Book picks similar to
Hero High, Revised Edition: A Mutants & Masterminds Sourcebook by Lucien Soulban
wantedebook
nonfiction
rpg-books
rpg-mutants-and-masterminds
The Handmaid's Tale / The Testaments
Margaret Atwood
With The Testaments, the wait is over. Margaret Atwood's sequel picks up the story more than 15 years after Offred stepped into the unknown, with the explosive testaments of three female narrators from Gilead. The Handmaid's Tale: Offred is a Handmaid in The Republic of Gilead, a religious totalitarian state in what was formerly known as the United States. She is placed in the household of The Commander, Fred Waterford - her assigned name, Offred, means 'of Fred'. She has only one function: to breed. If Offred refuses to enter into sexual servitude to repopulate a devastated world, she will be hanged. Yet even a repressive state cannot eradicate hope and desire. As she recalls her pre-revolution life in flashbacks, Offred must navigate through the terrifying landscape of torture and persecution in the present day, and between two men upon which her future hangs.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
The Dark-Hunter Novels: 5-book Box Set
Sherrilyn Kenyon - 2010
Five Dark-Hunter stories in one terrific set! From the #1 New York Times bestselling author Sherrilyn Kenyon comes the Dark-Hunter Boxed set, containing one copy each of the Dark-Hunter novels, Night Pleasures, Night Embrace, Dance with the Devil, Kiss of the Night, and Night Play.
The Empyrean Odyssey
Thomas M. Reid - 2011
But before she can complete a mission in that besieged city, Aliisza finds herself in the one place a demon would never want to go, no matter how sure she is of her wits and cunning: the very heart of Celestia. But Aliisza soon discovers that being held captive in Celestia is just a distraction for a far deeper and more deadly scheme. One that threatens all of the Forgotten Realms® world. One that, as much as she hates to admit it, the angels of Celestia really should know about. But how is she going to convince the angels that she, a demon, could have more in mind than destruction?The Empyrean Odyssey features the return of popular characters Alissza and Kaanyr Vhok, from Thomas Reid’s Insurrection, the first book in The New York Times bestselling series R.A. Salvatore’s The War of the Spider Queen. Forgotten Realms fans won’t want to miss the truly Realms-shaking events of this epic tale of two fiends struggling to escape the heart of a deeply troubled Celestia.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Mason's Rats: 3 Short Stories
Neal Asher - 1999
But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher
Conan The Barbarian : 20 Adventure Tales of Conan (The Hour Of the Dragon, Queen Of the Black Coast, The Shadow of the Vulture, A Witch Shall Be Born, The Tower of the Elephant, And More!)
Robert E. Howard - 2012
Howard in 1934-1936. In this book contains 20 stories of Conan The Cimmerian. 1.The Hyborian Age, first published in The Phantagraph, February-November 1936.2.Shadows In the Moonlight, first published in Weird Tales, April 1934.3.Queen Of the Black Coast, first published in Weird Tales, May 1934.4.The Devil In Iron, first published in Weird Tales, August 1934.5.The People Of the Black Circle, first published in Weird Tales, September, October and November 1934.6.A Witch Shall Be Born, first published in Weird Tales in 1934.7.The Jewels Of Gwahlur, first published in Weird Tales, March 1935.8.Beyond the Black River, first published in Weird Tales magazine circa 1935.9.Shadows In Zamboula, first published in Weird Tales, November 1935.10.The Hour Of the Dragon, first published in Weird Tales, December 1935-April 1936.11.Gods Of the North, first published in Fantasy Fan, March 193412.Red Nails, First Published in Weird Tales, July, August-September, October 193613. The Shadow of the Vulture, First published in the pulp magazine Magic Carpet Magazine, January 1934.14.The Phoenix on the Sword, First published in 1932.15.The Scarlet Citadel, First published in 1933.16.The Tower of the Elephant, First published in 1933.17.Black Colossus, First published in 1934.18.The Slithering Shadow, First published in 1934.19.The Pool of the Black One, First published in 1934.20.Rogues in the House, First published in 1935.
Clanbook: Lasombra
Richard Dansky - 1996
Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
The Courier
Jon F. Merz - 2011
A cynical, wise-cracking vampire charged with protecting the Balance between vampires and humans, he is part cop, part spy, and part commando -- James Bond with fangs. Lawson mixes shrewd cunning with unmatched lethality to get his job done. He tries his best to dismantle conspiracies, dispatch bad guys, and live long enough to get home.
Toreador
Stewart Wieck - 1999
It's the biggest event in World of Darkness history This epic series of over one million words will reveal the secrets of this hidden world, from the smallest detail to the grandest marvel. The Nosferatu's apparent scheme to put the Eye of Hazimel into the hands of the Setite Vegel will decide the fates of Kindred legions -- and will determine the future of the Camarilla and Sabbat, the sects engaged in a massive war along the entire East Coast. And the list of schemers doesn't end there. Can you say ""Antediluvian""? Each novel in the series focuses on a member of one of the 13 vampire clans. Clan Novel: Toreador sets events into motion with Victoria Ash: a high-ranking Camarilla manipulator who turns plots, assassinations and wars to her advantage".
Hammerhal & Other Stories
David Annandale - 2017
A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once-verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war, a second attack on the city of Hammerhal, which the Stormcasts are oath-sword to defend, is coming to pass. Both the warriors without and the hunters within the city must act fast or the truth about the Hexwood will undo everything they have fought so hard to protect.Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.CONTENTSThe Keys to Ruin by David AnnandaleBeneath the Black Thumb and Great Red by David GuymerHeartwood by Robbie MacNivenAssault on the Mandrake Bastion, Hammerhal and The Prisoner of the Black Sun by Josh ReynoldsVengeance Eternal by Matt Westbrook
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
The Old Republic Series
Sean Williams - 2016
3,500 years in the past of the far-away galaxy, when the Jedi and Galactic Republic clashed with the Sith Empire, smuggler Jet Nebula has stumbled across a treasure richer than he ever dreamed. The Hutts want to auction it to the highest bidder, be it the Republic or the Empire, both of whom hope to bolster their chances in the coming conflict. But the Sith are interested too, and they don't bargain with anyone; the Jedi High Council is sending someone to investigate; a mysterious Mandalorian is chasing something connected to a long-forgotten crime; while a spy plays every side at once. What Jet has unearthed will surprise all of them, and leave none of them unchanged.