Rules of Survival


Jack Hunt - 2019
     Tyler Ford is a tour guide, a brother, and the son of a prepper from Whitefish, Montana. Robbed of a childhood and forced to learn his father’s stringent rules of survival for every kind of apocalypse, he couldn’t wait to leave home, but when an EMP obliterates the United States electrical grid, takes out communication and stalls vehicles, Tyler must face the past and remember what he taught him if he hopes to make it out of Vegas alive. When chaos erupts, will you know the rules to survive? Erika Lyons just wanted an evening away from the hectic world of hotel management but she got more than she expected. There’s only one thing worse than a bad date, that’s relying on them to keep you alive. Demanding guests were a challenge, desperate ones, pure hell. As food stops being delivered, vehicles clog up the streets, and society begins to unravel, sin city could be the most dangerous place in America. In a world without power, fighting to stay alive may be the only rule that matters. With no warning, no communication, and planes falling out of the sky, the Ford’s may be the only ones who know what it takes to thrive. Can Tyler, and two ordinary strangers survive the perilous journey home to Montana? Can the Ford family hold it together long enough to push back the tide of violence, looters and roving gangs? And will they help the community survive as the world is thrown into darkness? Rules of Survival is book one in Survival Rules, a post-apocalyptic EMP thriller series following the Ford family and their community as they fight to survive after an EMP destroys the nation’s power grid.

The Only Ones


Carola Dibbell - 2015
    She is hired to provide genetic material to a grief-stricken, affluent mother, who lost all four of her daughters within four short weeks. This experimental genetic work is policed by a hazy network of governmental ethics committees, and threatened by the Knights of Life, religious zealots who raze the rural farms where much of this experimentation is done.When the mother backs out at the last minute, Inez is left responsible for the product, which in this case is a baby girl, Ani. Inez must protect Ani, who is a scientific breakthrough, keeping her alive, dodging authorities and religious fanatics, and trying to provide Ani with the childhood that Inez never had, which means a stable home and an education.With a stylish voice influenced by years of music writing, The Only Ones is a time-old story, tender and iconic, about how much we love our children, however they come, as well as a sly commentary on class, politics, and the complexities of reproductive technology.

Madness


M.L. Banner - 2018
    Like a ticking bomb, this puppet master is patiently waiting for the right time to set off its hosts against the world. That time is now! A canceled flight due to a volcanic eruption and a violent animal attack at their port, almost cause Ted and TJ to miss their transatlantic cruise and a needed escape from their busy lives in the US. But there will be no peace or tranquility on this cruise as something is very wrong: animals have started to attack for no apparent reason. It will take Ted and TJ’s unique skills to not only survive their cruise, but to understand an apocalypse of madness which appears to have struck the whole world. With mammals outnumbering humans 10,000 to 1, is this the end? - - - - Early Reviews - - - “A fresh, unique, and exhilarating twist to the horror genre, but must warn readers that once they've picked the book up, they'll be hard pressed to set it back down. I loved it. Really, really well done!" ~ Readers Favorite “Shades of Zoo but scarier” “Put Patterson, King & Koontz together and then HIDE” “ML Banner is now in the ballpark with Michael Creighton” “One of the very best books I’ve read in this genre” - - - - The MADNESS Chronicles Trilogy - - - MADNESS: MADNESS Chronicles I (June 1st) PARASITIC: MADNESS Chronicles II (June 30th) SYMPTOMATIC: MADNESS Chronicles III (August 30th) Free content at MadnessWorld.Info

GAMELAND: Season One


Saul W. Tanpepper - 2012
    Connected to their Infected Players via neural implants (government-mandated in the event of an outbreak), Operators pit the Undead against one another using remote gaming controllers in a high stakes game of money, violence, and power. For the poor, the televised action on state-controlled Media streams is horrifying yet powerfully addictive. Volunteering to become an Undead Player is strictly forbidden, but fame and money lure some to The Game.On a whim, a small group of computer hackers and gamers decides to sneak onto the island, hoping to catch a glimpse of the uncontrolled Infecteds, unimplanted victims of an outbreak that took place there over a decade earlier. But while breaking in turns out to be a lot easier than any of them could have ever imagined, getting back out is one a hell of a killer. As they soon discover, when you play, you play to win. Because, if you die, you become part of The Game. The series consists of eight episodes publishing monthly through December 2012. Also available in paperback.EPISODE 1: Deep Into the GameZpocalypto gamer Jessica Daniels and her gang of code jackers decide to break into Long Island's Gameland hoping to catch a glimpse of some of the Infected Undead, risking arrest and an extension to their Life Service Commitment (a civil or military obligation fulfilled after death). But getting past the EM field, the wall surrounding the island, the mined waters, requires the addition of a stranger to their fold. Tensions within the group rise. So do the risks. After a near-fatal accident during preparation nearly takes the life of one of their members, emotions run dangerously high. They press on and find an abandoned wasteland like nothing they ever expected. Excitement quickly turns to dread as the dangers become all too clear.Approximately 50,000 words (~185 pages)EPISODE 2: FailsafeJessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.Approximately 50,000 words (~185 pages)EPISODE 3: Deadman's SwitchUnable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake's claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.Approximately 52,000 words (~192 pages)EPISODE 4: Sunder the Hollow OnesA mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland's residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.Approximately 44,000 words (~160 pages)EPISODE 5: Prometheus WeptAfter one member of their group is infected, Jessie makes a decision to hand over another to a mysterious group of Undead sympathizers in exchange for a promised antidote. But will she be able to collect the medicine and return before it's too late? Will the medicine work? And will she be able to get them all back home again?Approximately 41,000 words (~150 pages)EPISODE 6: Kingdom of PlayersArmed with a potential antiserum to the reanimation virus, Jessica races back to Gameland to save her infected friend. Waylaid along the way, she must fight for her life to save another. Will she make it back in time? Or will her friend die and return as one of the Undead?Approximately 41,000 words (~150 pages)EPISODE 7: Tag, You're DeadTorn between rescuing Ashley from the homicidal Ben and staying with Jake, who's been infected, Jessie, Kelly and Reggie must carefully plan their next move. But Reggie falls ill and the Undead break into their stronghold. Soon they're fighting for their lives in a battle that will lead all of the group to their darkest hour.Approximately 47,000 words (~170 pages)EPISODE 8: Jacker's CodeThe shocking conclusion to the high-tech horror thriller, GAMELAND. Jessie and the remaining gamers and hackers struggle against all odds to escape Gameland and Long Island, even though some of them have been infected with the zombie virus. Determined to do whatever is necessary to get home, they will have to face some of the most difficult decisions of their lives. But even if they're successful, will they ever be able to go back to the lives they so recklessly left behind?The world is suddenly a very different place from the one they left behind, and not all monsters live behind walls.Approximately 54,000 words (~196 pages)