice
Alan Moore - 2013
Now, tired of her unending spree of plunder and destruction, Janni launches a grand expedition to surpass her father's greatest failure: the exploration of Antarctica. Hot on her frozen trail are a trio of genius inventors, hired by an influential publishing tycoon to retrieve the plundered valuables of an African queen. It's a deadly race to the bottom of the world -- an uncharted land of wonder and horror where time is broken and the mountains bring madness. Jules Verne meets H.P. Lovecraft in the unforgettable final showdown, lost in the living, beating and appallingly inhuman HEART OF ICE.
Iron Man: Demon in a Bottle
David Michelinie - 1984
Iron Man faces his most untouchable foe in criminal industrialist Justin Hammer and his literal army of super villians! But can the armoured avenger overcome an even more implacable personal demon, invulnerable to technology or wealth?
Superman: The Man of Steel, Vol. 1
John Byrne - 1986
Along with inker Dick Giordano, Byrne reimagined the look of Superman, Lois Lane, Krypton and Lex Luthor.The relationships between Superman and Lois, Superman and Batman, and Superman and Luthor were reexamined and tweaked for modern readers. Old villains such as Bizarro returned and new ones, such as Magpie, were introduced.It was the dawn of a new age for the Man of Steel that endures today. See how it all began in this collection of the first six stories. Includes a foreword by Ray Bradbury.This volume collects Man of Steel #1-6.
Battlestar Galactica, Volume 1
Greg Pak - 2006
but are they part of a prophecy, or a deadly Cylon plot? Plus: A complete cover gallery, "DVD Commentary" from the creative team, behind-the-scenes materials, and more! Available in a "Previews" Exclusive cover edition, plus a Photo Cover edition!
Batgirl: Year One
Scott Beatty - 2003
A look into the action-packed origin of the original Batgirl, Barbara Gordon! This volume collects the 9-issue miniseries that uncovered Gordon's transformation from average citizen into costumed super-heroine.
The Hedge Knight
Ben Avery - 1998
R. Martin! An adaptation of Martin's hit novel, bringing the world of A Song of Ice and Fire to life in comic book form. Night falls over the life of one noble knight and brings the dawn of his squire's knighthood. Dubbing himself "Ser Duncan the Tall," "The Hedge Knight" sets forth to the tourney at Ashford Meadow in search of fame and glory and the honor of upholding his oath as a knight of the Seven Kingdoms. Unfortunately for him, the world isn't ready for a knight who keeps his oaths, and his chivalrous methods could be the very cause of his demise.
Red Sonja: Worlds Away, Vol. 1: World's Away
Amy Chu - 2017
Somewhere deep underground, strange and powerful demons clad in metal armor attack and roust Red Sonja from a deep magical sleep. Confused and weaponless, she must find a way to defeat these mysterious creatures, escape from her solitary prison, and make her way to the surface to discover where she is, and why the evil Kulan Gath summoned her there!Collects: Red Sonja Vol. 4 #0-6.
A Game of Thrones: The Graphic Novel, Volume One
Daniel Abraham - 2012
R. Martin • early renderings of key scenes and favorite characters from the novels • a walk-through of the entire creative process, from auditioning the artists to tweaking the scripts to coloring the final pages • behind-the-scenes commentary from Daniel Abraham, Tommy Patterson, and series editor Anne GroellYou’ve read the books. You’ve watched the hit series on HBO. Now acclaimed novelist Daniel Abraham and illustrator Tommy Patterson bring George R. R. Martin’s epic fantasy masterwork A Game of Thrones to majestic new life in the pages of this full-color graphic novel. Comprised of the initial six issues of the graphic series, this is the first volume in what is sure to be one of the most coveted collaborations of the year. Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.